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Keith Hamon

Donald Clark Plan B: Recording can improve a bad lecture! 7 surprising facts about reco... - 1 views

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    You don't have to know much about the psychology of learning to realise that a series of once-only, delivered lectures is pedagogic nonsense. We learn next to nothing from once-only experiences like unrecorded lectures. Indeed, everything we know about learning shows that repeated access to content is necessary for learning.
Keith Hamon

Digital Literacies for Writing in Social Media | DMLcentral - 1 views

  • students need to gain experience actually participating in social media. The best way to understand the expectations of a particular medium is to participate in that medium and identify its genre expectations as they emerge.
    • Keith Hamon
       
      This is one reason why QEP encourages a more open, social approach to writing. We want to move beyond "writing for grading" (which, by law, must be kept private) to "writing for learning and communicating."
  • Students need to think of their online data along the dimensions of: * accessibility* searchability* persistence
    • Keith Hamon
       
      Hmm … paper was so easy: everything was in my portable file folder. Now, I can't track where all my writing resides. New skills to be learned.
  • As more and more of our writing makes its way into digital form -- and as the increasing use of biometrics and other forms of behavior monitoring turns our behaviors into volumes of data -- it will become increasingly important for writers to take steps to ensure the integrity of their private data.
    • Keith Hamon
       
      Privacy is always a consideration, but putting your journal under your mattress no longer works. So what does? We'd best learn. And soon.
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    The question we are faced with, then, is this: how do we prepare our students to write effectively in environments that don't yet exist? While I'm sure there is more to add to this list, I suggest that there are three domains of literacy that, if students become aware of them, will prepare them for new digital writing environments. Namely, students should be aware of the speed of digital communications and the types of interactions that speed encourages, the ways in which digital writing environments preserve and provide access to data, and how writing technologies manage the divide between public and private.
Keith Hamon

Build Discourse Communities, not blogs. « - 1 views

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    I am getting more an more convinced that in high school it is imperative for teachers who want to 'get into blogging' to understand the under pinning nature of 'writing communities'.
Stephanie Cooper

Pagekwik Default Landing Page Template - 1 views

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    We have everything from nerdy comics to "Analyze This!" videos to sample essays, so please check it out and share with those who might also be interested.
Keith Hamon

Brainstorm in Progress: Why MOOCs Work - 2 views

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    For Connectivism, the medium is the message - teaching Connectivism any other way than a MOOC is as ridiculous as buying a book about free, open text books from Amazon.Com. I hope that the critics of MOOCs take the time to actually take a course, even as a lurker - they will gain immensely from the experience, and who knows? They might even learn something.
Keith Hamon

Warming Up to MOOC's - ProfHacker - The Chronicle of Higher Education - 3 views

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    How one professor uses a MOOC and its resources to flip his own classes.
Keith Hamon

Reacting to the Past: An Open Game Based Pedagogy Workshop at Duke, January 19-20 - Pro... - 1 views

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    Reacting to the Past (RTTP) is a series of elaborate games, set in the past, where students take on the roles of historical characters, and through arguments and gameplay, have the potential to reshape history. In order for students to "win" the game, they have to thoroughly master literary and historical texts for their games' time period, and to be able to fight against their in-game opponents through a series of oral presentations and written work. In other words, students in Reacting to the Past have to basically do everything their professors want them to do in a college class-read and analyze texts, learn about historical contexts, learn how to construct forceful and convincing arguments-but in the guise of a game.
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