Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)
no difference in accuracy between students who edited a six-hundred-word paper on the screen and those who worked on paper. Those who edited on-screen did so faster, but their performance didn’t suffer.
It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact.
students performed equally well on a twenty-question multiple-choice comprehension test whether they had read a chapter on-screen or on paper. Given a second test one week later, the two groups’ performances were still indistinguishable.
“We cannot go backwards. As children move more toward an immersion in digital media, we have to figure out ways to read deeply there.”
Maybe her letter writers’ students weren’t victims of digitization so much as victims of insufficient training—and insufficient care—in the tools of managing a shifting landscape of reading and thinking.
In a new study, the introduction of an interactive annotation component helped improve comprehension and reading strategy use in a group of fifth graders. It turns out that they could read deeply. They just had to be taught how.
multitasking while reading on a computer or a tablet slowed readers down, but their comprehension remained unaffected.
Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
Really interesting information on being a better online reader. The author suggests the following:
"Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
scientific research and policy statements lag behind the pace of digital innovation
The 2011 AAP policy statement Media Use by Children Younger Than Two Years was drafted prior to the first generation iPad and explosion of apps aimed at young children.
Media is just another environment. Children do the same things they have always done, only virtually
In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete.
Role modeling is critical. Limit your own media use
The more media engender live interactions, the more educational value they may hold
The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his
time rather than just setting a timer
An interactive product requires more than “pushing and swiping” to teach
Play a video game with your kids
co-viewing is essential
Tech use, like all other activities, should have reasonable limits