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Elisa Malinovitz

Tools - 0 views

Joseph Shalala

University of Utah Tips for Visual Learners - 1 views

    • Joseph Shalala
       
      These tips are written to students, teachers can also benefit and integrate these suggestions into each lesson.
Garth Holman

Free Technology for Teachers: Six Multimedia Timeline Creation Tools for Students - 2 views

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    Building timelines online See individual links
Michael O'Connor

Integrated Studies - Download free content from Edutopia on iTunes - 1 views

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    use these podcasts as tools to integrate the various disciplines in the classroom...really good ideas and resources here!
Garth Holman

Create What people think I do, What I really do | meme images builder - 1 views

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    Cool tool for sterotypes. 
matt swango

Sweet Search - 1 views

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    learning tools
Kimberly Kinnan

Hooda Math - HoodaMath.com | Diigo - 0 views

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    Interactive math games~great interactive learning tool. My kids love this site!
Holly Johnson

Comics - 2 views

shared by Holly Johnson on 28 Jan 12 - No Cached
  • Create fully animated comics online with Kerpoof. Choose from a library of scenes and characters, add animation, movement, as well as music and speech bubbles to bring a story idea to life. Extremely intuitive menu bar and helpful video tutorials make this tool quite useful. A key feature is a Teacher Account that allows teachers to register students and create classes where students can collaborate on creations
  • oondoo is another tool to create comics quickly. You can opt for a free
  • Pixton offers both a free account for personal use and an education platform with a unique pricing structure. There are a number of features provided with the Pixton education platform. Teachers can create a class, add students and assign a project all within the Pixton platform. Also, students can be signed up without and email account. Once created, comics can be printed, downloaded, embedded or shared online. The Pixton platform is also certfied for use on Smart and Promethean interactive white boards
  • ...2 more annotations...
    • Garth Holman
       
      Hi its Garth
  • They prompt students to decipher meaning, purpose, and tone. They also provide creative possibilities for differentiated learning and expression. Moreover, successful cartoonists need a wide range of skills: researching, drawing, writing, computing, storyboarding, and designing. Cartoonists need to make their stories engaging and persuasive.
    • Holly Johnson
       
      There are some content standard ideas in this paragraph that can easily be targeted in a lesson!
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    this is a resource to find ways to teach to today's modern and techno savvy generation.
Jennifer Bernal

Polls & Surveys - 0 views

  • Google Form is an online poll and survey creation tool that is free and part of Google Docs
  • Create, format, edit, and publish a poll or survey online.
  • nsert varied questions types: text, paragraph, multiple-choice, checkboxes, choose from a list, grid, scale
  • ...2 more annotations...
  • See responses instantaneously in real-time.
  • See responses in graph format or in spreadsheet.
Jonathan McClure

Make Your Images Interactive - ThingLink - 1 views

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    A great tool for visual learners that embeds music videos and text.
Christen Cowley

Nobel Prize. org - 0 views

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    This site has several learning tools, games and information. Official Nobel Prize page.
Miss Schlegel

Annenberg Learner - 0 views

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    This website provides endless multimedia tools and videos for the social studies classroom.
Alexis Jackson

Mind Games : Article : Scientific American - 0 views

  • New research shows that video games have great educational potential.
  • Ninety-seven percent of American teenagers regularly play video games.
    • Alexis Jackson
       
      Need to find this study from M.I.T. Education Arcade.
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  • They found that students who went straight to the lecture did not know what to listen for, whereas students who played the game first had better context and greater motivation.
  • M.I.T. Media Lab developed a programming language, Scratch, that enables kids as young as kindergartners to build games. Microsoft has developed a similar tool called Kodu.
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    Incorporating video games into education
Mr. D D

Constructivist Learning - 1 views

  • Constructivism is an epistemological belief about what "knowing" is and how one "come to know."
  • rejects the notions
  • Constructivism, with focus on social nature of cognition, suggests an approach that
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  • learners the
  • learners the
  • learners the
  • opportunity for concrete, contextually meaningful experience through which they can search for patterns, raise their own questions, and construct their own models.
  • engage in activity, discourse, and reflection
  • take on more ownership of the ideas, and to pursue autonomy, mutual reciprocity of social relations, and empowerment to be the goals.
  • "knowledge proceeds neither solely from the experience of objects nor from an innate programming
  • but from successive constructions."
  • and the effect of social interaction, language, and culture on learning.
  • This movement occurs in the so-called "zone of proximal development" as a result of social interaction.
  • disappointed with the overwhelming control of environment over human behavior that is represented in behaviorism.
  • recognized two
  • internalization
  • basic processes operating continuously at every level of human activity
  • internalization and externalization
  • complex mental function is first an interaction between people
  • becomes a process within individuals
  • This transformation involves the mastery of external means of thinking and learning to use symbols to control and regulate one's thinking.
  • the claim is that mental processes can be understood only if we understand the tools and signs that mediate them
  • the gesture of pointing could not have been established as a sign without the reaction of the other person.
  • Bruner's key concepts
  • mode of representing past events through appropriate motor responses
  • which enables
  • perceiver to "summarize events by organization of percepts and of images
  • symbol system which represents things by design features that can be arbitrary and remote, e.g. language
  • Bruner's influence on instruction
  • Translating material into children's modes of thought:
  • enable learners to develop cognitive growth: questioning, prompting
  • discovery as" all forms of obtaining knowledge for oneself by the use of one's own mind
  • Interpersonal interaction
  • Discovery learning:
  • Spiral Curriculum:
  • promote concept discovery, the teacher presents the set of instances that will best help learners to develop an appropriate model of the concept.
  • cognitive constructivists
  • sociocultural constructivists
  • focusing on the individual cognitive construction of mental structures;
  • emphasizing the social interaction and cultural practice on the construction of knowledge
  • Promote discovery in the exercise of problem solving
  • Variables in instruction: nature of knowledge, nature of the knower, and nature of the knowledge-getting process
  • Feedback must be provided in a mode that is both meaningful and within the information-processing capacity of the learner.
  • Intrinsic pleasure of discovery promote a sense of self-reward
  • Knowledge cannot exist independently from the knower;
  • Learning is viewed as self-regulatory process
  • Cognitive constructivists focus on the active mental construction struggling with the conflict between existing personal models of the world, and incoming information in the environment.
  • Sociocultural constructivists emphasis
  • in which learners construct their models of reality as a meaning-making undertaking with culturally developed tools and symbols
  • and negotiate such meaning thorough cooperative social activity, discourse and debate (
  • Learners are active in making sense of things instead of responding to stimuli.
  • learners " make tentative interpretations of experience
  • requires invention and self-organization
  • Errors need to be perceived as a result of learners' conceptions and therefore not minimized or avoided.
  • the learners are responsible for defending, proving, justifying, and communicating their ideas to the classroom community.
  • humans seek to organize and generalize across experiences
  • According to TIP's
  • Theory Into Practice
  • Spiral organization:
  • Going beyond the information given:
  • Readiness:
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • Instruction must be structured so that it can be easily grasped by the student
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • Bruner's major theoretical framework is that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
Garth Holman

Pipes: Rewire the web - 0 views

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    composition tool to aggregate, manipulate and mashup content from around the web.
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