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fishead ...*∞º˙

Clever folds in a globe give new perspectives on Earth - tech - 10 December 2009 - New ... - 0 views

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    "Video: A new way to unfold the Earth's surface produces a new kind of map A new technique for unpeeling the Earth's skin and displaying it on a flat surface provides a fresh perspective on geography, making it possible to create maps that string out the continents for easy comparison, or lump together the world's oceans into one huge mass of water surrounded by coastlines. See a gallery of the new maps "Myriahedral projection" was developed by Jack van Wijk, a computer scientist at the Eindhoven University of Technology in the Netherlands. "The basic idea is surprisingly simple," says van Wijk. His algorithms divide the globe's surface into small polygons that are unfolded into a flat map, just as a cube can be unfolded into six squares. Cartographers have tried this trick before; van Wijk's innovation is to up the number of polygons from just a few to thousands. He has coined the word "myriahedral" to describe it, a combination of "myriad" with "polyhedron", the name for polygonal 3D shapes. Warping reality The mathematical impossibility of flattening the surface of a sphere has long troubled mapmakers. "Consider peeling an orange and trying to flatten it out," says van Wijk. "The surface has to distort or crack." Some solutions distort the size of the continents while roughly preserving their shape - the familiar Mercator projection, for instance, makes Europe and North America disproportionately large compared with Africa. Others, like the Peters projection, keep landmasses at the correct relative sizes, at the expense of warping their shapes. An ideal map would combine the best properties of both, but that is only possible by inserting gaps into the Earth's surface, resulting in a map with confusing interruptions. Van Wijk's method makes it possible to direct those cuts in a way that minimises such confusion. Maps of significance When generating a map he assigns a "weighting" to each edge on the polyhedron to signal its importance, influencing the pl
fishead ...*∞º˙

Beyond Realtime Search: The Dawning Of Ambient Streams - 0 views

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    "It was 1993 and I had just decided to drop out of college. I was a graphic design major in a great art school but decided I want to start my second company. Knowing this would mark the conclusion of my studies there I set out to create my final project. I would write a short story, design and produce it in print. I put out an edition of 300 and gave it to my friends and people who inspired me like author William Gibson. Cut to November, 2009, when I returned from sitting on a panel at the second Realtime CrunchUp. I had urged the audience and participants that when thinking about the realtime web we should not consider the challenge through the lens of how consumers behave today. I argued that the future potential of the realtime web is not in the misnomer "realtime search," as the consumption of this signal will predominantly be in what I call ambient streams. These are streams of information bubbling up in realtime, which seek us out, surround us, and inform us. They are like a fireplace bathing us in ambient infoheat. I believe that users will not go to a page and type in a search in a search box. Rather the information will appear to them in an ambient way on a range of devices and through different experiences. A few days after I got back from the CrunchUp, I was organizing some old documents when I stumbled on I Was Just Dead< , a cyberpunk short story I wrote 16 years ago. A story about a world of augmented reality. A world where at birth a chip is embedded in people's brains creating a reality where they no longer discern what is "real" and what is augmented in their surroundings (Hear the audio-book or download the free eBook below). It was strange to hear my former self calling out about the importance of augmented reality from across the span of almost two decades of experiences in the digital world, half of which were spent solving the problem of how to filter the massive realtime stream."
fishead ...*∞º˙

Project Gustav: Immersive Digital Painting - Microsoft Research - 1 views

  • Project Gustav is a realistic painting-system prototype that enables artists to become immersed in the digital painting experience. It achieves interactivity and realism by leveraging the computing power of modern GPUs, taking full advantage of multitouch and tablet input technology and our novel natural media-modeling and brush-simulation algorithms. Project Gustav is a great example of how Microsoft's research efforts are leading to exciting new technologies to support creativity.
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    "Project Gustav is a realistic painting-system prototype that enables artists to become immersed in the digital painting experience. It achieves interactivity and realism by leveraging the computing power of modern GPUs, taking full advantage of multitouch and tablet input technology and our novel natural media-modeling and brush-simulation algorithms. Project Gustav is a great example of how Microsoft's research efforts are leading to exciting new technologies to support creativity. About Typically the experience of painting on a computer is nothing like painting in the real world. Real painting is actually a very complex phenomenon - a 3D brush consisting of thousands of individually deforming bristles, interacting with viscous fluid paint and a rough-surfaced canvas to create rich, complex strokes. Until fairly recently, the amount of computing power available on a typical home computer simply hasn't been sufficient to attempt simulating such a real-world painting experience in any detail. Project Gustav aims to leverage the increasing power of the PC and ever faster graphics processors and combine that with a natural user interface, to bring a rich painting experience to a wide audience including hobbyists and professionals alike. The result is a prototype system that contains some of the world's most advanced algorithms for natural painting. Image Gallery Here are a few images that were created by users of Project Gustav, and demonstrations of some of the realistic mixing and blending effects enabled by Project Gustav's new painting algorithms. Project Gustav user interfaceProject Gustav user interface (click for hi-res) Project Gustav user interface with palette openUI with mixing palette open (click for hi-res) Pastel fish Pastel clouds - (Cloud computing??) Glossy streaky oil paint rendering #1 Glossy streaky oil paint rendering #2 Oil hand Streaky horse Fall maples Pastel Rose Smearing effects Multitouch Promo in Gusta
Skeptical Debunker

