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sanamuah

Rosetta Stone Comes to Your Xbox | Rosetta Stone® Blog - 1 views

  • Playing video games is great cognitive exercise; it helps improve your focus, memory, and ability to multitask. And now with Rosetta Stone’s Discover Languages Xbox launch, you can also use a video game to learn a new language. Rosetta Stone’s new application teaches English and Spanish by way of immersive simulation. Virtual travel experiences teach you the vocabulary and grammar necessary for real-world interactions. So before you book a flight to a foreign destination, grab your controller.
Jonathan Becker

Reacting to the Past - 0 views

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    "Reacting to the Past (RTTP) consists of elaborate games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas. Class sessions are run entirely by students; instructors advise and guide students and grade their oral and written work. It seeks to draw students into the past, promote engagement with big ideas, and improve intellectual and academic skills. Reacting to the Past was honored with the 2004 Theodore Hesburgh Award (TIAA-CREF) for outstanding innovation in higher education. "
anonymous

From bingo games to brackets, The Washington Post is building "alternative st... - 0 views

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    Interesting to see how journalists are sometimes leading in presenting serious information in original, creative, engaging ways.
Joyce Kincannon

18 Apps Every Creative And Artist Type Should Download Right Now - 2 views

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    "Mobile devices like iPads and Androids have transformed the way we experience boredom. No longer is a wayward commuter forced to play Snake or Tetris, occupying themselves in a hardly satisfying, and utterly pixelated virtual reality. The tablet or smart phone-wielding travelers can now immerse themselves in an entire library of art and culture-related distractions, finding solace in everything from a Vincent van Gogh game to a digital version of the Louvre."
Jonathan Becker

Historical Maps, Topography, Into Minecraft: QGIS | Electric Archaeology - 1 views

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    Lots of possibilities here at the intersection of gaming, history, and geology.
Yin Wah Kreher

#TvsZ - 0 views

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    twitter literacy game
Tom Woodward

GalaxyKate - 0 views

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    "My research focuses on the development of AI tools to augment user creativity, especially in casual or playful audiences. I specialize in designing and implementing systems that assist users in quickly moving through the possibility space of a creative problem, a genre I call Casual Creators. These systems which have included a design tool for 3D printable necklaces, music visualizations animations, laser-cut robots, and gameplay for a game to crowdsource network security."
Tom Woodward

A dreadful start on Twitter: "They're here. Oh god! They've found you! Run: @wnd_run Hi... - 4 views

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    Choose your own adventure game on Twitter.
Tom Woodward

BTO Symposium Overview - 0 views

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    "Biology was once largely a descriptive science, largely limited to agriculture and medicine. This is no longer true. Biology is Technology. From programmable microbes to human-machine symbiosis, biological technologies are expanding our definition of technology and redefining how we interact with and use biology. We now have the opportunity for a radically new approach to developing game-changing applications and solutions to intractable problems. "
sanamuah

Playing With My Son - The Message - Medium - 2 views

  • My original plan was to raise him thinking he was living in a computer simulation, but sadly, my wife vetoed it. And any other potentially harmful, but funny, life-altering scenarios.
  • What happens when a 21st-century kid plays through video game history in chronological order?
Tom Woodward

Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins - 1 views

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    Participatory culture guy who Jon referenced.
Yin Wah Kreher

Can Students Have Too Much Tech? - NYTimes.com - 3 views

  • “Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
  • We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
  • Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
  • ...4 more annotations...
  • One Laptop Per Child
  • But the program didn’t live up to the ballyhoo.
  • it is worth the investment only when it’s perfectly suited to the task, in science simulations, for example, or to teach students with learning disabilities.
  • technology can work only when it is deployed as a tool by a terrific, highly trained teacher.
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    link to ECAR findings
William

Field Notes for 21st Century Literacies | HASTAC - 1 views

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    "Field Notes for 21st Century Literacies: A Guide to New Theories, Methods, and Practices for Open Peer Teaching and Learning is intended to assist anyone embarking on open teaching. It offers foundational methods, examples, and explanatory theories for how to set up the practices of a class, how to determine guiding principles, how to theorize what you are doing in the classroom, how to design the class, how to include multimedia elements and approaches such as games, and how to ensure that you have designed a class for inclusion, not exclusion. Finally, the openness of the learning should continue even after the book is published/goes public, and the chapters in the "Invitations" section offer advice on how to extend your open practices to the world beyond the classroom. This is by no means the only way to set up peer-to-peer teaching, but it is an account of the way we have done it, with as much detail as possible to encourage others to try, in whatever way suits their community and purposes."
Jonathan Becker

A School That Ditches All the Rules, But Not the Rigor | MindShift - 1 views

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    "We would much rather define rigor as the pursuit of solving a really difficult task that you care about solving. And that persistence can be taught in that way as opposed to, "Yeah, let's teach kids persistence by having them do this thing that they couldn't care less about, but it's really hard and just if you can survive it, that's persistence.""
Tom Woodward

Become a vigilante superhero in this interactive tale about wealth inequality / Offworld - 1 views

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    ". In Cape, an interactive fiction story created by Bruno Dias for the ongoing Interactive Fiction Competition, you become one of those shadowy figures trying right wrongs in a crime-ridden city. But since wealth inequality lies at the heart of all the problems you encounter, well... let's just say that it's an uphill battle. "
Meriah Crawford

Kahoot! | Game-based digital learning platform - 1 views

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    Looks like a cool, powerful tool for in-class quizzing and review, designed to facilitate collaboration, competition, and discussion. 
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