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Nigel Robertson

Beyond Active Learning: Transformation of the Learning Space | EDUCAUSE - 0 views

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    "Learning Space as Creation Space The next generation of learning spaces will take all the characteristics of an active learning environment-flexibility, collaboration, team-based, project-based-and add the capability of creating and making. Project teams will be both interdisciplinary and transdisciplinary and will likely need access to a broad array of technologies. High-speed networks, video-based collaboration, high-resolution visualization, and 3-D printing are but a few of the digital tools that will find their way into the learning space. The ability to rearrange furniture and technology quickly and easily will be highly desirable. Some project activities will need nothing more than comfortable furniture, food, and caffeine. Others will require sophisticated computational analysis and the ability to do rapid prototyping. Acoustics will be a concern and will need to accommodate a wide range of activities. It seems likely that such space will support more than one team or activity simultaneously. That will be a highly desirable trait, fostering serendipitous discovery and innovation. The ability to quickly and easily capture the group's activities and progress will also be desirable. An emerging class of powerful and effective collaboration tools enables project teams to save and store project elements, resources, concepts, plans, designs, models, and renderings-in short, all the "stuff" that a team might find or make."
Nigel Robertson

Spaces for Knowledge Generation - 1 views

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    Spaces for Knowledge Generation is an ALTC project which was undertaken as a partnership between La Trobe University as lead institution, Charles Sturt University, Apple and Kneeler Design Architects. The context of the learning experience necessarily changes over time, with technological, economic and social developments influencing the types of learning spaces learners and teachers require to achieve their learning outcomes, and this $220,000 project was designed to inform, guide and support sustainable development of learning and teaching spaces and practices, maximising flexibility so as to be used by as many disciplines as feasible. The project was based on the philosophy that constructivist approaches to learning, as well as to research and study, should make use of technologies and approaches that students favour, and that learning spaces should therefore be organised to accommodate learner-generated aspects of learning. Spaces for Knowledge Generation provides a model for designing student learning environments that is future-focused and sustainable for the medium term.
Nigel Robertson

Learning in web 2.0 augmented space? « Taming the spaces - 1 views

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    "This new learning environment - an augmented reality/virtuality - consists of distributed virtual spaces generated by social software tools, and of the real spaces and objects, in which locative content has been added with mobile devices. Augmented reality, the reality overlaid with virtual reality, and virtual reality, in which representations of the real world have been embedded and contextualised, is enabling interactions both in real and virtual spaces."
Nigel Robertson

Evaluating and designing learning spaces | Jisc - 0 views

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    JISC guide to designing learning spaces
Nigel Robertson

New Media Literacies - 0 views

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    "Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues are raised in relation to five core themes that are highly relevant online: identity, privacy, authorship and ownership, credibility, and participation. For more information, download the Introduction to Our Space [pdf], FAQ [pdf], and Road Map [pdf]. All curricular units and lessons are free and available for download below. The full casebook [pdf - 133MB] can be downloaded using the link at the bottom of the page." Critiqued by @downes for not addressing the issue properly "This is "a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments." The content divides into five major subject areas: participation, identity, privacy, credibility, and authorship and ownership. I'm not sure these are the top five things I would list when thinking of ethical dimensions of new media environments. While it's useful that there is a section on flamers, lurkers and mentors I think there should be something about hate, racism and bulling. And while a section on credibility is a good idea, it should be based on the principles of reason and inference, not outrageously bad definitions like this: "Networking-the ability to search for, synthesize, and disseminate information." And this: "Collective intelligence-evidence that participants in knowledge communities pool knowledge and compare notes with others toward a common goal." Wow, those are just wrong. Maybe I need to review this and criticize it more closely."
Nigel Robertson

Seven Principles for Classroom Design: The Learning Space Rating System | EDUCAUSE - 0 views

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    Details of a rating system for learning spaces to see how ell they support active learning.
Nigel Robertson

Habits and Habitats: Rethinking Learning Spaces for the 21st Century - LeaderTalk - Edu... - 0 views

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    Blog on how to reconsider learning spaces.
Dean Stringer

Open Cobalt Website - 1 views

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    "Open Cobalt Alpha is the first step in a long term project to make available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services."
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    Hey guys. Just watched a live session online at Cisco w the developers of this system, still in development, but interesting differentiators vs 2Life, e.g. peer-to-peer, nested worlds, oh and its open-source. Thought yaz might be interested in tracking it.
Nigel Robertson

RecentChangesCamp - 0 views

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    "RecentChangesCamp is an Open Space Technology format unconference focused on wikis and collaborative practices. The conference is named after the "Recent changes" feature that is found in most wikis. Recent Changes Camp follows an unconference model of being free to participants and an Open Space model in having a program that is determined on-site by participants. Check out the session ideas people are thinking about for Boston and Canberra."
Nigel Robertson

The Teacher's Guide To Using Posterous Spaces - Edudemic - 1 views

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    Posterous Spaces - like Google+ but less complicated ...
Nigel Robertson

QUT | eLearning Services | Open Web Lecture (OWL) - 0 views

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    Blending physical & virtual spaces Queensland University of Technology is currently developing OWL, a new web-based student response system, which blends the physical space with a virtual learning environment to create a live collaborative experience. Main Features: * Post comments* Reply to comments* "Like" comments* Poll students* Review archived sessions
Nigel Robertson

Flashy university buildings: do they live up to the hype? | Education | The Guardian - 0 views

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    Guardian article on flash uni buildings. Students want space for groupwork, computers, better temps and air.
Tracey Morgan

Zeega - 0 views

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    "Zeega is an open-source HTML5 platform for creating interactive documentaries, open archives and inventing new forms of storytelling. Zeega makes it easy to collaboratively produce, curate and publish participatory multimedia projects online, on mobile devices and in physical spaces. Zeega is in early alpha."
Stephen Harlow

PirateBox Takes File-Sharing Off The Radar and Offline, For Next To Nothing | TorrentFreak - 1 views

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    "...a new breakthrough update means that not only is its physical footprint massively reduced, but also its cost. Depending on the amount of storage space required for files, for less than $50 anyone can now run a PirateBox wireless file-sharing system."
Nigel Robertson

MITx: MIT's new online learning initiative - 1 views

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    "MITx will offer a portfolio of MIT courses for free to a virtual community of learners around the world. It will also enhance the educational experience of its on-campus students, offering them online tools that supplement and enrich their classroom and laboratory experiences. The first MITx course, 6.002x (Circuits and Electronics), will be launched in an experimental prototype form. Watch this space for further upcoming courses, which will become available in Fall 2012."
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