Belief In Climate Change Hinges On Worldview : NPR - 0 views

  • "People tend to conform their factual beliefs to ones that are consistent with their cultural outlook, their world view," Braman says. The Cultural Cognition Project has conducted several experiments to back that up. Participants in these experiments are asked to describe their cultural beliefs. Some embrace new technology, authority and free enterprise. They are labeled the "individualistic" group. Others are suspicious of authority or of commerce and industry. Braman calls them "communitarians." In one experiment, Braman queried these subjects about something unfamiliar to them: nanotechnology — new research into tiny, molecule-sized objects that could lead to novel products. "These two groups start to polarize as soon as you start to describe some of the potential benefits and harms," Braman says. The individualists tended to like nanotechnology. The communitarians generally viewed it as dangerous. Both groups made their decisions based on the same information. "It doesn't matter whether you show them negative or positive information, they reject the information that is contrary to what they would like to believe, and they glom onto the positive information," Braman says.
  • "Basically the reason that people react in a close-minded way to information is that the implications of it threaten their values," says Dan Kahan, a law professor at Yale University and a member of The Cultural Cognition Project. Kahan says people test new information against their preexisting view of how the world should work. "If the implication, the outcome, can affirm your values, you think about it in a much more open-minded way," he says. And if the information doesn't, you tend to reject it. In another experiment, people read a United Nations study about the dangers of global warming. Then the researchers told the participants that the solution to global warming is to regulate industrial pollution. Many in the individualistic group then rejected the climate science. But when more nuclear power was offered as the solution, says Braman, "they said, you know, it turns out global warming is a serious problem."And for the communitarians, climate danger seemed less serious if the only solution was more nuclear power.
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  • Then there's the "messenger" effect. In an experiment dealing with the dangers versus benefits of a vaccine, the scientific information came from several people. They ranged from a rumpled and bearded expert to a crisply business-like one. The participants tended to believe the message that came from the person they considered to be more like them. In relation to the climate change debate, this suggests that some people may not listen to those whom they view as hard-core environmentalists. "If you have people who are skeptical of the data on climate change," Braman says, "you can bet that Al Gore is not going to convince them at this point." So, should climate scientists hire, say, Newt Gingrich as their spokesman? Kahan says no. "The goal can't be to create a kind of psychological house of mirrors so that people end up seeing exactly what you want," he argues. "The goal has to be to create an environment that allows them to be open-minded."And Kahan says you can't do that just by publishing more scientific data.
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    "It's a hoax," said coal company CEO Don Blankenship, "because clearly anyone that says that they know what the temperature of the Earth is going to be in 2020 or 2030 needs to be put in an asylum because they don't." On the other side of the debate was environmentalist Robert Kennedy, Jr. "Ninety-eight percent of the research climatologists in the world say that global warming is real, that its impacts are going to be catastrophic," he argued. "There are 2 percent who disagree with that. I have a choice of believing the 98 percent or the 2 percent." To social scientist and lawyer Don Braman, it's not surprising that two people can disagree so strongly over science. Braman is on the faculty at George Washington University and part of The Cultural Cognition Project, a group of scholars who study how cultural values shape public perceptions and policy
Jack Logan

