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shezartech

Gamification Vs Game Based Learning | Best Gamified Content | Shezartech - 0 views

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    The terms gamification and game-based learning may sound synonymous when thought of in the training or learning context but are different. Gamification can be defined as the process of adding game elements in a non-gaming environment. On the other hand, game-based learning is the process of imparting knowledge and teaching skills using games as a tool. Let's illustrate the processes those two definitions mention. And later, we will have a look at how they differ from each other in terms of aspects other than their structure (nature). Gamification is done by integrating gaming elements into a learning environment (e.g. LMS). Some of the gaming elements are leaderboard, quiz, award, etc. These game elements are not a part of the learning material. The learning material and gaming elements remain two separate entities. Broadly, gamification is done in a couple of ways. One is embedding elements like quizzes etc. in the learning material (course). Note that the actual leaning material still does not change when game elements are embedded in the course(s). The other way is to add gaming elements in the learning platform, like leaderboard, badges, etc. So, logically, the entire program or course for which game elements get applied becomes one big game. As users progress in that 'game' they earn badges, their names show up on the leaderboard, etc. A game-based learning experience is created by building games that deliver learning objectives. The users gain the necessary knowledge and learn skills by playing games. In this case, the learning material itself is a game(s). A program or course is generally a series of games that users have to play. Typically one game would cover a topic or module. These games could be independent of each other or a sub-part of one big game that covers the entire course. In the latter case, each sub-part forms one level of the big game. As users complete one game (learning module), they go up a level. Let's move to a comparison betwe
Siddhi Infosoft

School communication app development: Build an app like Remind - 0 views

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    More than 40% of students claim that digital learning technologies are highly useful for doing their everyday homework. Some students have found value in the app for organizing the schedule. Most importantly, students feel that apps are good to raise their grades and refine their performance.
cristiaknel123

eLearning App Development - Types, Trends, Features and Cost - 0 views

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    As you know Technological advances have changed the traditional way of teaching and learning. Now, students and tutors don't have to be present physically in a classroom to learn something.
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