From Second Life Wiki Second Life Wiki > Second Life Education > Second Life Education/Resources The Education Community is Among the Most Vibrant and Active in Second Life The education community is the fastest growing and among the most vibrant, active, and dynamic in Second Life.
The Learning Registry is a new approach to capturing, sharing, and analyzing learning resource data to broaden the usefulness of digital content to benefit educators and learners.
This is the information site for the Learning Registry. Find out what we are doing. Engage in the conversation. The Learning Registry makes federal learning resources, wherever they are stored, easier to find, easier to access and easier to integrate into learning environments around the country and world.
Assessments in Virtual Worlds - Warm-up Exercise I Objective: Identify and discuss how educators are assessing learning in virtual worlds. Resources and Readings
Read and download presentations by Cynthia Calongnen (aka Lyr Lobo), a resource that should not be abused. Please do not use/take/steal without the proper citation and acknowledgment to the creator. She has spent a considerable amount of time to make these and has graciously offered her presentations as tools for teachers and educators to use and teach with.
DO NOT ABUSE!
ARVEL = Applied Research in Virtual Environments for Learning
Great resource for new, current articles about virtual worlds and educational application.
***we scored the front page photo, go VWMOOC***
Visit LVM BLOG Read all about creating the Smithsonian Latino Virtual Museum (LVM) in Second Life. Read the full story Visit LVM Interactive Archive Explore a menu of bilingual mixed media resources... Read the full story
The NMC Horizon Project, as the centerpiece of the NMC Emerging Technologies Initiative, charts the landscape of emerging technologies for teaching, learning, research, creative inquiry, and information management. Launched in 2002, it epitomizes the mission of the NMC to help educators and thought leaders across the world build upon the innovation happening at their institutions by providing them with expert research and analysis.
By Documentary Film Program on March 1, 2007 at 1:30 pm
The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies.
Disney Parody explanation of Copyright Law and Fair Use
Synopsis:
Professor Eric Faden of Bucknell University provides this humorous, yet informative, review of copyright principles delivered through the words of the very folks we can thank for nearly endless copyright terms.
Original: http://cyberlaw.stanford.edu/blog/2007/03/fairy-use-tale
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
Social presence theory was developed by John Short, Ederyn Williams, and Bruce Christie at a time when computer-mediated communication as we know it today was yet to be conceptualized, let alone implemented through computers connected via the Internet. In spite of that, the theory has influenced much computer-mediated communication research over the years.
from the Caledon Oxbridge University Wiki: "Caledon Oxbridge was originally founded as a collaboration between NCI and the Independent State of Caledon. It provides a complete Second Life tutorial for new residents.
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Learning in a virtual world? See examples of education and nonprofits in Second Life, the leader solution for virtual meetings, events, training and simulations.