Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational.
The noted educational futurist describes his "holodeck" classroom -- an environment that supports project-based learning -- and makes the case for why the role of the teacher must change from lecturer to exploration guide.
Times used to be simpler: a man was a gentleman, a woman was a lady. But today? Today the kind of questions we face include "Is it okay if I ignore a 'friend request' on Facebook?", "Is it impolite to put my cell phone on the table in the restaurant?" or "How long can I use the free WiFi in the café without ordering anything?". The digital lifestyle is changing our lives and our behavior. So who can we turn to for advice on questions concerning "Etiquette 2.0"?