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Pros and cons of using social media in higher education | USA TODAY College - 1 views

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    Social media 
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Visual Learners | Online Learning Tips - 0 views

  • Visual learners learn best through their eyes.
  • If you find yourself doing a search for videos and podcasts then you should focus on tuning your skills in the auditory direction
  • Visual learners learn best through their eyes. In a traditional classroom they prefer to sit where they can best see what is going on in order to have an advantage when reading a teacher’s body language, studying charts and graphs, watching video, following visual presentations such as PowerPoint, observing demonstrations, and so on.  When learning online visual learners benefit from the ability to replay simulations or videos, trace an outline on the screen, note color coding, interpret pictures, and interact with a wide variety of interactive visual media.
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  • There are some tactics a visual learner can employ to maximize learning. These learning methods can include: constructing graphic organizers to represent information that may have been presented orally studying diagrams outlining notes locating sites or placing symbols on a map watching videos, demonstrations, simulations, and reenactments color coding notes drawing pictures to represent events writing summaries direct copying of notes and vocabulary using flashcards
  • Auditory learners attain information best through their ears. In a traditional classroom they tend to sit away from noisy distractions, where they can hear best the teacher or other instructional media such as video, recorded books, poems, or songs. 
  • They have an advantage in listening to lectures or relating to auditory cues.  When learning online auditory learners benefit from being able to replay recordings of lectures, videos, and other auditory sources of information. 
  • Tactile learners, sometimes referred to as kinesthetic learners, learn best through their hands. In a traditional classroom they prefer to be able to move around, touch objects, conduct physical experiments, perform reenactments, and change their physical proximity with learning materials.  When learning online tactile learners do not have a distinct advantage, but may recall spelling via the muscle memory of keyboarding.
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F.A.T. - 0 views

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    The Free Art and Technology Lab is an organization dedicated to enriching the public domain through the research and development of creative technologies and media. The entire FAT network of artists, engineers, scientists, lawyers, musicians and Bornas are committed to supporting open values and the public domain through the use of emerging open licenses, support for open entrepreneurship and the admonishment of secrecy, copyright monopolies and patents. **** There is some adult language on here so you may want to preview some content before allowing students full access to the site.
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Free Media Useful for Your Web Pages - 0 views

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    copyright friendly photos, clip art, background textures, music and soundeffects for webquests
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10 ways schools are teaching internet safety | eSchool News - 0 views

  • That’s because applicants must amend their existing internet safety policies by July 1, 2012, to include information about how they are educating students about proper online behavior, cyber bullying, and social networking sites
  • 1. Through gaming
  • internet safety games f
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  • These games cover cyber bullying, sexting, and predator
  • I teach lessons on internet safety using the FBI-SOS scavenger hunt and on internet privacy using the Jo Cool Jo Fool website. Jo Cool Jo Fool has some dated areas, but the same concepts covered apply today. During the FBI-SOS scavenger hunt, we have commercial breaks periodically and I show the old Citibank identity theft commercials from YouTube. I also have my students figure out how to locate my college-age son via the information that can be found online
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AJE - Al Jazeera English - 0 views

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    International News 
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Education World: Tech in the Classroom - 0 views

  • Tech in the Classroom is a recurring feature that examines widely available technology, software and gadgets and how they might be used in a school setting. What favorite gadget or tool are you using in the classroom? As this new content area grows, let us know what products you’d like to read about.
  • Tech in the Classroom: StudySync This is a Web-based supplemental curriculum. Aligned to the Common Core and aimed at middle-school and high-school students, StudySync enlists broadcast-quality video, digital media, mobile platforms and social learning to advance reading, writing and critical thinking
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Mind Games : Article : Scientific American - 0 views

  • New research shows that video games have great educational potential.
  • Ninety-seven percent of American teenagers regularly play video games.
    • Alexis Jackson
       
      Need to find this study from M.I.T. Education Arcade.
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  • They found that students who went straight to the lecture did not know what to listen for, whereas students who played the game first had better context and greater motivation.
  • M.I.T. Media Lab developed a programming language, Scratch, that enables kids as young as kindergartners to build games. Microsoft has developed a similar tool called Kodu.
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    Incorporating video games into education
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