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Carlos Lizarraga Celaya

Astronaut: Moon, Mars and Beyond - 0 views

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    Breaking news about Astronaut: Moon, Mars and Beyond can be found on the News Page of the Forum Have a visit, and don't forget don't check out the latest from NASA as well, including the Twitter #NASAMMO The NASA Learning Technologies (LT) project supports the development of projects that deliver NASA content through innovative applications of technologies to enhance education in the areas of science, technology, engineering and mathematics (STEM).
Carlos Lizarraga Celaya

Serious Games Ning - Facebook group - 0 views

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    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education.
Carlos Lizarraga Celaya

HAL College of Technology & Design - 0 views

  • HAL is an institution focusing mainly on the development of high technology games and 3DCG. It also offers courses in: Car, Robot, Multimedia, Music and General information processing. It has an original educational system and is supported by the industrial world. A variety of courses are provided to meet the demands of different business styles: for instance there are both daytime courses and nighttime courses. HAL is tied in a cooperative relationship with leading high-tech companies such as Nintendo, Microsoft, etc.
Carlos Lizarraga Celaya

Digital Storytelling. Using Technology to Tell Stories - 0 views

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    This website has been developed for educators seeking to infuse traditional writing instruction with new emerging technologies in such a way as to excite young writers through the composition of personal narrative stories, integration of family photographs, recorded voice narration and multi-media productio
Carlos Lizarraga Celaya

Free Technology for Teachers: 77 Educational Games and Game Builders - 1 views

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    I'm often asked if I know of any games for subject "x," "y," or "z" for a particular grade level or age group. My answer is usually yes, but I need to search my archives. Therefore, I've gone through my archives and dug up many of games that I've mentioned over the last four years that are still active online.
Carlos Lizarraga Celaya

Serious Games Blog - 0 views

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    The Intersection Of Serious Games, Virtual Worlds, Mobile Tech, AI, CAD/CAM, The Real-Time Web, Conversational Marketing and Cloud Computing
Carlos Lizarraga Celaya

How to become a game programmer, Shaun Presser - 0 views

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    On the Heroes of Newerth forums, a player asked: "Could you show me a few games that you have developed? A link or two maybe? I'm not asking you this with any reference to this thread, I want to learn game development and so I want a starting point." Since I am one of the Heroes of Newerth programmers, others might be interested in how I got to this point. Here are the steps I followed. Anyone who knows me will tell you the same thing: I'm not exactly Einstein, if you know what I mean. :) If I can follow these steps, then so can you. Yes, you. The only reason you personally can't become a game developer right now, just like you dream about, is because you choose not to.
Carlos Lizarraga Celaya

GameDev Net - 0 views

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    From our humble beginning in June of 1999, GameDev.net has emerged as the leading online community for game developers of all levels, from the green beginner to the seasoned industry veteran. Over 350,000 developers from around the world return here regularly to take advantage of our frequently updated developer news, thousands of articles and other resources, amazingly active forums, and most importantly to be a part of the growing international community of game developers.
Carlos Lizarraga Celaya

UNITY - 0 views

  • Unity 3 is a game development tool that has been designed to let you focus on creating amazing games. If you've tried Unity before, see whats new in 3.0. If this is your first time, take a look around or try Unity for yourself.
Carlos Lizarraga Celaya

3D physics engine Matali Physics - 1 views

  • Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for .NET and Mono. Matali Physics simplifies creating games, animations, computer simulations and multimedia presentations. Matali Physics is designed with a view to achieving greatest functionality and easiness of programming. The engine supports XNA, SlimDX and OpenTK libraries and is available for WIN32/64, XBOX 360, Windows Phone 7, Mac OS X, Linux and FreeBSD.
Carlos Lizarraga Celaya

Game Development Tools and Software | TorquePowered.com - 0 views

Carlos Lizarraga Celaya

"Se puede vivir del videojuego sin inversiones millonarias" · ELPAÍS.com - 0 views

  • Pedro González dirige el máster de Desarrollo de Videojuegos en la Universidad Complutense de Madrid
Carlos Lizarraga Celaya

Rock-Paper-Scissors: You vs. the Computer - Interactive Feature - NYTimes.com - 2 views

  • Rock-Paper-Scissors: You vs. the Computer .ledeStory .module { margin-bottom: 6px; } div.col { float: left; } div.col_1 { width: 570px; margin: 0px 35px 10px 10px; } div.col_2 { width: 330px; margin: 0px 0px 10px 0px; } .lead { font-family:georgia,'times new roman',times,serif; font-size: 14px; line-height: 18px !important; color: #333333; } .lead2 { font-family:arial; font-size: 11px; color: #808080; line-spacing:14px; } Computers mimic human reasoning by building on simple rules and statistical averages. Test your strategy against the computer in this rock-paper-scissors game illustrating basic artificial intelligence. Choose from two different modes: novice, where the computer learns to play from scratch, and veteran, where the computer pits over 200,000 rounds of previous experience against you.
Carlos Lizarraga Celaya

Página Principal - AsesoriaVideojuegosWiki - 0 views

  • Esta wiki estructura toda la información que se va generando en la Asesoría Online sobre Videojuegos en su funcionamiento día a día, para que sea más accesible y sencilla su consulta. Es un proyecto siempre en obras y por lo tanto en crecimiento constante. El principal objetivo es concentrar los recursos, enlaces, artículos, videojuegos y media más importantes que va generando la sociedad, las instituciones y las empresas sobre el fenómeno socio-económico que son los videojuegos. Encontrarán una gran diversidad de temas, pero si creen que falta alguno no duden en ponerse en contacto con nosotros y lo empezaremos a tratar.
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