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Podcast: Brian Hughes on Redesigning Course Materials to Reflect Social Media - 0 views

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    "Many institutions have invested substantial resources in diverse initiatives to deliver distance learning and/or enhance campus-based learning with online resources. To these institutional efforts, faculty and students are now adding online tools and resources from beyond the campus. Higher education institutions are confronting the need to connect these various efforts to create more powerful and integrated learning experiences for all of their students. In this interview, Brian Hughes, Director of Social Media at the Teacher's College at Columbia University, discusses the issues surrounding social media integration."
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Instructional design: from "packaging" to "scaffolding" - 0 views

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    "A good example of the difference between instructional packaging and instructional scaffolding was provided recently by Debbie Morrison in her post A tale of two of MOOCs: divided by pedagogy.  In a very useful table (reproduced below) she compares the approaches taken by the (very popular, connectivist) e-Learning and Digital Cultures MOOC with the (aborted, instructivist) Fundamentals of Online Education MOOC. (The first is a great example of instructional scaffolding.)"
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Scaffolding For Online Learning: Interview with Gilly Salmon, Author of E-Tivities - 0 views

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    "er book has a lot of practical advice for teachers, obviously. We want to talk to her about that. But I thought it would be interesting also, given the focus of our site at MOOC News and Reviews to ask her advice for students, and, of course, to get her observations about the addition of MOOCs into the online learning landscape. So we're going to cover all of those as much as we have time for."
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Teaching Tips From a Master MOOC-Maker - 0 views

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    "The session was insightful, and several readers may find the tips shared helpful, which is the purpose of this post. Strategies shared in the session are applicable to online course design in general and are not exclusive to Canvas. I'll include the highlights of the session-an insiders look at MOOCs based on Andersen's experience supporting thirty MOOCs in her role with Canvas as Director of Learning, and the methods she shared for creating activities that drive learning and sustain student interest. I have no doubt that many readers will find what Anderson has to say instructive and helpful, even more so for to those considering developing a MOOC, and/or planning to teach one in the future."
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Rubric for Online Instruction (ROI) - 0 views

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    "The Rubric for Online Instruction (ROI) is a tool that can be used to create or evaluate the design of a fully online or blended course.  The rubric is designed to answer the question, "What does high-quality online instruction look like?""
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8 Lessons Learned from Teaching Online - 2 views

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    This video list of insights comes from experts in the field of online teaching. Here is a collection of 8 lessons that might improve your online course!
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Design Assessments First - 0 views

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    ""Work backwards. Write the performance goals, decide how you will assess those, and then design the program. The content and activities you create should support eventual achievement of those goals.""
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Do instructional designers need to know about what they are designing? - 1 views

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    "from time to time I have had the luxury of developing learning materials relating to my own specialities in workplace learning. These are the projects I have most enjoyed and which, in my opinion, delivered the best results. So, what works best: designing with your own content expertise, or concentrating on the process, without necessarily having content expertise?"
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How to Be an Overnight Success by Jane Bozarth - 0 views

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    "Good practice is made up of work, and thought, and mistakes, and time. Things that look easy in the hands of a skilled professional are often the end result of years of practice and experience: According to Peter Sims's Little Bets, Chris Rock spends as much as a year polishing a new joke in small venues, publicly failing more often than not.   Finding an interesting eLearning treatment for dry content often comes not from a stroke of brilliance but from years of learning to sift through stakeholder requests and experts' war stories and performance issues and case studies."
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Does #Gamification Have Advantages Over Traditionally Designed Instruction? | Kapp Notes - 0 views

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    "Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. A definition that includes using elements like challenge, story, role-play, feedback-what I call "deeper" game elements."
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Beyond Videos: 4 Ways Instructional Designers Can Craft Immersive Educational Media | E... - 0 views

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    ""Relate" videos get the student to feel connected to the instructor. They seek to establish instructor presence. They also prompt students to reflect on their own prior experiences with the topic and reasons for taking the course. "Narrate" videos share stories, anecdotes, or case studies that illustrate a concept or put the learning in context. They tap into the power of narrative to make learning sticky. "Demonstrate" videos illustrate how to do something in a step-by-step way. They pull back the curtain on invisible phenomena or procedures. They visually demonstrate how students will complete assignments and apply learning in the real world. "Debate" videos are perhaps the most important if you want students to actually change the way they think. These videos explicitly surface and address the misconceptions that students have about a domain and showcase competing points of view."
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Project Management for Instructional Designers - 0 views

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    "Project Management for Instructional Designers (PM4ID) is - as the name suggests - a book about project management tailored specifically for instructional designers. This book is a revise / remix of a pre-existing, openly licensed project management textbook which was donated to the commons by a benefactor that desires to be attributed as Anonymous."
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What's different about the inverted classroom? - 0 views

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    the inverted classroom places a lot of intentional structure on the out-of-class experience. We don't just hand students a book or a PDF or a bunch of videos and say, Read/Watch these and then we'll discuss them in class. The out-of-class experience for students in a flipped classroom is structured.
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Google+ EdTech Communities for Educators, Instructional Designers and Technologists | E... - 0 views

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    "A quick search for "edtech communities" returns thousands of results. Here's a helpful list of some of the best communities for professors, administrators and IT workers. "
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New Course on Designing Games for Learning - 0 views

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    "In a series we're dubbing How Do I Do It?, our inaugural course "Design a Classroom Game" brings together a team of game designers, learning designers and teachers who will lead you through the process of designing your own learning game to play with your students."
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Because academic freedom does not include the freedom to create a poor learning experie... - 0 views

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    "remember that your right to academic freedom does not extend into a right to create a poor learning experience."
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Snapguide - 0 views

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    Snapguide is the easiest way to make and share great looking guides. Browse the site for great guides or get the free Snapguide App to Create your own guide.
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Adapting eLearning for Mobile: Learning from Wonderful Mistakes - 0 views

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    For many companies such a project is their first small step in providing learning content for mobile (mLearning). Once again my recommendation is to resist this approach if you can. Pushing content that was designed for a desktop or laptop onto a small screen is not the best way to go about learning design.
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The ADDIE Model: Instructional Design - 1 views

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    For many years now, educators and instructional designers alike used the "ADDIE" Instructional Design (ID) method as a guide in designing and effectively tracking a project's progress. "ADDIE" stands for Analyze, Design, Develop, Implement, and Evaluate.
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