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Louise Phinney

Around the Corner-MGuhlin.org: I Believe I Can Write - Dangerous Literacy - 0 views

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    "Economically disadvantaged students, who often use the computer for remediation and basic skills, learn to do what the computer tells them, while more affluent students, who use it to learn programming and tool applications, learn to tell the computer what to do. Those who cannot claim computers as their own tool for exploring the world never grasp the power of technology...They are controlled by technology as adults--just as drill-and-practice routines controlled them as students."Source: Toward Digital Equity: Bridging the Divide in Education
Louise Phinney

Writing Tools | Meaki - 2 views

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    a collection of Writing tools online
Keri-Lee Beasley

Teampedia - 0 views

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    Wiki providing tools for teams. "Teampedia is a collaborative encyclopedia of free team building activities, free icebreakers, teamwork resources, and tools for teams that anyone can edit.
Keri-Lee Beasley

The 35 Best Web 2.0 Classroom Tools Chosen By You | Edudemic - 1 views

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    Great list of web2.0 tools worth checking out!
Katie Day

Twitter intro - a slideshow presentation by Kathy Schrock - 0 views

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    "This presentation provides an in-depth overview of the micro-blogging tool, Twitter. The links to the tips, tricks, tools, research, and other items included in the presentation are listed below."
Keri-Lee Beasley

100 Helpful Web Tools for Every Kind of Learner | College@Home - 0 views

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    A great list of excellent web tools for different learning styles.
Keri-Lee Beasley

Nota: free, visual, multimedia wiki-like collaborative tool | Welcome to NCS-Tech! - 1 views

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    A tool that would be a useful collaborative space for upper elementary/middle school students. Allows you to add multimedia to a page easily, and organise them as you see fit.
Louise Phinney

Ozge Karaoglu's Blog - About teaching, learning, reflecting and being a 21st ... - 0 views

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    "Take Me Back.to - Time Machine Tool"
Louise Phinney

Mrs. Shelly Terrell: Building a Teacher Support System Using Collaborative Web Tools | ... - 0 views

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    Schools have the ability to support teacher innovation, risk-taking, and collaboration by setting up a support and mentoring system in their schools.
Louise Phinney

RealtimeBoard - 1 views

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    sounds like a wallwisher kind of a tool
Jeffrey Plaman

http://www.getontract.com/ - 0 views

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    Ontract is Real-time Analytics for Education. We connect and analyze school data to provide educators with powerful analytics, metrics and tools.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Katie Day

Whichbook | A new way of choosing what book to read next - 0 views

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    a cool tool that lets you choose up to 4 factors to help find you the next best book to read, including happy/sad, funny/serious, safe/disturbing, expected/unpredictable, etc.
Louise Phinney

5 Tools to Help Students Learn How to Learn | MindShift - 0 views

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    hHelping students learn how to learn: That's what most educators strive for, and that's the goal of inquiry learning. That skill transfers to other academic subject areas and even to the workplace where employers have consistently said that they want creative, innovative and adaptive thinkers. Inquiry learning is an integrated approach that includes kinds of learning: content, literacy, information literacy, learning how to learn, and social or collaborative skills. Students think about the choices they make throughout the process and the way they feel as they learn. Those observations are as important as the content they learn or the projects they create.
Sean McHugh

SimCityEDU: Using Games for Formative Assessment | MindShift - 0 views

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    Gates & McArthur foundation looking to sponsor a version of Sim City for Educational use. 
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    "GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders. Scheduled to be be released in the fall of 2013, it builds on SimCity's city management theme, but provides specific challenges to players in the subject of STEM. "The big pain point we've heard from teachers is that they cannot entertain their kids to the level that they are being entertained outside of the classroom," said Jessica Lindl, general manager of GlassLab. "They want to be able to create meaningful learning experiences and they just can't compete with the digital tools their kids are accessing all the time.""
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Katie Day

Narrated Slideshow - Screencast » Mapping Media to the Common Core - 0 views

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    compares different screencasting tools available
Louise Phinney

Top Web Tools for Teachers in 2012 - 0 views

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    way too much to read - but at least it is all gathered in one space and you know where to look for it if you need it
Louise Phinney

The 18 Best Free Web Tools Chosen By You - Edudemic - 0 views

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    Claco, ClassDojo, Diigo, DropBox, Edmondo, Evernote, Glogster, Google Apps, Google Drive, Google Hangout, KidBlog, LiveBinders, Pinterest, Socrative, ThingLink, Storify, Twitter, Wordle
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