The 'spoof' site attacking Shell Oil exploitation of the Arctic. Developed by Greenpeace activists it caught a lot of people as being a real Shell site.
"And yes, of course, there should be a digital storytelling App. But it won't be easy to design because the hardest thing for people to learn isn't technique, it is confidence."
"I personally believe that the greatest role you [libraries] play is around the documentary national identity. People come to you to find out about their ancestors, to find out what life was like, to critically evaluate and understand the past."
"It was just 18 months ago that we were living in the "Year of the MOOC." Massive open online courses-MOOC for short-were supposed to revolutionize the way people learned and deliver high-quality education to the masses. But the idea faced a tough 2013. The co-founder of Udacity, an early pioneer in free online education, admitted that his company initially had a "lousy product," while studies showed that hardly any students were actually completing the courses offered by such services at all."
George Siemens catches the mood that Audrey Watters, Jim Groom and others have been pushing out. Technology is too shiny and we forget the humans that we work with at the peril of developing automatons and throwing away people and creativity.
Short post arguing that educating 'young people' in the use of technology is more than teaching them the mechanics of a medium. Can't identify what is being argued in it's place but I think that we need to consider talking about communication and then what tool fits the contextual needs rather than how to edit a wiki, for instance.
Op-ed on why DRM and anti-piracy movements are doomed to fail and the invasion of privacy and reduction of human rights that legislation allows, and why people should accept that the times they have a changed ...
Article by R Tolley on ePortfolios. There is much here that I disagree with, inasmuch that Tolley seems to be making claims that are now out of date. The fact that many people at a conference came from HE doesn't mean that HE is hijacking anything. There should be a disclaimer note attached to the text too since Tolley is a reseller for an ePortfolio system. That said, the article is worth having in the collection.
Welcome to this online community for people interested in Educating the Net Generation: Implications for Learning and Teaching in Australian Universities, a project funded by the Australian Learning & Teaching Council, 2006-2009.
Enterprise immersive software is a collection of collaboration, communication, and productivity tools unified via a 3D or pseudo-3D visual environment. In this computer-generated environment, one or more people engage in work activities like meetings, conferences, and learning and training. The software provides a shared, interactive, multichannel experience through presence awareness, voice chat, active speaker indication, text chat, and many other features, often including avatars.
The Enterprise Immersive Software Decision-Making Guide is a use case-based guide designed to aid business decision makers in the enterprise immersive software selection process. In this report, we present "if/then" scenarios and highlight good-fit vendors for common situations, with a focus on the most prevalent use cases: meetings, conferences, and learning and training. The report offers guidance on how to: 1) ask core business questions to frame the discussion, 2) choose a research-and-demo, do-it-yourself, or combination approach, 3) identify requirements based on your use case, and 4) filter your options based on important limiters.