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Nigel Robertson

Record and send voice, voice it! Put audio voice in your website! - 0 views

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    Voice recording online as MP3. Can be embedded as a widget in various web pages.
Nigel Robertson

Using Voice Boards: pedagogical design, technological implementation, evaluation and reflections - Research in Learning Technology - 0 views

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    "AbstractWe present a case study to evaluate the use of a Wimba Voice Board to support asynchronous audio discussion. We discuss the learning strategy and pedagogic rationale when a Voice Board was implemented within an MA module for language learners, enabling students to create learning objects and facilitating peer-to-peer learning. Previously students studying the module had communicated using text-based synchronous and asynchronous discussion only. A common criticism of text-based media is the lack of non-verbal communication. Audio communication is a richer medium where use of pitch, tone, emphasis and inflection can increase personalisation and prevent misinterpretation."
Nigel Robertson

SlideSpeech, presentations with voice - 0 views

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    Uses Text to Speech to grab the speaker notes and put a voice to your presentation
Nigel Robertson

Hacking a Dead Cell Zone with Google Voice - 1 views

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    Handy tip on using Google Voice when have wifi but no phone signal.
Nigel Robertson

Twitter has changed the rules of the game - Comment - Voices - The Independent - 0 views

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    Twitter and libel.
Tracey Morgan

30 Myths About eLearning That Need To Die In 2013 - 0 views

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    "For as long as eLearning has been around, it has been haunted by the voices of those who aim to criticize its authenticity, viability, and quality. But is it true? Do students of traditional institutions boast more success than those who've chosen distance learning? It's time for some of these myths to die."
Nigel Robertson

Meograph: Four-dimensional storytelling - 0 views

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    Add video, images and voice over to a timeline.
Nigel Robertson

MOOCs, MIT and Magic - 1 views

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    "MOOCs, MIT and Magic" Tony Bates is a critical voice at a session at MIT on Moocs and edX.
Nigel Robertson

5 Ways to Make Onboarding Training More Engaging with Video - 0 views

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    A couple of useful suggestions esp on organising and getting other voices involved.
Nigel Robertson

The remix culture; How the folk process works in the 21st century - 0 views

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    Article from John Egenes at Otago Uni on remix culture. "The internet and our digital convergence are rapidly transforming long-held views regarding the traditional relationship between performer and audience ("creator" / "consumer"). This change is giving a new voice to the audience, literally bringing them into the mix. With unprecedented access to the creative process, and with an audience for their creations, consumers of music are also its producers, and are reshaping concepts of creativity, individuality, and intellectual property. This paper examines fundamental shifts in the way the "Folk Process" works within this context. Remix culture, once a bastion of beat-driven dance mashups, is expanding to include all styles of music, film, theatre and art. I will argue that its long-term significance lies in the notion that it blurs lines between the traditionally separate roles of creator and consumer, and challenges long-held concepts of intellectual property and copyright. Over the protests of many traditional folk musicians and devotees, folk music is entering this new digital arena, where the Folk Process is changing from gradual to immediate, from slow to rapid, adapting to fit the new digital paradigm."
Nigel Robertson

Google Docs now supports mobile editing -- Engadget - 0 views

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    This is great and especially the voice to text feature for Androids. Pity it only seems to run on Android and iOS at the moment.
Dean Stringer

Open Cobalt Website - 1 views

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    "Open Cobalt Alpha is the first step in a long term project to make available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services."
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    Hey guys. Just watched a live session online at Cisco w the developers of this system, still in development, but interesting differentiators vs 2Life, e.g. peer-to-peer, nested worlds, oh and its open-source. Thought yaz might be interested in tracking it.
Nigel Robertson

Xtranormal | Text-to-Movie - 0 views

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    Create animations and add voice just by typing.
Nigel Robertson

About - JISC Learner Experience Phase 2 - Brookes Wiki - 0 views

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    "This web site synthesises outputs from the JISC Learner Experiences of e-Learning programme. The programme spanned two phases over four years from 2005-2009. It comprised nine research projects in total (two in phase 1 and seven in phase two), employed mixed method approaches, and had the sustained involvement of over 200 learners and more than 3000 survey respondents. Five national workshops were run disseminating the methods and findings. The programme focussed on the learner voice. Learners allowed us into their worlds and showed us what it is like to study in a technology-rich age. The projects produced a huge collection of rich, detailed data that sheds light on what learners expect from the use of technology in post-compulsory education and the choices they make about using technology to support their study."
Nigel Robertson

Iimmersive software decision-making guide | ThinkBalm - 1 views

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    Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars. The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.
Nigel Robertson

Using Audio for Summative Student Feedback « Learning and Teaching in HE - 0 views

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    Long post about experience of using audio feedback on student work.  Uses Wimba Voice Tools to record and distribute the feedback.
Derek White

Ow.ly - image uploaded by @jason_baker (Jason Baker) - 2 views

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    How transparent should you be on the web - a stimulating perspective - quote in keynote from Chris Wilson at Northern Voice 2011
Nigel Robertson

JISC Learner Experience Phase 2 - Brookes Wiki - 0 views

  • This web site synthesises outputs from the JISC Learner Experiences of e-Learning programme. The programme spanned two phases over four years from 2005-2009. It comprised nine research projects in total (two in phase 1 and seven in phase two), employed mixed method approaches, and had the sustained involvement of over 200 learners and more than 3000 survey respondents.
  • The programme focussed on the learner voice. Learners allowed us into their worlds and showed us what it is like to study in a technology-rich age. The projects produced a huge collection of rich, detailed data that sheds light on what learners expect from the use of technology in post-compulsory education and the choices they make about using technology to support their study. The research took a holistic approach to technology use. We were not so interested in how technology is used on one module, or in one part of the institution, as in how learners interact with technology throughout their learning lives.
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    This web site synthesises outputs from the JISC Learner Experiences of e-Learning programme. The programme spanned two phases over four years from 2005-2009. It comprised nine research projects in total (two in phase 1 and seven in phase two), employed mixed method approaches, and had the sustained involvement of over 200 learners and more than 3000 survey respondents. The programme focussed on the learner voice. Learners allowed us into their worlds and showed us what it is like to study in a technology-rich age. The projects produced a huge collection of rich, detailed data that sheds light on what learners expect from the use of technology in post-compulsory education and the choices they make about using technology to support their study.
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