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Sean McHugh

Video game invades classroom, scores education points - 0 views

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    "two influential foundations, leading academics, two global testing firms and the video game industry could redefine how schools teach basic skills. Tinkering for the past several months at the Silicon Valley offices of one of the world's largest video game developers, the alliance is pushing to develop materials based on off-the-shelf video games that will get kids ready for "college and career success," a key, largely unmet goal of the USA's education system."
Katie Day

Lure of the Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Keri-Lee Beasley

Game-Based Learning Units for the Everyday Teacher | Edutopia - 0 views

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    Article about GBL on Edutopia - good for our research!
Katie Day

The New Rules of Engagement (keynote speech) AIS NSW IT Integration conference 10 - Jen... - 0 views

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    The new rules of engagement. Preparing our teachers and students for how we can learn now. Teachers have always been in the game of ensuring we have prepared our charges well for the world that awaits them. But are we doing that well enough today? The game has changed. The playing field is different; there are new rules, and we need to be the coaches and players in a world where the bases are loaded with a whole new set of entities.
Katie Day

Interactive Fiction Game Design | CrookedLetter.org - 0 views

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    "what can an English class do to leverage the potential of game-based learning?"
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