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Mathieu Plourde

Why Comics in Education? - 0 views

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    "I was inspired to launch Comics in Education after the 2014 Reading for the Love of It conference at the Sheraton Centre in Toronto. I received so many wonderful inquiries from teachers that I wanted to create a forum where K-12 educators could find what they needed and be inspired to share the great things they were doing with their students to further explore visual narrative in the classroom. "
Mathieu Plourde

How to simplify your design - UX Planet - 0 views

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    "Companies are in constant pursuit of building simple and usable products. More features, new technologies, and advanced capabilities but still in a lightweight and simple to use format. More often than not, making it simple is the hardest thing there can be."
Mathieu Plourde

Accessibility at Penn State | Flowcharts & Concept Maps - 0 views

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    "A common type of technical diagram is a flowchart, concept map showing relationships between different concepts. In many cases, the long description could be a list-based outline describing different parts of the process."
Mathieu Plourde

Creating A Comic Style For Learning - 0 views

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    "Comics are also great at abstracting away details so that readers uses their imagination to focus on what they want. You draw a character simply so that the readers can insert themselves or someone they know and relate to the character. This abstracted style of art also leaves room for comics to be incredibly expressive. Whether it's a smiley face, the dynamic motion of a superhero, or Charlie Brown missing a football, the medium communicates a lot with very little."
Mathieu Plourde

Optical Effects in User Interfaces: An Illustrated Guide - 0 views

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    "Our eyes are weird and often mislead us. But if you know the peculiarities of human vision, you can construct better designs. Not only do type designers utilize optical tricks for creating readable and well-balanced fonts, but it's also helpful for designers, who craft user-computer interaction."
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