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Mary van der Heijden

Learning Science Through Inquiry - 0 views

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    good PD could be useful for grades as professional learning for their planning
Keri-Lee Beasley

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

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    Article about GBL on Edutopia - good for our research!
Katie Day

Free Technology for Teachers: Mathematics in Movies - 4 views

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    highlights a website created by a Harvard professor, which collects clips from movies demonstrating mathematics in action....
David Caleb

How to Misuse Technology & Kill 21st Century Thinking - Teaching, Learning, & Education... - 2 views

  • Computer use became routine. New programs were introduced to us weekly, with one request: play with it until you master it.
  • By January of 2007, he had an army of eight year olds who could type sixty words per minute, throw together PowerPoint presentations on environmental issues in a matter of hours, and analyze iPhone unveiling videos like they were nothing
  • Show them that the computer placed in their hands is a tool for communication, collaboration, and creativity. And, most importantly, sit back and watch what students can do when they are left to explore.
Keri-Lee Beasley

How to play back all the changes you made in a Google Doc - 3 views

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    Chrome Extension to show changes made in a google doc. Love it!
Keri-Lee Beasley

Study Reveals Fascinating Possibilities for Video Gaming and Brain Development and Repair - 1 views

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    Gaming can help growth of new neurons. 
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • "It doesn't say anything about what you're using that time for."
  • ...18 more annotations...
  • When you separate the different types of screen out, the effects start to vary.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • But they found no effects at all for those who played computer games.
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • But they found no effects at all for those who played computer games
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Keri-Lee Beasley

Connie Yowell on Digital Media and Learning, Then and Now | Spotlight on Digital Media ... - 0 views

  • The Holy Grail in learning and education is context. The problem is that education is focused on generic outcomes. And as soon as you shift to that conversation, you forget about context of the learner. You forget that learning is social, and about identity, and fundamentally connected to what the learner cares about.
  • I saw a video of you talking recently. You said starting with outcomes and working backward was a big mistake. You said we should start thinking about the student and then design forward. What does that actually mean, and is that related to what you’re saying about context? In education, we traditionally think about content. We think about content as the outcomes we’re striving for. Does a kid know X? That’s what all our tests measure, and that’s how we lose the kid.  We lose the kid to our focus on content—we talk more about STEM than we do about kids. 
  • People talk about kids learning content and then testing them on that content. People like Katie and Will are thinking about designing the context for participation. That’s the Holy Grail.  Its through participation that learning happens. 
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    Interesting interview regarding the potential future of Digital Media Literacy
Keri-Lee Beasley

Filmmaking for everyone - Learn about film - 0 views

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    Great overview for filmmaking. Lots of resources for teachers and students alike
Sean McHugh

Digital media can enhance family life, says LSE study - 1 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
Keri-Lee Beasley

Into Film - 1 views

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    Great resource for all manner of things related to Film. From camera angles and shots to plans for running film clubs, this is a site worth diving into.
Keri-Lee Beasley

Film Club - The New York Times - 1 views

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    Great film club by the NY Times. The documentaries are top class and the teaching materials helpful.
Sean McHugh

https://quillette.com/2021/02/20/thinking-critically-about-critical-thinking/ - 0 views

  • critical thinking is not a skill that can be improved through practice—like a golf swing—nor is it a “general” capability. Instead, it is an abstract description of what humans can do as a result amassing a wealth of underpinning knowledge and skills relevant to the particular context in which thinking is to be deployed
  • young children are capable of thinking critically about subjects they know a great deal about, whereas trained scientists can fail to think critically in areas where they are less knowledgeable
  • not all knowledge is created equal. We need to differentiate between knowledge and information. Much of the information stored on the Internet is pictures of kittens or videos of people singing sea shanties. This can keep increasing exponentially without any need for school children to become acquainted with it
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  • we want to create a generation of critical thinkers then we must introduce them to their birthright, giving them the tools to analyze the world by teaching a structured curriculum full of powerful ideas
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