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Aditi Buti

EBSCOhost: Will Media Ever Tell Truth About Jihad? - 0 views

  • Militant Islamist groups that were originally recruited, trained and armed by Pakistan's Inter-Services Intelligence agency (ISI) have since become Islamabad's deadliest enemies. Twice they have nearly succeeded in assassinating Musharraf, who was once among their strongest supporters. In the last six years extremists have killed more than 1,000 Pakistani troops.
  • Today no other country on earth
  • is arguably more dangerous than Pakistan. It has everything Osama bin Laden could ask for: political instability, a trusted network of radical Islamists, an abundance of angry young anti-Western recruits, secluded training areas, access to state-of-the-art electronic technology, regular air service to the West and security services that don't always do what they're supposed to do.
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  • The conventional story about Pakistan has been that it is an unstable nuclear power, with distant tribal areas in terrorist hands. What is new, and more frightening, is the extent to which Taliban and Qaeda elements have now turned much of the country, including some cities, into a base that gives jihadists more room to maneuver, both in Pakistan and beyond.
  • homegrown militants who have hidden Al Qaeda's leaders since the end of 2001 are no longer restricted to untamed mountain villages along the border. These Islamist fighters now operate relatively freely in cities like Karachi--a process the U.S. and Pakistani governments call "Talibanization."
  • Dozens of Taliban commanders have moved their wives and children to Pakistan, where they live in the suburbs of cities like Peshawar and Islamabad. This keeps them out of the reach of Afghan authorities, who have been known to arrest relatives in order to track down guerrilla fighters.
  • Those forces, all working together, have brought the Afghan jihad home to Pakistan. Within the tribes' ancient mud-walled fortresses they run training courses for insurgent recruits and suicide bombers. Some graduates travel to Afghanistan to fight beside the Taliban. Others will stay in the tribal area to fight the Pakistani Army, while others are sent out to hit targets in places like Karachi. Several terrorist plots in Britain have been traced back to the tribal areas.
Puja DeGamia

Debate: Portrayal of women in mass media - Debatepedia - 0 views

  • A big part of media audience consists of teenagers, who are particularly vulnerable
  • This is because the mentality of young people is in the process of formation.
  • The impact of media on the morality of the younger generation can affect the future of our society negatively.
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  • Women are portrayed as perfect models. Although very often "Photoshop-edited",
  • hile stressing the importance of being slim. This leads in consequence to "promotion of anorexia", which is clearly undesirable.
  • Many girls idolize models and feel the need to mirror their thinness.
  • Models of a very low weight are setting bad examples to these girls
  • can be held responsible for the increasing number of girls with eating disorders
  • The fashion industry is not to blame for eating disorders. Eating disorders are serious mental illnesses and are not simply triggered by models and images of thin people.
Ben Walters

Violence and Video Games - 0 views

  • As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.
  • But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.
  • The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior.
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  • In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term.
  • Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished.
  • If played frequently enough, games like this can skew a young person's perception of violence and its consequences.
  • In 2002, researchers Anderson and Bushman developed the General Aggression Model (GAM). Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers.
  • The GAM takes some (though not all) of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence. Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, making them predisposed to respond more aggressively to violent video games.
  • Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts. Even those who aren't predisposed to aggression respond with increased hostility after playing a violent video game. The game becomes what's called a "situational variable" which changes the perception of and reaction to aggressive behavior.
  • No long-term studies have been conducted to date, so there are only hypotheses.
  • Anderson and Bushman theorized that excessive exposure to violent video games causes the formation of aggressive beliefs and attitudes, while also desensitizing gamers to violent behaviors.
  • Parents would be wise to monitor the amount of time their kids spend gaming and watch closely for any negative effects.
Kanika Vaish

Why 'Teen Mom' became a phenomenon - NYPOST.com - 0 views

  • Why are these young women stars? First, teen moms are hawt! They’ve held a prurient fascination ever since Jamie Lynn Spears and Bristol Palin’s pregnancies were revealed in 2007 and 2008. But while Spears and Palin were already famous, the “Teen Mom” stars have real struggles.
  • Another reason for the cast’s popularity is their incredible ability to make news, on and off the air. Amber set off a controversy after episodes showed her hitting Gary and attempting to kick him down a flight of stairs. She is now being investigated for domestic abuse.
    • Kanika Vaish
       
