ISTE Unplugged "unconference" is a series of events that take place in, around, and with the support of the annual ISTE (International Society for Technology in Education) conference, the "world's premier...
The Chronicle of Higher Education
January 25, 2012, 8:00 am article - There's a lot about THATCamp that's inherently playful: as participants show up early to vote on sessions and let the structures evolve as needed, it turns the traditional conference model on its head.
Disney Parody explanation of Copyright Law and Fair Use
Synopsis:
Professor Eric Faden of Bucknell University provides this humorous, yet informative, review of copyright principles delivered through the words of the very folks we can thank for nearly endless copyright terms.
Original: http://cyberlaw.stanford.edu/blog/2007/03/fairy-use-tale
Social presence theory was developed by John Short, Ederyn Williams, and Bruce Christie at a time when computer-mediated communication as we know it today was yet to be conceptualized, let alone implemented through computers connected via the Internet. In spite of that, the theory has influenced much computer-mediated communication research over the years.
Region: University of Washington. Discover Maya Medicine, Astonomy, Agriculture, Language, Mythology and Sports!
Send an instant message (IM) to Stylianos Ling if you need a TP!
A great newcomer, starter place for people in Second Life (SL). With tutorials and weekly classes on building, scripting and designing you'll be ready to hit the sandbox in no time. (And if you want to explore elsewhere, there are tour notecards throughout the building--Caledon and Steamlands on the lower floor, educational stuff on the upper)
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Add Facebook, Skype, Multi-IM and much more to your games!
Overwolf is a free software client which brings your life into your games. It seamlessly integrates social media tools like Facebook, Twitter, Skype or MSN Messenger in order to help you share game experiences and connect with your friends while playing.
Region: Jaguarland USA Education Second Life is a popular virtual space for meeting friends, doing business, and sharing knowledge. Aether Education & Travel (okay, I'll plug my little project).
(Aether has guided tour notecards from some of the past tours I've done for the university and for Oxbridge--steampunk and Caledon on the lower floor with educational and non-profits on the 2nd floor)
Learning in a virtual world? See examples of education and nonprofits in Second Life, the leader solution for virtual meetings, events, training and simulations.
The New Renaissance Welcome to the home of the Virtual Pioneers. This is a group of historically-minded educators that enjoy using Virtual Environments to learn and explore. Please join us...
This Special Interest Group welcomes educators, administrators, and educational technologists who are interested in the development of any 3D Virtual Environment platform for connection and collaboration. We are a valuable pivot point for all things virtual environment. Sponsor of the Virtual Education Journal (VEJ).