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Aneesh Mysore

Can Video Games Help Reduce Stress? - Associated Content from Yahoo! - associatedconten... - 0 views

  • The mindless activity of punching buttons and watching the screen can effectively take the mind away from stressors and focus energy in a positive direction. Although video games are reportedly addictive, they can also help reduce stress and therefore increase levels of health.
  • , the best games for this type of stress relief are repetitive games that are easy to master but which have a goal that can be difficult to achieve.
  • Video games can also reduce stress by giving the hands and the mind something active in which to partake. It doesn't take a significant amount of energy to play a video game, but it is a constructive use of the hands and involves hand-eye coordination.
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  • release certain chemicals in the brain, such as what happens during exercise.
Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
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  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Ben Walters

Part 1 - How video games are good for the brain - The Boston Globe - 0 views

  • How video games are good for the brain Concerns about violent programs persist, but researchers are discovering that playing can boost cognitive function and foster positive behavior
  • In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away.
  • But the latest science shows that there’s a lot more to video games than their dark reputations suggest.
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  • “There’s still a tendency to think of video games as a big wad of time-wasting content,’’
  • “Games are a medium. They’re not inherently good or bad.’’
  • After years of focusing on the bad - and there are still legitimate concerns, for instance, about the psychological effects of certain violent games - scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
  • Researchers now know that learning and practicing a challenging task can actually change the brain.
  • games have figured out a way to encourage players to persist at solving challenging problems.’’
  • This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.
  • Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.
  • The very structure of video games makes them ideal tools for brain training.
  • Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.
Shumona Raha

should euthanasia be made legal in India? - 0 views

  • Euthanasia is self-imposed killing; it is a mercy killing, when there is not a slightest chance of endurance
  • Hence, from this perspective, keeping a patient under torment and unnecessary pain seems pointless. Therefore, in this case euthanasia is the most practical cure, and this is possible only if euthanasia is made legal in India.
  • When these patients want to give up their lives, they know deep within them that they are living on false hopes of survival and that there is not even a small ray of hope for further improvement.
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
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  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Harshil Asnani

Fast Food Problems - 0 views

  • Fast food is a concept that originated in 19th century, as a response to the growing food demands
  • The major ingredients that are used in fast food, basically have a large quantity of what is known as trans fats in them
  • huge proportion of meat and less fibers
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  • bread, which is made up of large amounts of pure flour
  • high concentration of fats
  • Unfortunately, the nutrients that are derived from fast food are not balanced and have large concentration of fats and proteins.
  • Health problems caused by fast food include obesity, diabetes and hypertension
  • lacks a good amount of fiber, it not easy to digest fast food
  • gets deposited on the abdominal tissues
  • The abnormal consumption timings and unequal intervals result into indigestion. The body is not able to digest the calorie heavy food, which results into fat deposition on the tissues.
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    "Fast food is a concept that originated in 19th century, as a response to the growing food demands"
Ingrid Sande

Long-term effects of alcohol - Wikipedia, the free encyclopedia - 0 views

  • The long term effects of alcohol range from possible health benefits for low levels of alcohol consumption to severe detrimental effects in cases of chronic alcohol abuse. High levels of alcohol consumption are correlated with an increased risk of developing alcoholism, cardiovascular disease, malabsorption, chronic pancreatitis, alcoholic liver disease, and cancer. Damage to the central nervous system and peripheral nervous system can occur from sustained alcohol consumption.[2][3] Long-term use of alcohol in excessive quantities is capable of damaging nearly every organ and system in the body.[4] The developing adolescent brain is particularly vulnerable to the toxic effects of alcohol.[5]
Bhavya Puri

What Are Shark Fins Used for? | eHow.com - 0 views

  • In Mexico, the use of shark fin is widely accepted as an alternative medicine for prostate cancer,
  • The Chinese use shark fin as a type of health tonic comparable to the consumption of chicken soup
  • high levels of mercury that are often found in shark meat can actually cause infertility,
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  • main ingredient in a delicacy that has been consumed in China since 960 A.D.
  • status symbol than a gastronomic delight
Ben Walters

Video Game Addiction - Internet Gaming Addiction - 0 views

  • Anyone who has experienced it knows all too well – video game addiction is real.
  • Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
  • it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.
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  • Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.
tuisku kolu

Impact of a Comprehensive Whole Child Intervention and Prevention Program among Youths ... - 2 views

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    Youths in gang-ridden neighborhoods are at risk for trauma-related mental health disorders, which are early indicators of likely school failure and delinquency
Simran Fabiani

Is the Fashion Industry Taking Action to Fight Eating Disorders? | Women's Rights | Cha... - 0 views

  • he conference offered some hope that the fashion industry's disastrous obsession with the uber-thin and its cavalier disregard for the consequences of eating disorders may be coming to an end.
  • Anna Wintour admitted that models' attitudes towards food have long been hush-hush subjects for modeling agencies and designers, who prefer to shove the topic under the rug and continue subtly reminding the models to keep off the pounds.
  • 5'10 model who's a size 4 is told she's too fat,
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  • and said designers need to embrace "real women."
  • Some fashion shoots and shows are failures because she is not as skinny as the other models (at 5'10 and 125 lbs!).
  • epresent the norm in the life of many models.
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