Great Gadgets, Strange Science & Technology with a Twist
"Gajitz is as much an interactive archive of innovations past, present and futuristic as it is a collection of the latest and greatest gadget designs, sensational scientific discoveries and terrific new technologies … with a twist. The primary focus of this tech publication (read: blog) is on objects, finds anddesigns that defy particular typologies, wander away from convention and are more than merely consumable objects."
This list was generated for those teaching 3-12 year old students. It suggests FOSS for music composition, painting, space exploration, math, and more.
Our educational video games offer an innovative approach to teaching basic academic skills by incorporating features of arcade games and educational practices into fun online games that will motivate, intrigue, and teach your students.
We are developing high-quality educational software for the K Desktop Environment. Our primary focus is on schoolchildren aged 3 to 18, and the specialized user interface needs of young users. However, we also have programs to aid teachers in planning les
An initiative to build local communities of support that will foster ongoing collaborations among volunteers, students and educators. Volunteers, university students, scientists, engineers, other STEM professionals and, more broadly, members of the community are working together with educators and students to bring discovery-based science experiences to students in grades K-12. When an educator posts a project, our system will help them get the resources needed to bring that project to fruition.
Photosynth uses hundreds of standard digital camera images to construct a three-dimensional view of an environment or "synth". These synths can be explored much like a video game, allowing you to explore, zoom into tiny details, and see where the photographer was standing (or flying) when they took the pictures.