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John Pearce

Free Technology for Teachers: Backup plans - some tips for teachers (guest post) - 2 views

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    "Every teacher is taught that back up plans are a must. Things change constantly in education and there are a variety of factors that can make plans change - computer breaks, internet goes out, file is corrupted, forgot your flash drive at home, you finish a lesson early with a class, your class has very low attendance due to a school activity or event (like AP testing, prom, etc), lesson runs long, students don't understand the material, class is interrupted by a fire drill. To deal with these issues, teachers must have back up plans ready to go and be flexible and organized. Here are some tips and resources for backup plans."
John Pearce

Media MixED - 0 views

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    "When I was 10 years old I was hitting a digital puck across the screen with a digital paddle playing Pong. My son at age 10 was learning metallurgy and materials management in an online multiplayer game called Runescape! I knew nothing of the game at the time, and he soon showed me how he learned to collect items in the world in order to make new things that he needed to complete quests and gain experience. In particular, he showed me how he needed to collect certain metal ores, take them to a smelter to extract metals, and then take those to a forge to create tools or to a craftsman to make other things. This is one of the reasons that I am still excited about Minecraft."
John Pearce

Don't be scared of "Bring Your Own Device" | Digital Learning Environments - 0 views

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    "Working in technology administration, I have always bowed down to uniformity. I can't help it…it's the way we were all taught in the technology industry. It was routine and comfortable. Everyone got the exact same computer with the same image. Everyone had to login to active directory. Security groups were applied with abandon. I wax nostalgic just thinking about it.Fear of BYOD But those days are coming to an end. This is due to a huge number of factors including ridiculously tight school district budgets, much lower computer prices and cloud computing. I believe more and more schools will soon adopt bring your own device (BYOD) as a matter of economic necessity and recognition of educational potential."
John Pearce

Kizoa - 0 views

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    "Slideshow Maker, Free Online Slideshows, Edit Photos Easily Create personalized Slideshows Add Music and Text to your slideshows Choose from thousands of Special Effects Burn slideshows to DVD Share by Email or post to Facebook Post slideshows on Websites and Blogs Store and Organize photos online Edit and Crop photos"
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
John Pearce

Free Technology for Teachers: Excellent Free Ebook - How the Internet Works - 0 views

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    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
John Pearce

HowStuffWorks "How Gamification Works" - 2 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
John Pearce

LOOP SCOOPS | PBS KIDS GO! - 0 views

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    "LOOP SCOOPS are short, funny videos to get YOU thinking about the stuff in your life and what this stuff can do to the environment. Each SCOOP tells the story of something you use or see everyday - a juice box, a magazine, an electronic gadget, a glass of juice, a pile of garbage. We hope the videos will get you thinking in new ways and asking new questions, like: What is this made of? Where did it come from? Who made it? What happens when I throw it away? The SCOOPS are also special sneak peaks into a mysterious Top Secret project. We can't tell you much about this project-it's a surprise-but we can tell you that there are a bunch of kids, a mysterious and powerful video game, and a ton of adventure in a magical world.
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
John Pearce

MakeUseOf.com - How the Internet Works - 0 views

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    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
John Pearce

YouTube - TEDxNYED - Alan November - 03/05/2011 - 0 views

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    "Alan November is recognized internationally as a leader in education technology. He began his career as an oceanography teacher and dorm counselor at an island reform school for boys in Boston Harbor. He has been a director of an alternative high school, computer coordinator, technology consultant, and university lecturer. As practitioner, designer, and author, Alan has guided schools, government organizations and industry leaders as they plan to improve quality with technology." This is his address to TEDxNYed.
John Pearce

TipLine - Gates' Computer Tips: The ipad craze. Part II - 0 views

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    "A while back I wrote about my thoughts on the ipad craze. At that time I didn't own one. I do now and have had it for about 4 months. I like it. I'm not WILD about it, but I like it. I enjoy going out and finding apps that I think might help me be more productive on it, and I like finding challenging games, and I like the interface a lot. Would I buy a cart full of them for school. Absolutely NOT."
John Pearce

Chromaroma Adds Some Color to London Commutes | Gamification Blog - 0 views

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    The game Chromaroma, developed by Mudlark Studios, answers these questions and more. It is basically foursquare for public transit-using London's Oyster Card system, users' trips are recorded and reported to Chromaroma. There is a lag time around 72 hours, after which a player's trips appear on their personal page and are displayed in a slick, 3d representation of the city. The recording aspect is only the beginning-players are assigned quests to go certain places or accomplish their commute in a different way, and can "capture" locations for one of four teams, which players join upon signing up.
John Pearce

Gamification - is it actually working in the classroom? | missaliceleung - 0 views

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    I don't like lugging stacks of cardboard and paper for recycling, but it has to be done. While I know it's good to recycle, it still feels like a chore to do it. Similarly many of my students don't like completing and submitting their work, even though they know it's good for them. Doing work and handing it in can often feel like a chore and many students do it to avoid punishment. So how can I make my students want to hand in work? Perhaps by making it fun?
John Pearce

4 Ways Mobile Tech Is Improving Education - 0 views

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    "Communication centers, computers, laptops, mobile phones and tablets have all been spoken about at one point or another as technologies with promising applications for education. But mobile phones stand apart in an important way. In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow. The United Nation's International Telecommunication Union estimated that there were 5.3 billion mobile phone subscriptions worldwide at the end of 2010 - and that a full 90% of the world population now has access to a mobile network. In contrast, only about 2 billion people have Internet access. Students around the world are increasingly bringing their own mini-computers (or some connected device) to class. Whether this creates a distraction or a boon to learning is debatable, but these four uses of mobile phones in education - and countless others - could one day help prove the latter."
John Pearce

The worst thing about educational technology is educational technology | Delta Publishi... - 0 views

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    "This must seem like a contradictory title and an odd one especially coming from me, as I am an educational technology consultant and writer, but to be honest I stand by this statement and I'd like to tell you why."
John Pearce

Can Learning Really Be Fun and Games? | MindShift - 0 views

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    "For those wondering what a game-based classroom looks like in a traditional school, take a peek into Ananth Pai's third-grade class in Parkview/Center Point Elementary school in Maplewood, Minnesota. Using his own money and grants that he applied for, Pai has managed to round up seven laptops, two desktops 11 Nintendo DS's, 18 games for math, reading, vocabulary, geography, and 21 digital voice recorders. "
John Pearce

Teaching kids to learn the most from their mistakes | Julia Steiny | projo.com | The Pr... - 1 views

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    "Do you learn from your mistakes? Many don't. Different people deal with their own flaws, foibles and flat-out wrong-doings very differently. Healthy people look carefully at their screw-ups and learn whatever they can. Others ignore or minimize their errors, or worse, start blaming circumstances or someone else for whatever it is they did badly. But those who can examine their own mistakes learn more than others. Period. They learn more skills, more deeply and more quickly. "
John Pearce

Learning with 'e's: Misplaced ICT - 1 views

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    "I'm firmly of the opinion that Information and Communication Technology (ICT) in schools is misplaced and therefore misused. In essence, the way it is conventionally deployed negates much of the potential of ICT, and unless there is a dramatic reappraisal, we won't be witnessing much in the way of learning gains in schools. Here's my argument in two points:"
John Pearce

MinyanLand - Fun Way for Kids To Learn About Money with Hoofy & Boo - 0 views

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    "Welcome to MinyanLand, home of Hoofy the Bull and Boo the Bear. In our cool little town you get to play games and make friends, while you learn about earning, saving, spending and giving. Remember, MinyanLand is free for everyone to use! "
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