The Learning Registry is a new approach to capturing, sharing, and analyzing Learning resource data to broaden the usefulness of digital content to benefit educators and learners.
This is the information site for the Learning Registry. Find out what we are doing. Engage in the conversation. The Learning Registry makes federal Learning resources, wherever they are stored, easier to find, easier to access and easier to integrate into Learning environments around the country and world.
Learning analytics (LA) is the collection and analysis of data associated with student Learning. The analysis of this data, coming from a variety of sources like the LMS, the library, and the student information system, helps us observe and understand Learning behaviors in order to enable appropriate interventions.
Google's Knol Project introduces the term of art 'knol' as a unit of knowledge. As we learn, we acquire 'knols' much like pieces of a gigantic jigsaw puzzle and arduously weave them into a "fabric of knowledge" in which all the pieces fit neatly together and a "big picture" emerges.
ARVEL = Applied Research in Virtual Environments for Learning
Great resource for new, current articles about virtual worlds and educational application.
***we scored the front page photo, go VWMOOC***
Learning in a virtual world? See examples of education and nonprofits in Second Life, the leader solution for virtual meetings, events, training and simulations.
MITx will offer a portfolio of MIT courses for free to a virtual community of learners around the world. It will also enhance the educational experience of its on-campus students, offering them online tools that supplement and enrich their classroom and laboratory experiences.
The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
Are students well prepared for future challenges? Can they analyse, reason and communicate effectively? Do they have the capacity to continue learning throughout life? The OECD Programme for International ...
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A. How to use the Maya Astronomy Center_Phases1&2: a. The Learning environment is an open clean design with aesthetic appeal. Foliage is limited (but placed in key compositional locations) in order to allow the learner to see the whole layout. b. Interactive Units: 1.
The Virtual World Framework (VWF) is a fast, light-weight, web-based architecture for creating and distributing secure, scalable, component-based, and collaborative virtual spaces. It leverages existing web-based standards, infrastructure, and emerging technologies with the intent of establishing a powerful yet simple to use platform that is built on top of the next generation of web browsers.
Visit LVM BLOG Read all about creating the Smithsonian Latino Virtual Museum (LVM) in Second Life. Read the full story Visit LVM Interactive Archive Explore a menu of bilingual mixed media resources... Read the full story
Read and download presentations by Cynthia Calongnen (aka Lyr Lobo), a resource that should not be abused. Please do not use/take/steal without the proper citation and acknowledgment to the creator. She has spent a considerable amount of time to make these and has graciously offered her presentations as tools for teachers and educators to use and teach with.
DO NOT ABUSE!
I'll vamp more or less brilliantly about the leveling value of three dimensional virtual worlds. As Lowly High Grand Poobah Emeritus of the 5,000 member international organization ISTE's Special Interest Group for Virtual Environments, 2010 National Ass'n of Independent Schools' "Teacher of the Future," and recipient of ISTE's "Making IT Happen" award in 2011, I know whereof I speak.