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Alexis Jackson

Mind Games : Article : Scientific American - 0 views

  • New research shows that video games have great educational potential.
  • Ninety-seven percent of American teenagers regularly play video games.
    • Alexis Jackson
       
      Need to find this study from M.I.T. Education Arcade.
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  • They found that students who went straight to the lecture did not know what to listen for, whereas students who played the game first had better context and greater motivation.
  • M.I.T. Media Lab developed a programming language, Scratch, that enables kids as young as kindergartners to build games. Microsoft has developed a similar tool called Kodu.
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    Incorporating video games into education
Jenny Sommers

Blog.com - What's your story? - 0 views

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    official blog stuffs
Jenny Sommers

20 Tools for the Social Classroom (ages 5-18) « Centre for Learning & Perform... - 0 views

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    a list. i like lists.
Jenny Sommers

Innovation Excellence | 10 Emerging Educational Technologies & How They Are Being Used ... - 0 views

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    interesting... the photo looks familiar!
Jenny Sommers

Envisioning: Education - 0 views

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    cool visual mapping of future emerging technology
Jenny Sommers

TeacherWeb® - WebQuests - 0 views

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    information about what a webquest is as well as examples and a template
David Pluck

Online Tours | Louvre Museum | Paris - 0 views

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    Great resource for art teacher! Online virtual tour of the Louvre. Free online field trip!!
Michael O'Connor

What You Need to Be an Innovative Educator | Edutopia - 0 views

  • 1. Sense of Priority
  • PBL promotes innovation in education
  • 2. Selflessness
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  • 3. Time and Energy
  • 4. Models
  • But by looking at existing models -- cool stuff that has been accomplished by others before you -- you'll have an idea of what's possible. And of what you might be missing.
  • 5. Willingness to Take Risks
  • prepared for failure.
  • 6. Trust
  • The trust of administrators, colleagues and parents certainly matters. You can lose your job or professional standing without it. But without trust from students, you're just a well-dressed, silly person with your name on the placard by the door.
  • And the innovation will never come.
Michael O'Connor

ERIC - Education Resources Information Center - 0 views

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    A Journal article on PBL for Middle School History...worth a look through.
Michael O'Connor

EyeVerify's Mobile Authentication Technology Relies on Eye-Vein Scanning to Let You Vie... - 0 views

  • Typing a password into your smartphone might be a reasonable way to access the sensitive information it holds, but a startup called EyeVerify thinks it would be easier—and more secure—to just look into the phone’s camera lens and move your eyes to the side.
  • EyeVerify’s software identifies you by your “eyeprints,” the pattern of veins in the whites of your eyes. Everybody has four eyeprints, two in each eye on either side of the iris. The company claims that its method is as accurate as a fingerprint or iris scan, without requiring any special hardware
  • Rush says the software can tell the difference between a real person and an image of a person. It randomly challenges the smartphone’s camera to adjust settings such as focus, exposure, and white balance and checks whether it receives an appropriate response from the object it’s focused on.
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  • The look of the veins in your eyes changes over time, and you might burst a blood vessel one day. But Rush says long-term changes would be slow enough that EyeVerify could “age” its template to adjust. And the software only needs one proper eyeprint to authenticate you, so unless you bloody up both eyes, you should be able to use EyeVerify after a bar fight
  • Indeed, EyeVerify still needs to do more to prove that. Rush says that in tests of 96 people, the eyeprint system was 99.97 percent accurate. The company is working with Purdue University researchers to judge the accuracy of its software on 250 subjects—or another 500 eyes.
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