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Sean McHugh

My Son, The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

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    "What are video games doing? If you have an age-appropriate game that's not too easy or too hard, a video game is teaching a child how to cope with failure, deal with frustration, delay gratification, and often doing it in a social context, where they're learning to negotiate with their friends, working as a team, or 'OK, I beat you, you beat me, how do I handle all of these things?' "
Sean McHugh

How is Technology Transforming Education? Sir Ken Robinson Video Series from Adobe Educ... - 1 views

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    "Technology is changing the world rapidly, impacting the way students learn and opening new possibilities for educators. Take a look what Sir Ken Robinson had to say when asked about the role of technology in education."
Sean McHugh

5 Critical Mistakes Schools Make With iPads (And How To Correct Them) | Edudemic - 2 views

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    With more schools opting for 1:1 student-to-iPad access, there exists a tremendous opportunity for a transformative shift in classrooms where students are empowered to navigate their own learning. While we've witnessed many effective approaches to incorporating iPads successfully in the classroom, we're struck by the common mistakes many schools are making with iPads, mistakes that are in some cases crippling the success of these initiatives. We're sharing these common challenges with you, so your school doesn't have to make them. 1) Focusing on content apps 2) Lack of Teacher Preparation in Classroom Management of iPads 3) Treating the iPad as a computer and expecting it to serve as a laptop. 4) Treating iPads like multi-user devices 5) Failure to communicate a compelling answer to "Why iPads?"
Louise Phinney

The Time-Tested Dos and Don'ts of Using Classroom Technology | Fluency21 - Committed Sa... - 2 views

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    Throughout my nine years in the classroom, I've been eager to test out possibilities for improving teaching and learning through technology use. It's a messy process. Back in February 2010, I broadcast my eagerness to use cell phones in the classroom inEducation Week. Then I changed my stance, arguing in May 2012 that too much social media and gimmicky technology application in the classroom could lead teachers to neglect teaching students substantial skills. Since then, I've tested out Edmodo and continued to explore. After years of experimentation and reflection, here's my current take on smart-and not-so-smart-ways to use technology in the classroom:
Katie Day

Playware Studios Asia - 0 views

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    Some of our successes include the Future School's 4Di Lab at Canberra primary school, Singapore, The immersive simulation lab at the 'Classroom of the Future' at the National Institute of Education, Singapore and the Mystery Matters online portal at the Centre for Learning Innovation, Department of Education and Training in New South Wales, Australia.
Sean McHugh

http://myweb.fsu.edu/vshute/pdf/GLA%20Dirk%20chapter.pdf - 0 views

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    ... most schools in the U.S. are not adequately  preparing kids for success in the twenty- first century (e.g., Partnership for 21st Century Skills, 2006 ) . Learning in school is still heavily geared toward the acquisition of content within a teacher-centered model, with instruction too often abstract and decontextualized and thus not suitable for this age of complexity and interconnectedness.
Sean McHugh

SimCityEDU: Using Games for Formative Assessment | MindShift - 0 views

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    Gates & McArthur foundation looking to sponsor a version of Sim City for Educational use. 
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    "GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders. Scheduled to be be released in the fall of 2013, it builds on SimCity's city management theme, but provides specific challenges to players in the subject of STEM. "The big pain point we've heard from teachers is that they cannot entertain their kids to the level that they are being entertained outside of the classroom," said Jessica Lindl, general manager of GlassLab. "They want to be able to create meaningful learning experiences and they just can't compete with the digital tools their kids are accessing all the time.""
Louise Phinney

EUSD iRead - 0 views

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    iRead is a group of teachers in Escondido Union School District dedicated to the idea that digital audio can be a powerful learning tool for all students. iRead will give you a chance to create meaningful, curriculum-centered audio projects with your students. Teachers are using digital audio tools (iPods, mics, Garageband, iTunes, Keynote, etc. and various accessories) to improve reading processes. Teachers meet on a monthly basis to exchange ideas and strategies. We started in 2006-07 by collecting data about fluency rates - this proved to be very promising.
Keri-Lee Beasley

