Although this game seems fairly easy and simple at first speed and strategy is accelerated as the levels increase. Using the computer to do aim efficiently also becomes a challenge.
Math based game that matches numbers to themselves when numbers are added together. The levels were not difficult all that is required is basic math knowledge and common sense. The game is not that entertaining but actually requires a brain.
You are a crypt raider and must find your way through a crypt. You need to push blue crystals into a container to open up portals to the next level. In this game you need to think strategically and every time you make a mistake you think more critically the next time. You have three chances in one game.
You are a crypt raider and must find your way through a crypt. You need to push blue crystals into a container to open up portals to the next level. In this game you need to think strategically and every time you make a mistake you think more critically the next time. You have three chances in one game.
This is a really interesting, interactive game. It taught me a lot about the way that lawyers construct cases and make points in court using evidence from previous cases and common sense. It is really useful and changed the way I think about the courts.
"His eyes fell upon the garden, and there across a large bed in the centre of the lawn was a vast pattern of pansies; they were splendid flowers, but for once it was not their horticultural aspects that Major Brown beheld, for the pansies were arranged in gigantic capital letters so as to form the sentence:\n\nDEATH TO MAJOR BROWN "\n\n\nThis story by British writer G. K. Chesterton was fittingly cited in the wikipedia article on ARGs as an early record of the concept behind these kinds of games. For those interested in making a connection between gaming and other more "conventional" forms of storytelling, this short story is worth the read.
"Why pay attention to games? For starters, games are the "medium of choice" for many Millennials, with broad participation among the 30 and under population. Although part of a web of new media, technology, and social shifts, games are the quintessential site for examining these changes. Game cultures feature participation in a collective intelligence, blur the distinction between the production and consumption of information, emphasize expertise rather than status, and promote international and cross-cultural media and communities. Most of these characteristics are foreign, or run counter to print-era institutions such as libraries. At the same time, game cultures promote various types of information literacy, develop information seeking habits and production practices (like writing), and require good, old-fashioned research skills, albeit using a wide spectrum of content. In short, librarians can't afford to ignore gamers."
This is a great program. It's easy to make a difference there!
"Holy Apostles Soup Kitchen
296 Ninth Avenue (@28th Street), New York, NY 10001. Soup Kitchen volunteers work Monday through Friday from 9:45am to 1:15pm They need 40-50 volunteers daily to help "run" the Soup Kitchen. Work just one day or make a regular commitment - it depends on you and your schedule. Volunteers assist in serving on the food line, greeting guests, collecting individual meal tickets, handing out drinks, and clearing and cleaning tables when the guests are finished eating. Contact:
Clyde Kuemmerle
Tel: 212.924.0167 x237 | Email: clyde@holyapostlesnyc.org
hask@holyapostlesnyc.org"
Recently gaming has been coming up everywhere! I was listening to Jay Rosen and Dave Winer's podcast, "Rebooting the News." Rosen reported on his panel at South by Southwest. He said that at the end he twittered about how interested he had become about looking at the intersection of gaming and journalism. Rosen also mentioned that they had set up a webset for their Future of Context panel. I went looking and I found a post about gaming and journalism that includes these paragraphs about how gaming might bring context into journalism.
"The way I envision it is to create some sort of social gaming experience that fills in the gaps. Want to fill the audience in on why health care costs so much? Why not an audience scavenger hunt that takes them through insurance companies, doctors, service providers, employers who pay premiums, and such? Or why not a Farmville type of game run in a hospital where users have to try and actually bend the cost curve themselves lest they go bankrupt, a situation that allows them to experiment with different health care systems so they can see the cause and effect of the choices we make as a society (in terms of patient coverage, costs, profits, etc? If Mafia Wars on Facebook can take off, surely this could.
And how do they make these choices along the way? With blasts of information, ideally pulled from well reported news stories, that the user can actually apply to the situation in a way that increases both recall and understanding."
Littau is presenting his vision here, and what a fvision it is. I can totally imagine playing a game in place of reading an article about health care.
Once again, just when I thought I understood what gaming is, I see that there is more to learn. This is exciting!