Urban Velo - Bicycle Culture on the Skids - 0 views

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    Green-er MACHINES By Marci Blackman Photos by Ed Glazar In a four hundred square foot studio in Red Hook, the hinterland of Brooklyn, a botanist, an engineer, anthropologist and bike messenger mental away the hours putting the finishing touches on a bicycle that could save the world. Okay, maybe not the whole world. Perhaps not even a block of it. And twenty-somethings Justin Aguinaldo and Sean Murray would probably never refer to themselves as an anthropologist and botanist even though bike messenger Aguinaldo majored in anthropology in college, and Murray once taught the plant science to children with learning disabilities at the Churchill School in Manhattan. Mostly, along with Marty Odlin of Columbia University's Earth Institute (our engineer), they are a brainy trio of bike geeks who-like the rest of us-get excited over things like black-rimmed wheels with matching black spokes and black high flange hubs, gear ratios, and lightweight composites. And none of them is ever likely to profess that he could save the world. But the bicycle the three are developing along with the streamlining of its manufacturing process could help put a dent in a few of our problems: rural world poverty, health and well-being, greenhouse gases. Plus, as a bonus, they might even win the awesome wicked cool award while doing it.
fishead ...*∞º˙

mental_floss Blog » Extreme Weirdness: Antarctica's "Blood Falls" - 0 views

  • There is a glacier in Antarctica that seems to be weeping a river of blood. It’s one of the continent’s strangest features, and it’s located in one of the continent’s strangest places — the McMurdo Dry Valleys, a huge, ice-free zone and one of the world’s harshest deserts. So imagine you’re hiking through this – – which has been kept ice-less since God was a child because of something called the katabatic winds, which sweep over the valleys at up to 200 mph and suck all the moisture out of them. Anyway, you’re hiking along, passing dessicated penguin carcasses and such, and you come to this. A bleeding glacier. Discovered in 1911 by a member of Robert Scott’s ill-fated expedition team, its rusty color was at first theorized to be caused by some sort of algae growth. Later, however, it was proven to be due to iron oxidation. Every so often, the glacier spews forth a clear, iron-rich liquid that quickly oxidizes and turns a deep shade of red. According to Discover Magazine – The source of that water is an intensely salty lake trapped beneath 1,300 feet of ice, and a new study has now found that microbes have carved out a niche for themselves in that inhospitable environment, living on sulfur and iron compounds. The bacteria colony has been isolated there for about 1.5 million years, researchers say, ever since the glacier rolled over the lake and created a cold, dark, oxygen-poor ecosystem. Even weirder: scientists think that the bacteria responsible for Blood Falls might be an Earth-bound approximation of the kind of alien life that might exist elsewhere in the solar system, like beneath the polar ice caps of Mars and Europa.
fishead ...*∞º˙

Russia May Send Spacecraft to Deflect Incoming Asteroid : Discovery News - 0 views

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    "Russia is considering sending a spacecraft to a large asteroid to knock it off its path and prevent a possible collision with Earth, the head of the country's space agency said Wednesday. Anatoly Perminov said the space agency will hold a meeting soon to assess a mission to Apophis, telling Golos Rossii radio that it would invite NASA, the European Space Agency, the Chinese space agency and others to join the project once it is finalized. When the 270-meter (885-foot) asteroid was first discovered in 2004, astronomers estimated the chances of it smashing into Earth in its first flyby in 2029 were as high as 1-in-37, but have since lowered their estimate. Further studies ruled out the possibility of an impact in 2029, when the asteroid is expected to come no closer than 18,300 miles (29,450 kilometers) above Earth's surface, but they indicated a small possibility of a hit on subsequent encounters. In October, NASA lowered the odds that Apophis could hit Earth in 2036 from a 1-in-45,000 as earlier thought to a 1-in-250,000 chance after researchers recalculated the asteroid's path. It said another close encounter in 2068 will involve a 1-in-330,000 chance of impact. Without mentioning NASA findings, Perminov said that he heard from a scientist that Apophis is getting closer and may hit the planet. "I don't remember exactly, but it seems to me it could hit the Earth by 2032," Perminov said. "People's lives are at stake. We should pay several hundred million dollars and build a system that would allow to prevent a collision, rather than sit and wait for it to happen and kill hundreds of thousands of people," Perminov said. Scientists have long theorized about asteroid deflection strategies. Some have proposed sending a probe to circle around a dangerous asteroid to gradually change its trajectory. Others suggested sending a spacecraft to collide with the asteroid and alter its momentum, or using nuclear weapons to hit it."
Skeptical Debunker

