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Mathieu Plourde

Meet Meredith Stewart: Teacher...Innovator...Collaborator - 0 views

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    "The far greater danger is that of preparing today's students en masse for a repeat of life in the twentieth century, when homework was for the eyes of teachers only, where learning was delivered exclusively by an expert standing at the front of the room instead of sometimes constructed collaboratively by a network, and where students were taught to be effective but largely passive cogs in an industrial machine, rather than active and intelligent nodes in a networked learning society."
Mathieu Plourde

The Flipped Class: Myths vs. Reality - 0 views

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    The Flipped Classroom IS: A means to INCREASE interaction and personalized contact time between students and teachers. An environment where students take responsibility for their own learning.  A classroom where the teacher is not the "sage on the stage", but the "guide on the side". A blending of direct instruction with constructivist learning.
Mathieu Plourde

Open Educational Resources (OER): Resource Roundup - 0 views

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    OER, a part of the global open content movement, are shared teaching, learning, and research resources available under legally recognized open licenses-free for people to reuse, revise, remix, and redistribute. Why are OER important? High-quality OER can save teachers significant time and effort on resource development and advance student learning inside and outside the classroom. Further, open sharing of resources has the potential to fuel collaboration, encourage the improvement of available materials, and aid in the dissemination of best practices.
Mathieu Plourde

Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) | Edutopia - 0 views

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    "Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to help students become lifelong learners and design thinkers."
Mathieu Plourde

5 Reasons Your Students Should Blog - 0 views

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    "we have decided to use a blogging platform (Edublogs)  for student portfolios, as it can be used both as a "learning portfolio" (here is what I am learning right now) and a "showcase portfolio" (here is my best stuff).  Through my own experience both blogging, and using my blog as a portfolio, I have seen some powerful benefits of blogging that would directly benefit our students."
Mathieu Plourde

Open Educational Resources,O.E.R - 0 views

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    "Open educational resources,O.E.R are teaching, learning, and research resources that reside in the public domain or creative common area and are freely available to anyone over the Web. They are an important element of an infrastructure for learning and range from podcasts to digital libraries to textbooks and games. There are more resources about Open Source Multimedia and Open Content Curricula."
Mathieu Plourde

Teaching kids to code: I'm a developer and I think it doesn't actually teach important ... - 0 views

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    "That feeling of quality is the hardest thing for many developers to master. Well-designed code feels good to work with, and ugly code will make developers involuntarily cringe. The best developers learn to fuse abstract logic with the sensitivity of an artist. Learning to trust that aesthetic feeling is as much a part of development as any algorithm or coding pattern."
Mathieu Plourde

27 Talking Points About Internet Safety - 1 views

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    Most of us recognize that schools should be helping students learn how to do deep, rich, technology-infused knowledge work that prepares them for future citizenship, college, work, and other life needs. Many principals and superintendents, however, are struggling to balance the need to technologically empower students with countervailing organizational concerns regarding safety, respectful behavior, and the law. In my conversations with school administrators about Internet safety and student technology usage, I use many of the talking points below. Use some of them to spark a conversation with your local educators and community.
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    If wanted to take a mooc - do you have any recommendations on what to avoid? I am interested in digital storytelling and all things video game (and gamification).
Mathieu Plourde

Using Social Media In The Classroom For Real-World Learning - 0 views

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    "There is already evidence that teachers are using social media as part of teaching strategies, with the aim of encouraging students to view social networks as less of a pleasurable distraction, and more as something that can be used in projects and for personal expression in a medium they prefer. Steven Anderson has recently proposed a comprehensive set of general approaches to integrating social media into the classroom, and focuses on the need to carefully review existing teaching strategies and understandings of social media before making changes."
Mathieu Plourde

Competency-Based Schools Embrace Digital Learning - 0 views

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    "The superintendent of the 4,200-student Lindsay Unified School District in California, Rooney set in motion this school year a plan to move to a system in which students progress not on the basis of their age or a set school calendar, but by demonstrating proficiency on learning objectives."
Mathieu Plourde

Flipped Classrooms: ASQ Before You Teach - 1 views

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    As they are acquiring, students take notes, make drawings, make videos of their own, voicethreads, blog posts, Google Docs and sometimes they even use Post-It notes. I may require students to use a particular medium for a follow-up assignment or assessment, but letting them choose what they are going to use gives them more ownership of their learning and naturally moves them on to higher order thinking skills.
Mathieu Plourde

Failures, Mistakes and Other Learning Tools - 0 views

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    The whole theme was how to get kids comfortable with failing. We teach them from the beginning that it really isn't okay, so it shouldn't be much of a surprise in my classroom that they are afraid to go there.
Mathieu Plourde

Open-Source Badging - EverFi - 0 views

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    EverFi, Inc. the leading education technology company for critical skills, today announced that it has built Sash, the first open-source badging platform that enables education companies to use badges to encourage and recognize student achievement. EverFi launched t open-source badging technology across its K-12 learning platform in the 2012-2013 academic year. The technology behind Sash allows organizations to integrate badge creation, management, and display into their own products. The badging platform follows the metadata format established by the Mozilla Open Badge Infrastructure.
Mathieu Plourde

Esther Wojcicki: And You Thought Censorship in China Was Bad, Look at Scholastic Journa... - 1 views

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    The Hazelwood vs. Kuhlmeier decision, passed in 1988, gives principals and advisors the right to prior restraint of the student press. The justices claimed that the student press was not a "public forum" for expression. Administrators argued that they need to make sure that the school environment is conducive to teaching and learning. They don't want stories that could disrupt the educational atmosphere of the school This was poor judgement on the part of the justices since the purpose of the student press is to encourage students to participate in the public forum.
Mathieu Plourde

Facilitator's Guide for Online Course: What Education Leaders Should Know about Virtual... - 2 views

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    Facillitators Guide to on line Learning
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    Thank you for sharing this-I am starting to look very closely at how education leaders make technology decisions and this resource looks very helpful.
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    "This Facilitator's Guide is based on What Education Leaders Should Know about Virtual Education, an online course designed by the Center on Instruction and the New England Comprehensive Center. The Facilitator's Guide demonstrates step-by-step how to build the course on a learning management system (LMS) and provides instructions on all phases of course implementation. "
Mathieu Plourde

Massive Survey Finds Students Mobile-ready, Wanting Games | Games and Learning - 0 views

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    "The survey or more than 431,000 K-12 students in more than 8,000 schools in the U.S. found that nearly 60 percent of high school students are using their own smartphones and tablets to learn while in school."
Mathieu Plourde

Should computer-assisted teaching expand its reach to more states? - The Hechinger Report - 0 views

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    "leaders from Delaware's education, nonprofit and business communities released a new statewide plan for its public school system. The blueprint, called Student Success 2025, included personalized learning as one of the key strategies."
Mathieu Plourde

The myth that "students are comfortable with technology" is prevalent and pro... - 0 views

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    "students have to (first) be comfortable with the technology, (second) they have to understand the educational use of the technology, and (third) they have to adjust to new instructional methods that use technology. Expecting that they will quickly and easily make the transition to blended learning is a recipe for failure."
Mathieu Plourde

Educational Hip-Hop Songs & Videos for All Subjects, K-12 - 0 views

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    "Making learning accessible, engaging and relevant. Every classroom. Every lesson."
Mathieu Plourde

Innovating Open Professional Development - 0 views

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    "NROC's Connected PD project launched in March 2011 in response to a collective Aha! among many of us at the time: educators need to embody connected learning in order to support students today. The NROC Network's uniquely diverse group of K20+ educators share a commitment to integrate high-quality, digital open educational resources into their curricula."
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