      The show generates a lot of attention from its drama - on-and-off relationships, problems with parents, etc.
Kanika Vaish

A Different Kind of Sex Talk With Teens - Readers' Comments - NYTimes.com - 0 views

  • I'm telling my daughters to wait until they are 20 to have sex. I did, and it was a good decision
    • Kanika Vaish
       
      Although, chances are that they won't wait, with the amount of time television promotes sex at a young age.
  • I was recently wrapping up an item to be mailed when I came across an article in the local paper. It said that the teen pregnancy rate for Noble Co. was 33 per cent for girls between 15 and 19.
Kanika Vaish

Warning: Watching Teen Pregnancy Shows Could Impregnate You - Sara Libby - Ill Communic... - 0 views

  • With TV fare like MTV’s “Teen Mom,” Lifetime’s new movie “The Pregnancy Pact” and ABC Family’s “The Secret Life of the American Teenager,” maybe we’re just feeding young girls ideas! While she does admit that these shows do not make teen pregnancy out to be much of a treat, it worries her that they depict pregnancy as “in some ways an enhancement of the teen mom’s social life.”
    • Kanika Vaish
       
      Too many shows about teenage pregnancy are resulting in these lives being glamorized in real life.
  • The Guttmacher Institute report that actually revealed the increase did not show that teen pregnancies went up five minutes after Lifetime aired “The Pregnancy Pact,” rather, they went up in 2006 – the most recent year for which current statistics on teenage pregnancies, births and abortions are available.
krpa savlani

Who Is the Zodiac Killer? - 0 views

  • he Zodiac Killer, a serial murderer active in Northern California in the 1960s and 1970s, was notable not only for his killing spree and mysterious ciphers sent to news
  • outlets and police, but also for the fact that he got away with the murders, as his identity was never discovered
  • Arthur Leigh Allen, but his DNA, fingerprints, and handwriting did not match that left behind by the Zodiac Killer.
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  • While the Zodiac Killer claimed responsibility for 37 victims, only seven have been confirmed. All had been young couples except for cab driver Paul Stine,
  • ingerprints and handwriting did not match that of the Zodiac Killer and he was therefore never charged for the killings.
  • Jack Tarrance, whose stepson found a black hood resembling that of the Zodiac Killer, as well as undeveloped rolls of film that Tarrance's stepson says contain gruesome photos of the murders. None of the evidence has been substantiated, though the case is still open and active.
Shumona Raha

Mercy killing? - 0 views

  • the issue of euthanasia has no easy answers and has always had its share of controversy whenever its come up here or abroad, ridden as it is by ethical and religious concerns.
  • The Bill had proposed that the patients undergoing acute suffering and given less than six mon-ths to live could seek death if they were of sound mind.
  • One such instance was that of 25-year-old Venkatesh who petitioned the Andhra Pradesh high court in 2004 seeking euthanasia while on life-support in a Hyderabad hospital, his body wracked by a debilitating muscular disorder.
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  • Venkatesh died soon after. But the young man’s case threw up the contentious issues surrounding mercy killing.
  • the Law Commission has recommended that life support be withdrawn if it is in a patient’s “best interest”.
  • And also whether mercy killing can be misused or abused. Now that the Law Commission has set the ball rolling, it is time for the government to minutely examine all aspects concerning euthanasia.
Ben Walters