Feds charge trendy sushi restaurant for serving whale meat - CNN.com - 0 views

  • The misdemeanor charge carries a federal prison sentence of up to a year and a fine of up to $200,000 for the company, said Thom Mrozek, spokesman for the U.S. Attorney's Office. Lawyers for Typhoon could not be reached for comment. But the restaurant told the Los Angeles Times it accepts responsibility and will pay a fine. The investigation began in October when two members of the team that made "The Cove" visited The Hump, officials said. "The Cove," which exposes the annual killing of dolphins at a Japanese fishing village, won the Academy Award for Best Documentary on Sunday. The restaurant, located at the Santa Monica Airport, is known for its exotic fare. Its Web site asks diners to surrender themselves to its chefs for "a culinary adventure ... unlike any that you have previously experienced." Armed with a hidden camera, the two women captured the waitress serving them whale and horse meat and identifying them as such, a federal criminal complaint said. A receipt from the restaurant at the end of the meal identified their selection as "whale" and "horse" with the cost -- $85 -- written next to them. The women snuck pieces of the meat into a napkin and later sent them for examination to a researcher at Oregon State University. He identified the whale sample to be that of sei whale, prosecutors said.
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    Federal authorities have charged a trendy Santa Monica sushi restaurant with serving whale meat -- an investigation that was spurred by the team behind the Oscar-winning documentary, "The Cove." Prosecutors charged Typhoon Restaurant Inc., the parent company of The Hump, and one of its chefs -- Kiyoshiro Yamamoto, 45 -- with the illegal sale of a marine mammal product for an unauthorized purpose. While it is considered a delicacy in Japan and some other countries, meat from whale -- an endangered species -- is illegal to consume in the United States.
Skeptical Debunker

Technology Review: Mapping the Malicious Web - 1 views

  • Now a researcher at Websense, a security firm based in San Diego, has developed a way to monitor such malicious activity automatically. Speaking at the RSA Security Conference in San Francisco last week, Stephan Chenette, a principal security researcher at Websense, detailed an experimental system that crawls the Web, identifying the source of content embedded in Web pages and determining whether any code on a site is acting maliciously. Chenette's software, called FireShark, creates a map of interconnected websites and highlights potentially malicious content. Every day, the software maps the connections between nearly a million websites and the servers that provide content to those sites. "When you graph multiple sites, you can see their communities of content," Chenette says. While some of the content hubs that connect different communities could be legitimate--such as the servers that provide ads to many different sites--other sources of content could indicate that an attacker is serving up malicious code, he says. According to a study published by Websense, online attackers' use of legitimate sites to spread malicious software has increased 225 percent over the past year.
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    Over the past couple of years, cybercriminals have increasingly focused on finding ways to inject malicious code into legitimate websites. Typically they've done this by embedding code in an editable part of a page and using this code to serve up harmful content from another part of the Web. But this activity can be difficult to spot because websites also increasingly pull in legitimate content, such as ads, videos, or snippets of code, from outside sites.
fishead ...*∞º˙

The No. 1 Habit of Highly Creative People | Zen Habits - 2 views

  • Creativity is a nebulous, murky topic that fascinates me endlessly — how does it work? What habits to creative people do that makes them so successful at creativity? I’ve reflected on my own creative habits, but decided I’d look at the habits that others consider important to their creativity. I picked a handful of creatives, almost at random — there are so many that picking the best would be impossible, so I just picked some that I admire, who came to mind when I thought of the word “creative”. This was going to be a list of their creative habits … but in reviewing their lists, and my own habits, I found one that stood out. And it stands out if you review the habits and quotes from great creative people in history. It’s the Most Important Habit when it comes to creativity. After you read the No. 1 habit, please scroll down and read the No. 2 habit — they might seem contradictory but in my experience, you can’t really hit your creative stride until you find a way to balance both habits. The No. 1 Creativity Habit In a word: solitude.
  • Creativity is a nebulous, murky topic that fascinates me endlessly — how does it work? What habits to creative people do that makes them so successful at creativity? I’ve reflected on my own creative habits, but decided I’d look at the habits that others consider important to their creativity. I picked a handful of creatives, almost at random — there are so many that picking the best would be impossible, so I just picked some that I admire, who came to mind when I thought of the word “creative”. This was going to be a list of their creative habits … but in reviewing their lists, and my own habits, I found one that stood out. And it stands out if you review the habits and quotes from great creative people in history. It’s the Most Important Habit when it comes to creativity. After you read the No. 1 habit, please scroll down and read the No. 2 habit — they might seem contradictory but in my experience, you can’t really hit your creative stride until you find a way to balance both habits. The No. 1 Creativity Habit In a word: solitude.
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    "Creativity is a nebulous, murky topic that fascinates me endlessly - how does it work? What habits to creative people do that makes them so successful at creativity? I've reflected on my own creative habits, but decided I'd look at the habits that others consider important to their creativity. I picked a handful of creatives, almost at random - there are so many that picking the best would be impossible, so I just picked some that I admire, who came to mind when I thought of the word "creative". This was going to be a list of their creative habits … but in reviewing their lists, and my own habits, I found one that stood out. And it stands out if you review the habits and quotes from great creative people in history. It's the Most Important Habit when it comes to creativity. After you read the No. 1 habit, please scroll down and read the No. 2 habit - they might seem contradictory but in my experience, you can't really hit your creative stride until you find a way to balance both habits. The No. 1 Creativity Habit In a word: solitude."
Skeptical Debunker

