Welcome to All Things STEAM, a resource for offering library programming in science, technology, engineering, arts, and mathematics.
I know our iCenters are thinking of maker spacers etc and other things STEAM. Might we share.
3D printers, sophisticated software and other technologies are helping many schools incorporate the arts into their STEM curricula. This show good examples of ways to use 3-D printers.
STEM is incredibly valuable, but if we want the best innovators we must teach the arts. This is a great article about the importance of integrating the arts.
STEM TO STEAM - RECOGNIZING THE VALUE OF CREATIVE SKILLS IN THE COMPETITIVE DEBATE. This article supports including the arts in a STEAM instructional approach.
Getting kids excited about math and science may be as easy as finding how their interest can be explored through STEM resources!
We might consider doing outreach to parents about STEM project they can do at home with their kids. Maybe we create a parent stem email with ideas once a month. This site gave me the idea for this.
Problem-Based Learning (PBL) is an instructional method of hands-on, active learning centered on the investigation and resolution of messy, real-world problems.
This may help our teachers find Science PBL projects to do with their kids.
STEAM education is an approach to teaching and learning that integrates the content and skills of science, technology, engineering, art and mathematics. Take a look at resources we've collected to learn about STEAM / STEM and how the Maker Movement is intersecting with education. You will love this resource!
NGSS prepared an appendix describing each of the Science and Engineering Practices. This appendix also shares how each practice looks across grade bands.