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Kurt Laitner

GNILLEY: the game where you scream to survive -- Engadget - 2 views

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    therapeutic
Skeptical Debunker

ASUS Bamboo Laptops: Notebook Computing Made Greener |  crispgreen.com - 1 views

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    ASUS has always been known for making some of the best gaming computers in the world. Now they can also be known for making some of the coolest: ASUS now has two notebooks that are built using bamboo - and selling for under $1,000. The ASUS U6V and U2E Bamboo Series Notebook computers use industrial-strength two-year-old Moso bamboo for virtually the entire casing of the product. "We spent the last couple of years perfecting and working with bamboo," said Jonney Shih, Chairmen of ASUSTeK Computer Incorporated. "It is trendy yet responsible." Pound-for-pound, bamboo also has a regeneration rate that is simply unmatched in nature. It has been known to grow two feet in just 24 hours and using less energy in to manufacture than those made out of metal alloys from refined petroleum.
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    beautiful! Adding to my wish list...
François Dongier

Clickers in the Classroom: An Active Learning Approach (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

  • Clickers, or student response systems, are a technology used to promote active learning
  • Clickers provide a mechanism for students to participate anonymously. Clickers integrate a "game approach" that may engage students more than traditional class discussion.
  • modern students are primarily active learners, and lecture courses may be increasingly out of touch with how students engage their world.
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  • clickers offer one approach to employing active learning in the classroom. They are more formally denoted as student response systems (SRS), audience response systems (ARS), or personal response systems (PRS).
  • Clickers help instructors actively engage students during the entire class period, gauge their level of understanding of the material being presented, and provide prompt feedback to student questions.
  • With clickers, students have an input device that lets them express their views in complete anonymity, and the cumulative view of the class appears on a public screen
  • In a normal class discussion situation, only one or two students have the opportunity to answer a question
  • Despite the lack of statistically significant results in this study, the perception survey data show that students perceive value in the use of clickers and would recommend their use in future classes. Contrary to expectations, learning outcomes of students using clickers did not improve more than the traditional active learning approach of using class discussion. Perhaps the value of the active learning pedagogy outshadowed the benefit of using clickers.
  • Sharing questions between instructors, or even providing a library or model curriculum of predesigned question sets, can make a big difference to a new instructor trying to climb a steep learning curve
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    gives a new meaning to getting the 'high score'
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