Connectivism | Scoop.it - 0 views
EBSCOhost: How to Craft Social Media for Graduate Study - 0 views
Blended Learning Toolkit | - 0 views
#Change11 Connectivism re-visited | Learner Weblog - 1 views
Cool Cat Teacher Blog: Jailbreaking Education - 0 views
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Currently, we have a mass production model of education. But until we personalize things and require each student to learn. Until we do things in creative ways that make sure kids each learn and have to think and process, we will continue to have the select few do the thinking. It is human nature. Education shouldn't be one size fits all. I don't think that getting outside the standardized work we do in education should be considered jailbreaking. But for now, in most schools it is.
Lit Bits » Blog Archive » Twitter in the Literature Classroom? Part 1 - 1 views
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Kelli Marshall's blog is a candid and detailed post on using Twitter as a discussion tool in some of the film courses Marshall has taught. She explains that while some students have resisted using the site, they have generally produced great comments about the course's content and have participated in thoughtful conversations, even beyond the classroom.
Build Discourse Communities, not blogs. « - 1 views
Brainstorm in Progress: Why MOOCs Work - 2 views
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For Connectivism, the medium is the message - teaching Connectivism any other way than a MOOC is as ridiculous as buying a book about free, open text books from Amazon.Com. I hope that the critics of MOOCs take the time to actually take a course, even as a lurker - they will gain immensely from the experience, and who knows? They might even learn something.
Reacting to the Past: An Open Game Based Pedagogy Workshop at Duke, January 19-20 - Pro... - 1 views
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Reacting to the Past (RTTP) is a series of elaborate games, set in the past, where students take on the roles of historical characters, and through arguments and gameplay, have the potential to reshape history. In order for students to "win" the game, they have to thoroughly master literary and historical texts for their games' time period, and to be able to fight against their in-game opponents through a series of oral presentations and written work. In other words, students in Reacting to the Past have to basically do everything their professors want them to do in a college class-read and analyze texts, learn about historical contexts, learn how to construct forceful and convincing arguments-but in the guise of a game.
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