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Robyn Jay

Roadmap - MoodleDocs - 1 views

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    "Version 2.0 Moodle 2.0, our biggest release ever, is coming together after two years of development. It contains a huge number of core changes to the platform, most of which are designed to give 3rd party developers more flexibility, scalability and safety. The timetable is designed to deliver Moodle 2.0 in time for the new school year in the northern hemisphere and currently looks like this: * March 2010: Moodle 2.0 Beta release * April, May, June 2010: intensive beta testing and bug fixing (freeze on new features) * 1 July 2010: Moodle 2.0 production release You can track our current progress in detail on the Moodle 2.0 Planning document. Please remember that this document is frequently updated and details can change a lot! Draft release notes at Moodle 2.0 release notes. Please add notable items while they are fresh in your mind. The notes will be edited before the final release. System requirements Since Moodle 2.0 is such a major release, we are allowing ourselves some increases in the requirements. * PHP 5.2.8 is now the minimum version supported. (We are aware that several important linux distros are still shipping earlier versions like 5.2.6, but we need at least version 5.2.x for the new File API, and there are bugs in 5.2.7 and earlier that we could not work around.) This allows developers to write cleaner code using the more recent features of PHP, and will also improve user experience. * Databases should be one of the following: o MySQL 5.0.25 or later (InnoDB storage engine highly recommended) o PostgreSQL 8.3 or later o Oracle 10.2 or later o MS SQL 2005 or later * When upgrading to Moodle 2.0, you must have Moodle 1.9 or later. if you are using an earlier version of Moodle (eg 1.8.x) then you need to upgrade to Moodle 1.9.x first. New Community features * Community hub - Moodle.com Makes it easy for teachers to find other courses to download as templates fo
Stephan Ridgway

QUT | Australian ePortfolio Project | Australian ePortfolio Project - Final Report - 3 views

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    AeP2 - Stage 2 Final Report (December 2009) ePortfolio use by university students in Australia: Developing a sustainable community of practice The aims of the second stage of the Australian ePortfolio Project were to focus on building the Australian community of practice through an online forum and through further ePortfolio symposium activities
Robyn Jay

Instructional Design for Sociocultural Learning Environments - 3 views

  • learning from experience and discourse
  • authentic problems and collaborate
  • These kinds of designs are excellent for learning discrete bits of information, practicing simple and basic behaviors, building complex psychomotor skills, and learning to use applications or processes that require a narrow, prescriptive approach
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  • instruction that attempts to control the learner’s responses and environment
  • acquisition
  • learning goal is enculturation
  • Enculturation results from interactions among people, objects, and culture in a collective effort to solve problems, create products, or perform service
  • Carrying on a dialogue tells the student that she/he is an equal member of the community.
  • Conversation, discourse, talking, chat, dialogue, exchange, banter, discussion, communication, dissertation, critique, and exposition
  • The activation of discourse is everything
  • applicable to their needs when they need them, motivating learning
  • This convergence of tools, practice, and theory enables teachers and students to discuss, plan, create, and implement unique strategies for providing instruction within a unique environment.
  • enablers
  • Learners are collaborators in the learning process and have an equal role in setting goals.
  • They make most of the decisions related to what to learn, how to study, and which resources to use.
  • Teachers pass on information to the learner. The clearer the information the more the learner will acquire.
  • Evaluation is a critical strategy within traditional learning environments
  • Teachers focus on interacting at a metacognitive level with the learners. They help students analyze their learning deficits through questioning.
  • Insufficient learning or failure
  • Tools enable learners to contribute to the community.
  • learners who want to learn what they need as fast as they can to apply within their community of practice
  • Tools are not objects of instruction.
  • Scott Grabinger
  • Instructional Design for Sociocultural Learning Environments
dean groom

Google Wave: Google Tries to Reinvent Email - 0 views

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    Google today announced a new Internet-based communications and collaboration platform; Google Wave. While some of the details are still a bit sketchy, Google Wave looks to be an integrated communications platform that brings together email, chat, photo-sharing, and collaborative editing features. Google describes a 'wave' as "equal parts conversation and document" and the Wave team basically sees it as a replacement for email and other collaboration tools.
Christopher Pappas

