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Contents contributed and discussions participated by Shelley Rodrigo
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Shelley Rodrigo
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ProfHacker - Games in the Classroom (part 1)
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chronicle.com/...35596
gamification
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Shelley Rodrigo
on 31 Aug 11
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World of WarComp
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sites.google.com/...home
writing
composition
WoW
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Shelley Rodrigo
on 14 Aug 11
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Shelley Rodrigo
on 14 Aug 11
A group of graduate students in rhetoric and composition presented about gamifying their composition courses. This is the website they built to share their resources.
A group of graduate students in rhetoric and composition presented about gamifying their composition courses. This is the website they built to share their resources.
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7 Things You Should Know About Gamification | EDUCAUSE
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www.educause.edu/...233416
gamify
gamification
EDUCAUSE
7things
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on 14 Aug 11
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Shelley Rodrigo
on 14 Aug 11
I love the "quick start" feel of the two-page 7 things articles.
I love the "quick start" feel of the two-page 7 things articles.
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Learnitology - powered by FeedBurner
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feeds.feedburner.com/learnitology
podcast
educational
gaming
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on 14 Aug 11
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Shelley Rodrigo
on 14 Aug 11
"Learnitology 06" is on "educational gaming."
"Learnitology 06" is on "educational gaming."
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Educational Gaming Has to Engage the Students… but How? - EduTechie
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edutechie.com/...educational-gaming-how
educational gaming
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Two Podcasts from EDUCAUSE about Educational Gaming
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www.educause.edu/...17190
EDUCAUSE
podcasts
educational gaming
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on 14 Aug 11
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2011 Horizon Report K-12
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www.nmc.org/...2011-Horizon-Report-K12.pdf
NMC
Horizon Report
educational gaming
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Shelley Rodrigo
on 14 Aug 11
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Shelley Rodrigo
on 14 Aug 11
Game-Based Learning is listed as time to adoption in two to three years--focused on K-12, provides examples.
Game-Based Learning is listed as time to adoption in two to three years--focused on K-12, provides examples.
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Two to Three Years: Game-Based Learning « 2011 Horizon Report
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wp.nmc.org/...game-based-learning
NMC
Horizon Report
educational gaming
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on 14 Aug 11
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Shelley Rodrigo
on 14 Aug 11
Game-Based Learning is projected as adopted in 2-3 years--focused on College level teaching & learning. Provides examples.
Game-Based Learning is projected as adopted in 2-3 years--focused on College level teaching & learning. Provides examples.
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Shelley Rodrigo
I'm an English teacher at Mesa Community College, Mesa AZ.