Now that everyone is on here, let's wrap this all up!
I will be glad to type up the final position and send it out to Ms Harkins before midnight tonight. Send me any statements you have with any sources you've found and I will put them all together based on what gets sent to me.
And also, Thank you guys for being active with our group! If you have any questions, feel free to email me at smithbrooke@fullsail.edu.
And also to clear up any confusion, If it says that this assignment is completed under the Activities tag on your Connect Board, It's probably because you've commented on the board. Our assignment has not yet been completed and submitted. If you have statements you would like to add to our position, please post them here so I can gather all of our information. You can see that Thomas has bookmarked credible articles, made annotations and highlighted supporting evidence. That is great! You can do that if you'd like or you can post a link here to any article you've found attached with your supporting statement.
What i'll do is take all of that information and put it into a report with everyone's names accredited for their work. I will take all of our cited sources also and put them into a cited page so that we aren't stepping over any plagiarism boundaries. Here's a good tip to always remember; work smarter, not harder.
By proper definition of Literacy, the ability to read and write. There is no doubt that technology has had its effects, however the relation between literacy and technology can be confused very easily. The methods may have changed over the decades of how we gather information but the skills needed to absorb that information is still a primary function of what being literate really is. By studies it has been shown that technology as easy as it is to obtain information, is often also the main distraction that hinders performances when it comes to reading and comprehension. One of these studies at UCLA compared the scores of two groups of students, one with internet access who were encourages to use it during lectures and students who did not have access. The students who did not have internet access scored higher.
We must give ourselves time to reflect any information read and really think about the context at hand, technology places the gap between the traditional book and watching a film based on a book, think of it in the sense of any book you have read that's been made into a movie. Which depiction is clearly more detailed and deep? Not to say it's a bad thing to enjoy the movies but reading the books on many films shows how much more there is to a story than a 2-3 hour featured film can process, of course not everyone will agree.
The statement here being, technology can be effective however it lacks the essential mind exercising needed to develop the most basic of reading and comprehension skills. Therefore technology has NOT contributed to an increase in literacy skills but instead provides more access to information, which are two completely different things. Critical thinking and reflection are important processes that lack in visual literacy when compared to printed literacy as it gives us less time to really analyze.
How did the writing go Tiffany? I know I was probably to close to time to submit to add information, but I am sure You did a good job. So You can post here a copy of the final paper submitted so all can see. Here is what I was trying to propose at the last minute anyway.
First of all according to Stuart Wolpert, Senior Media Relations Representative at UCLA, who reported in 2009 that the cause of this drastic decline in literacy is due to technology. Mr. Wolpert's report was based on the in depth research of Patricia Greenfield, a distinguished professor of psychology and director of the Children Digital Media Center, Los Angeles CA. Patricia Greenfield has analyzed more than 50 studies on learning an technology, use of computers, the internet, and video games. In Mr. Wolpert's article he quotes Patricia Greenfield's statement that " reading for pleasure, which has declined among young people in recent decades, enhances thinking and engages the imagination in a way that visual media such as video games and television do not". Patricia Green field is quoted again by Mr. Wolpert in his article stating that " more than 85 percent of video games have shown that they can produce many negative effects, including aggressive behavior, and desensitization to real life violence. Take the columbine shootings for instance. According to the History.com Staff in an article published in 2009 "There was speculation that the gunmen, Eric Harris, 18, and Dylan Klebold, 17, committed the killing because they had been bullied, were members of a group of social outcasts called trench coat mafia that was fascinated with Goth culture, or had been influenced by violent video games and music;" However right after this follows the statement " however none of these theories was ever proven". Of course the speculation can not be proven if the shooters are dead. But the speculation had to come from investigations conducted after the shootings and from statement from people who knew the shooters. However I came across another bit of information from an article by a staff writer name Tia Ghose from Live science.com published December 19, 2012. Tia Ghose reported in his article a statement by Tony Frarrenkopf, a forensic psychologist in Portland, Ore., who has created psychological profiles of mass shooters. In this article Tony Farrenkopf stated that in the established profile of a shooter, " school shooter often harbor anger and paranoid delusions, have low self-esteem and hang out with an outcast group, and that they also tend to be obsessed with guns, and violent video games or movies.
I will be glad to type up the final position and send it out to Ms Harkins before midnight tonight. Send me any statements you have with any sources you've found and I will put them all together based on what gets sent to me.
And also, Thank you guys for being active with our group! If you have any questions, feel free to email me at smithbrooke@fullsail.edu.
You can see that Thomas has bookmarked credible articles, made annotations and highlighted supporting evidence. That is great! You can do that if you'd like or you can post a link here to any article you've found attached with your supporting statement.
What i'll do is take all of that information and put it into a report with everyone's names accredited for their work. I will take all of our cited sources also and put them into a cited page so that we aren't stepping over any plagiarism boundaries.
Here's a good tip to always remember; work smarter, not harder.
Thanks again everybody!
We must give ourselves time to reflect any information read and really think about the context at hand, technology places the gap between the traditional book and watching a film based on a book, think of it in the sense of any book you have read that's been made into a movie. Which depiction is clearly more detailed and deep? Not to say it's a bad thing to enjoy the movies but reading the books on many films shows how much more there is to a story than a 2-3 hour featured film can process, of course not everyone will agree.
The statement here being, technology can be effective however it lacks the essential mind exercising needed to develop the most basic of reading and comprehension skills. Therefore technology has NOT contributed to an increase in literacy skills but instead provides more access to information, which are two completely different things. Critical thinking and reflection are important processes that lack in visual literacy when compared to printed literacy as it gives us less time to really analyze.
Sources:
http://newsroom.ucla.edu/portal/ucla/is-technology-producing-a-decline-79127.aspx
http://scholar.lib.vt.edu/ejournals/JTE/v4n2/waetjen.jte-v4n2.html
First of all according to Stuart Wolpert, Senior Media Relations Representative at UCLA, who reported in 2009 that the cause of this drastic decline in literacy is due to technology. Mr. Wolpert's report was based on the in depth research of Patricia Greenfield, a distinguished professor of psychology and director of the Children Digital Media Center, Los Angeles CA. Patricia Greenfield has analyzed more than 50 studies on learning an technology, use of computers, the internet, and video games. In Mr. Wolpert's article he quotes Patricia Greenfield's statement that " reading for pleasure, which has declined among young people in recent decades, enhances thinking and engages the imagination in a way that visual media such as video games and television do not". Patricia Green field is quoted again by Mr. Wolpert in his article stating that " more than 85 percent of video games have shown that they can produce many negative effects, including aggressive behavior, and desensitization to real life violence. Take the columbine shootings for instance. According to the History.com Staff in an article published in 2009 "There was speculation that the gunmen, Eric Harris, 18, and Dylan Klebold, 17, committed the killing because they had been bullied, were members of a group of social outcasts called trench coat mafia that was fascinated with Goth culture, or had been influenced by violent video games and music;" However right after this follows the statement " however none of these theories was ever proven". Of course the speculation can not be proven if the shooters are dead. But the speculation had to come from investigations conducted after the shootings and from statement from people who knew the shooters. However I came across another bit of information from an article by a staff writer name Tia Ghose from Live science.com published December 19, 2012. Tia Ghose reported in his article a statement by Tony Frarrenkopf, a forensic psychologist in Portland, Ore., who has created psychological profiles of mass shooters. In this article Tony Farrenkopf stated that in the established profile of a shooter, " school shooter often harbor anger and paranoid delusions, have low self-esteem and hang out with an outcast group, and that they also tend to be obsessed with guns, and violent video games or movies.