22 July 2010 Tan Le's astonishing new computer interface reads its user's brainwaves, making it possible to control virtual objects, and even physical electronics, with mere thoughts (and a little concentration). She demos the headset, and talks about its far-reaching applications. (Recorded at TEDGlobal 2010, July 2010 in Oxford, UK.
In my previous post, I invited my fellow panelists to add their thoughts and impressions. Cynthia had a lot to share, so she gets her own guest post: "Here are my observations from our session... Steady as she goes makes sense, especially in the face of incredible growth, as Lisa noted.
Our "Is the New Normal Anything But?" panel at the recent 2010 NUTN Summit rocked! Thanks to Susan Kannel, Lisa Cheney-Steen, and Cynthia Calongne, my fellow panelists*. The "six scenarios" seemed to provide an excellent framework for our conversation; the interaction with our audience and each other was excellent, and the discussion could have gone on for hours.
The Chronicle of Higher Education
January 25, 2012, 8:00 am article - There's a lot about THATCamp that's inherently playful: as participants show up early to vote on sessions and let the structures evolve as needed, it turns the traditional conference model on its head.
Visit LVM BLOG Read all about creating the Smithsonian Latino Virtual Museum (LVM) in Second Life. Read the full story Visit LVM Interactive Archive Explore a menu of bilingual mixed media resources... Read the full story
By Documentary Film Program on March 1, 2007 at 1:30 pm
The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.
Disney Parody explanation of Copyright Law and Fair Use
Synopsis:
Professor Eric Faden of Bucknell University provides this humorous, yet informative, review of copyright principles delivered through the words of the very folks we can thank for nearly endless copyright terms.
Original: http://cyberlaw.stanford.edu/blog/2007/03/fairy-use-tale
The VWBPE MOOC (Massively Open Online Course) is a "afterglow space" or "work out room" for out- of-conference REFLECTION and "muscle strengthening." REFLECTION is a "best practice" IN EDUCATION. Get your teaching muscles buffed! J Upon reflection, educators may find they experience some of the same frustrations that students face (not enough time to fully process important data).
A MOOC is a Massive Online Open Course designed based on the learning theory connectivism. Since 2008, there have been a series of these free open online courses offered. This course is informed by their design and implementation. VW MOOC - Virtual Worlds, Games and Education is divided into 2 parts.
Assessments in Virtual Worlds - Warm-up Exercise I Objective: Identify and discuss how educators are assessing learning in virtual worlds. Resources and Readings
At the UnSymposium - we spent some time and came up with a CFP for a Games and Simulation Fest for VWBPE! The crowd thought it was especially important to celebrate creativity and user created content whether it was in a very open system like Second Life or if it was developing additional quests for World of Warcraft.
from the Caledon Oxbridge University Wiki: "Caledon Oxbridge was originally founded as a collaboration between NCI and the Independent State of Caledon. It provides a complete Second Life tutorial for new residents.
The New Renaissance Welcome to the home of the Virtual Pioneers. This is a group of historically-minded educators that enjoy using Virtual Environments to learn and explore. Please join us...