» Twitter in KC - how and why? KC-5101 - 0 views

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    A teacher from Shekou International School explains how they use Twitter as a part of their writing workshop and to learn about the world.
Sean McHugh

How Free Play Can Define Kids' Success | MindShift - 0 views

  • Creativity plays an integral part of developing these seven skill sets.
  • Keeping children on rigid, academically driven schedules denies them the space for some of the real self-learning that will see them through unexpected challenges, the ones that aren’t on the test.
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    "one of the most important skills a parent can foster in children is resilience, which he says can be fostered through creativity. Ginsburg relies on the "Seven C's of Resilience" as a road map for helping students to find their inner grit. "
Louise Phinney

2013 Horizon.K12: The Interim Results | The New Media Consortium - 0 views

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    The NMC is pleased to announce the interim results of the 2013 Horizon.K12 Project, as presented at the 2013 CoSN Conference in San Diego. The Horizon Project Advisory Board voted for the top 12 emerging technologies as well as the top ten trends and challenges that they believe will have a significant impact on teaching, learning, and creative inquiry in global K-12 education over the next five years. These initial results will be compiled into an interim report, known as the "Short List," and described in further detail.
Jeffrey Plaman

What most schools don't teach - YouTube - 2 views

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    Learn about a new "superpower" that isn't being taught in in 90% of US schools. 
Katie Day

Interactive Fiction Game Design | CrookedLetter.org - 0 views

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    "what can an English class do to leverage the potential of game-based learning?"
Jeffrey Plaman

The iPad & Critical Pedagogy - Mark Anderson's Blog - 2 views

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    I'll go ahead and say it - I think the discussion on the iPad and Pedagogy needs to go further. Too many posts (and I am guilty of this too) focus on, "check out this cool app", or "did you know the iPad can do this"; you've all seen them. I really feel we are past the time where we should be looking at the functionality of the iPad as a device and be looking at it in a way which ensures we are looking more at how learning can be redefined and modified through the use of the iPad.
Jeffrey Plaman

calming-parental-anxiety-while-empowering-our-digital-youth.pdf - 2 views

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    Kids are growing up in a digital world. They connect, share, learn, explore, and play in way unimaginable just a  generation ago. This is the only world they know and their parents, teachers, political leaders and even the media  are all doing what they can to catch up. The emergence of social media, in all its extraordinary forms, is pushing the  boundaries of what we think of as private while giving us all, and our children, a platform to express ourselves anytime,  anywhere.  It can be an unnerving prospect to a parent or teacher to see their kids pack so much processing power in their  pockets. The media have played on these fears with screaming headlines and nightly news leads about cases of  online predators, pornography, cyberbullying and sexting. Some lawmakers have proposed online safety legislation  based on a single event, such as a suicide that had an online component to it. At least RQHVtate Dttorney  Jeneral suggested raising the age limit for kids accessing social media to 16 years.  While understandable, these reactions are not always helpful or healthy
Louise Phinney

5 Free Online Courses For Social Media Beginners | Edudemic - 0 views

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    "Whether you're new to technology, just getting started with a social network, or looking for some useful tips then these courses are for you. They're part of a new idea that I've been working on with a few friends. We're calling it Modern Lessons and it's essentially a 'Khan Academy for real-world skills' where a small handful of people build free online courses designed to help you learn some important things."
Louise Phinney

Five Useful Tips To Master iBooks On Your iPhone, iPad, or iPod touch [Feature] | Cult ... - 0 views

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    That said, there's always room to learn just a few more tricks to make the experience even better for you. Here, then, are five tips to master iBooks on your iOS device of choice.
Louise Phinney

THE FUTURE OF MOBILE LEARNING | eCampus Students - 0 views

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    As mobile technology continues to permeate every facet of society, the mantra of today's youth seems to be "Make it Mobile!" With this influx of technology it will be interesting to see how the classroom looks 5, 10, 15 years down the road. Do you have any predictions?
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