Free eLearning and Instructional Design Books - 1 views

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    In this post you will find a list of 49 FREE eBooks for instructional designers and eLearning professionals. If you have read any of the following books I will highly appreciate if you share your opinion with the eLearning community. If you know a free e-Learning book that is not included in the list please I will highly appreciate if you write a comment with a link to that book. It will be added at the top of the list!
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    In this post you will find a list of 49 FREE eBooks for instructional designers and eLearning professionals. If you have read any of the following books I will highly appreciate if you share your opinion with the eLearning community. If you know a free e-Learning book that is not included in the list please I will highly appreciate if you write a comment with a link to that book. It will be added at the top of the list!
Lyn Collins

Seven Principles for Good Practice in Undergraduate Education | The Center for Teaching... - 2 views

  • we offer seven principles based on research on good teaching and learning in colleges and universities. Good practice in undergraduate education: encourages contact between students and faculty, develops reciprocity and cooperation among students, encourages active learning, gives prompt feedback, emphasizes time on task, communicates high expectations, and respects diverse talents and ways of learning.
  • They rest on 50 years of research on the way teachers teach and students learn how students work and play with one another, and how students and faculty talk to each other.
  • While each practice can stand alone on its own, when all are present their effects multiply. Together they employ six powerful forces in education: activity, expectations, cooperation, interaction, diversity, and Responsibility.
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    we offer seven principles based on research on good teaching and learning in colleges and universities. Good practice in undergraduate education: encourages contact between students and faculty, develops reciprocity and cooperation among students, encourages active learning, gives prompt feedback, emphasizes time on task, communicates high expectations, and respects diverse talents and ways of learning.
Karsten Sommer

Wimba Community - 3 views

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    Features forums, blogs and resources
Karsten Sommer

QMP and iPhone app navigation buttons problem explained- Communities login needed - 0 views

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    The answer to why don't the navigation buttons work when trying to take an assessment on the IPhone or IPod Touch.
Lyn Collins

EdTech Startup Papermache Aims To Inspire Better Online Research - 1 views

  • academia has been reluctant to accept internet sources as legitimate in intellectual discussion. As a result, students have been forced to use antiquated and difficult methods of finding relevant information online.
  • Los Angeles startup Papermache (site will soon be here) will combine a social network with a digital portfolio, allowing university students to legally share their graded research papers with a peer community. Users will read, up/downvote, discuss, and cite the findings and perspectives of their peers in a safe and collaborative environment. It could become the go-to destination for finding and using amazing, relevant information by harboring an active community of research and researchers.
  • n addition to producing and consuming awesome content, students will be able to reach out to like-minded peers for future collaboration. This will make better informed students and better written papers, raising the collective awareness of its users.
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  • A first for undergraduate academic publishing, Papermache will utilize Creative Commons licensing (denoted by the “.cc” in Papermache.cc) to its users who upload content. Adding intellectual property rights to work establishes ownership and gives legal protection to combat cheating. “On Papermache,” said Benjamin, “we want to make it easier to not cheat than to cheat, since convenience is a main cause of plagarism. Therefore, we created built in citation capabilities that – in a highlight and two clicks – gives credit to original authors and keeps content consumers legal.”
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    This site will allow university students to legally share their graded research papers using a "cc" licence. Apparently they want to make it easier to not cheat than to cheat (by providing built in citation capabilities) - I guess that remains to be seen.
Julie Golden

Need Your Help!! - 0 views

Please consider taking my survey. It is anonymous, so I won't be able to send a proper thank you.Please know that I will pay your kindness forward to another doctoral student in need and will send ...

elearning highereducation web 2.0 research edtech

started by Julie Golden on 03 Sep 15 no follow-up yet
Robyn Jay

Schoology - Your Digital Classroom - 1 views

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    Schoology is a free web-based learning management system (LMS) built on a social network. Schoology leverages the familiarity of popular social media tools to improve communication and collaboration.
Robyn Jay

Confessions of an Aca/Fan: Archives: Transmedia Education: the 7 Principles Revisited - 1 views

  • In a transmedia presentation, students need to actively seek out content through a hunting and gathering process which leads them across multiple media platforms.
  • Kress argues that we need to teach students the affordances of different media through which we can communicate information and help them to foster the rhetorical skills they need to effectively convey what they want to say across those different platforms.
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