When Escape Seems Just a Mouse-Click Away - washingtonpost.com - 0 views

  • "I guess I knew I was becoming addicted, but I couldn't stop myself," Kim recalled from a clinic where he was undergoing counseling. "I stopped changing my clothes. I didn't go out. And I began to see myself as the character in my games."
  • Last month, the government -- which opened a treatment center in 2002 -- launched a game addiction hotline. Hundreds of private hospitals and psychiatric clinics have opened units to treat the problem.
  • An estimated 2.4 percent of the population from 9 to 39 are believed to be suffering from game addiction, according to a government-funded survey. Another 10.2 percent were found to be "borderline cases" at risk of addiction -- defined as an obsession with playing electronic games to the point of sleep deprivation, disruption of daily life and a loosening grip on reality. Such feelings are typically coupled with depression and a sense of withdrawal when not playing, counselors say.
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  • The situation has grown so acute that 10 South Koreans -- mostly teenagers and people in their twenties -- died in 2005 from game addiction-related causes, up from only two known deaths from 2001 to 2004, according to government officials. Most of the deaths were attributed to a disruption in blood circulation caused by sitting in a single, cramped position for too long -- a problem known as "economy class syndrome," a reference to sitting in an airplane's smallest seats on long flights.
  • In one instance, a 28-year-old man died in the central city of Taegu last year after reportedly playing an online computer game for 50 hours with few breaks. He finally collapsed in a "PC baang " -- one of the tens of thousands of Internet game cafes that have become as common as convenience stores across South Korea. Users can pop in to these small, smoky dens -- with walls covered in gothic game posters -- for about $1 an hour, day or night.
  • "Game addiction has become one of our newest societal ills," said Son Yeongi, president of the Korea Agency for Digital Opportunity, which offers government-funded counseling. "Gaming itself is not the problem. Like anything, this is about excessive use."
  • Experts are seeing more cases of game addiction in many industrialized nations -- particularly the United States and Japan. But sociologists and psychiatrists have identified South Korea as the epicenter of the problem.
  • That is in part because young people here suffer from acute stress as they face educational pressures said to far exceed those endured by their peers in other countries. It is not uncommon, for instance, for South Korean students to be forced by their parents into four to five hours of daily after-school tutoring. With drug abuse and teenage sex considered rare in the socially conservative country, escape through electronic games can be a hugely attractive outlet.
  • At the same time, South Korea boasts an unparalleled gaming culture. In 2000 in Seoul, the capital, South Koreans inaugurated the World Cyber Games -- a sort of gaming Olympics that now draws players from 67 nations. Professional South Korean gamers can earn more than $100,000 a year in domestic and international competitions.
Ben Walters

Chinese suicide shows addiction dangers - News - play.tm - 0 views

  • The suicide of a young Chinese boy in the Tianjin province has highlighted once more the growing dangers of game addiction, when those responsible don't understand or notice the risks of unhealthy play. Xiao Yi was thirteen when he threw himself from the top of a twenty-four story tower block in his home town, leaving notes that spoke of his addiction and his hope of being reunited with fellow cyber-players in heaven. The suicide notes were written through the eyes of a gaming character, so reports the China Daily, and stated that he hoped to meet three gaming friends in the after life. His parents, who had noticed with growing concern his affliction, were not mentioned in the letters.
  • My kid was like someone taking drugs who could not control himself,"
  • "His mother and I were very worried about him. But we knew little about the Internet and we did not know how to save him." Previously, Xiao's parents had found him starving after two days and nights in an internet cafe playing online role-playing games. When questioned about his bizarre behaviour, his father said that a tearful Xiao had told him that he had been poisoned by games and could no longer control himself.
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  • "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world."
  • Foreign influences in games played by Chinese youngsters (most of which are imported) were accused of having a negative influence, of promoting 'demon worlds', to their impressionable audiences
  • it seems more likely that it was issues in the victims own life which drew him to seek such extreme escapism.
Ari Kewalramani

BBC NEWS | South Asia | Violence warning over Asia's 'surplus men' - 0 views

  • family in Haryana, in the north-west of the country, which had resorted to sending out to Bangladesh to find a young woman from a poor family, and brought her back to marry their son in exchange for money.
Ingrid Sande

Legal drinking age - Wikipedia, the free encyclopedia - 0 views

  • The National Minimum Drinking Age Act of 1984 states that revenue will be withheld from states that allow the purchase of alcohol by anyone under the age of 21. Prior to the effective date of that Act, the drinking age varied from state to state. Some states do not allow those under the legal drinking age to be present in liquor stores or in bars (usually, the difference between a bar and a restaurant is whether food is being served). Contrary to popular belief, since the act went into law, few states specifically prohibit minors and young adults from consuming alcohol in private settings. As of January 1, 2007, 14 states and the District of Columbia ban underage consumption outright, 19 states do not specifically ban underage consumption, and an additional 17 states have family member and/or location exceptions to their underage consumption laws. Federal law explicitly provides for religious, medical, employment and private club possession exceptions; as of 2005, 31 states have family member and/or location exceptions to their underage possession laws. However, non-alcoholic beer in many (but not all) states, such as Idaho, Texas, and Maryland, is considered legal for minors (those under the age of 21).[14] By a judge's ruling, South Carolina appears to allow the possession and consumption of alcohol by those 18 to 20 years of age,[15] though a circuit court judge said otherwise.
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