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John Pearce

ACMA Portal - 0 views

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    "Connect.ed is an innovative, self-paced cybersafety education program offered by the Australian Communications and Media Authority (ACMA) as part of Cybersmart. Connect.ed provides teachers with the flexibility of a self paced environment to learn about current online behaviours of students, potential risks involved in these activities, a teacher's and school's duty of care and the appropriate tools, resources and strategies to help students to have safe and positive experiences online."
John Pearce

Learning with 'e's: Student owned devices - 0 views

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    "An interesting question was raised today during the Effective Teaching and Learning in a Digital Age event at the University of Birmingham. Organised by the Higher Education Academy, the one day conference attracted around 40-50 people from a number of universities across the UK. One of the invited speakers was Professor John Traxler (University of Wolverhampton) who spoke on how mobile technologies are extending and enhancing learning. In a 'hot off the press' publication from the HEA, which he also edited, John writes about mobile technologies, (of which he includes smart-phones, media players, games consoles, netbooks and handheld computers):"
John Pearce

Don't be scared of "Bring Your Own Device" | Digital Learning Environments - 0 views

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    "Working in technology administration, I have always bowed down to uniformity. I can't help it…it's the way we were all taught in the technology industry. It was routine and comfortable. Everyone got the exact same computer with the same image. Everyone had to login to active directory. Security groups were applied with abandon. I wax nostalgic just thinking about it.Fear of BYOD But those days are coming to an end. This is due to a huge number of factors including ridiculously tight school district budgets, much lower computer prices and cloud computing. I believe more and more schools will soon adopt bring your own device (BYOD) as a matter of economic necessity and recognition of educational potential."
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
John Pearce

Collaborative Schooling - 0 views

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    "Collaborative schooling is a model where the school collaborates with, and provides direction and support for its homes and community. It recognizes the profound impact the home has upon education and that in most of the students' homes and communities there is a vast, largely untapped 'teaching' capacity. It therefore seeks to integrate the efforts of the home and the school. The school has already recognized the opportunities the network and digital technologies provide for the school to network and work collaboratively with their homes and desired parts of their school community. This is seen in the following:"
John Pearce

Physics To Go: Explore Physics on your own - 0 views

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    Physics to Go is a collection of websites where you can learn physics on your own, through games, webcasts, and online exhibits and activities. Also included are physics on the road programs, which bring demonstration shows, and in some cases hands-on activities, to you, the audience. To find the resources you want, you can browse the collection and search our database by content topic, resource type, and grade level. We encourage your involvement in Physics To Go. Once you have registered and signed in, which requires only a username and password, you can build a personal collection, share your comments about resources already in the comPADRE collection, and suggest resources for us to add. Physics To Go is produced by the American Physical Society (APS). It is a part of comPADRE, the online collection of resources in physics and astronomy education, which itself is a part of the National Science Foundation-funded National Science Digital Library (NSDL).
John Pearce

YouTube - TEDxNYED - Alan November - 03/05/2011 - 0 views

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    "Alan November is recognized internationally as a leader in education technology. He began his career as an oceanography teacher and dorm counselor at an island reform school for boys in Boston Harbor. He has been a director of an alternative high school, computer coordinator, technology consultant, and university lecturer. As practitioner, designer, and author, Alan has guided schools, government organizations and industry leaders as they plan to improve quality with technology." This is his address to TEDxNYed.
Ciaran Bailie

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 2 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
John Pearce

Gamification in the classroom | missaliceleung - 0 views

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    Games based learning is supposed to be the next big thing. So when I revamped a unit of work for Year 10 based on designing scientific investigations, I decided to "gamify" the unit of work. I was inspired by a YouTube video by Seth Priebatsch on gamification, where elements of gaming can be added to education. After also seeing presentations by Dean Groom and Ben Jones I have  come up with my first "gamified" set of learning experiences.
John Pearce

What Exactly is Game-based Learning? « Game-Based Learning Talk - 0 views

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    "Game-based learning (GBL) is a seemingly simple concept - learning through the use of games. But wait, let's look a little closer. Most people see the term "game-based learning" and think of students playing some sort of educational computer game. But, there's more to GBL than just that. Let's take a look at GBL in terms of the game and pedagogical considerations:"
John Pearce

Free Technology for Teachers: Backup plans - some tips for teachers (guest post) - 2 views

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    "Every teacher is taught that back up plans are a must. Things change constantly in education and there are a variety of factors that can make plans change - computer breaks, internet goes out, file is corrupted, forgot your flash drive at home, you finish a lesson early with a class, your class has very low attendance due to a school activity or event (like AP testing, prom, etc), lesson runs long, students don't understand the material, class is interrupted by a fire drill. To deal with these issues, teachers must have back up plans ready to go and be flexible and organized. Here are some tips and resources for backup plans."
John Pearce

How To Get Better Grades Using Social Media [Infographic] - Edudemic - 0 views

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    "According to a new infographic by Masters in Education, social media may actually help students get better grades. One of the most jaw-dropping figures featured in the image below is that 'heavy' social media users actually got better grades than 'light' social media users. While there is obviously more to this story than this boiled-down infographic, it is both entertaining and informative (just like all infogrpahics, no?)"
Ciaran Bailie

YouTube - Pay Attention - 2 views

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    Since most of today's students can appropriately be labeled as "Digital Learners", why do so many teachers refuse to enter the digital age with their teaching practices?
John Pearce

WatchKnow - Free Educational Videos for K-12 Students - 0 views

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    "Imagine hundreds of thousands of great short videos, and other media, explaining every topic taught to school kids. Imagine them rated and sorted into a giant Directory, making them simple to find. WatchKnow--as in, "You watch, you know"--is a non-profit online community devoted to this goal."
John Pearce

Teaching kids to learn the most from their mistakes | Julia Steiny | projo.com | The Pr... - 1 views

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    "Do you learn from your mistakes? Many don't. Different people deal with their own flaws, foibles and flat-out wrong-doings very differently. Healthy people look carefully at their screw-ups and learn whatever they can. Others ignore or minimize their errors, or worse, start blaming circumstances or someone else for whatever it is they did badly. But those who can examine their own mistakes learn more than others. Period. They learn more skills, more deeply and more quickly. "
John Pearce

MinyanLand - Fun Way for Kids To Learn About Money with Hoofy & Boo - 0 views

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    "Welcome to MinyanLand, home of Hoofy the Bull and Boo the Bear. In our cool little town you get to play games and make friends, while you learn about earning, saving, spending and giving. Remember, MinyanLand is free for everyone to use! "
John Pearce

32 Ways to Use Google Apps in the Classroom - 0 views

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    Great Google presentation with lots of examples embedded about using Google Docs, (A copy has been saved in my G Docs)
John Pearce

The Innovative Educator: Using TPACK as a Framework for Tech PD, Integration and Assess... - 0 views

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    Henrico County Schools System has adopted the TPACK as the Framework for professional development and 21st Century Learning in the Henrico County Schools System.  Henrico County is one of the largest and earliest districts to pioneer and implement a one-to-one initiative.  They have adopted this model as its conceptual framework to guide their progress towards the 21st Century Learning. The following video will set the stage to provide insight into how this school district uses technology for relevant and real-world learning.
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