Gemfields discovers 6,225-carat 'elephant' emerald in Zambia - Telegraph - 0 views

  • Gemfields said its experts "will continue to evaluate the gem before any final decision is taken in terms of its future". Ian Harebottle, chief executive of Gemfields, said: "This is a unique find. The Insofu displays wonderful colour and good translucency. Its sheer size, rich colour and fine protective biotite shell make it difficult to see deep into the gem. However, all indications suggest that the core of the emerald is competent and that it should yield a number of cut gems of significant size." The largest uncut emerald believed to have been found was in Carnaiba, Brazil in 1974. It was an incredible 86,136-carat natural beryl crystal. The stone was eventually valued at $1,120,080. The largest emerald crystal ever discovered was 7,025 carats and was found in a mine in Colombia.
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    The emerald was recovered during normal mining operations on February 5, the company said in a statement, and is being examined by Gemfields' experts to establish a clearer understanding of its value and significance. The emerald has been named "Insofu" (which means "elephant" in the language of the Bemba people indigenous to the region) due to its size and in honour of the World Land Trust's "Wild Lands Elephant Corridor Project", of which Gemfields is a participant.
fishead ...*∞º˙

Social Media Responds to Chile's Earthquake and Tsunami - (Giorgio Bertini, Santiago, C... - 0 views

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    As Chilean and international rescue forces work through the rubble cause by the massive 8.8-magnitude earthquake that hit near Concepcion, Chile's second-largest city, users of social media the world over have undertaken their own rescue measures. Twitter, Facebook, and several of Google's properties aren't trivial, now. They're life-saving, informational tools. An eye-rolling bit of gossip about one of those Kardashian girls can explode through the Web in minutes--and now, news about those in Chile is traveling over the same digital pathways, with the same speed, reaching the same vast amount of people. These are a few ways social media is being used in the wake of the quake.
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    Hoping Giorgio's doing ok...
fishead ...*∞º˙

Not Cold Everywhere : CleanTechnica - 1 views

  • There’s a bit of news coverage right now about the cold weather that’s hitting certain parts of the world, but don’t jump into the idea that we’ve entered global cooling. Take a look at the rest of the world and a little historical perspective, as well as the reason why some of us are getting this cold weather in the first place.
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    "There's a bit of news coverage right now about the cold weather that's hitting certain parts of the world, but don't jump into the idea that we've entered global cooling. Take a look at the rest of the world and a little historical perspective, as well as the reason why some of us are getting this cold weather in the first place."
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    There's a lot of warm and hot on this map, FishMan! But, it's Summer in Australia!!!
Skeptical Debunker

'Clash' of 3-D movies to hit underprepared cinemas - 0 views

  • The pileup was created in part because studios want to capture some of the excitement surrounding "Avatar," the James Cameron epic released in December. At $2.4 billion in global ticket sales, it is the highest-grossing film ever. In addition to the novelty or richer experience that might drive more people to see a 3-D movie, tickets to 3-D movies also cost a few dollars more. Around the time "Avatar" came out, Warner Bros. decided to convert a remake of "Clash of the Titans" from 2-D to 3-D and push its release back a week, to April 2. That will be the third 3-D movie to hit the market in a short span. DreamWorks Animation SKG Inc.'s "How to Train Your Dragon" comes out a week earlier, and The Walt Disney Co.'s "Alice in Wonderland" hits theaters March 5. And "Avatar" might still be playing in some places too. But a limited number of theaters can show these movies in 3-D, because not all theater owners have bought new digital projectors and undertaken other upgrades necessary to show movies in the format. About 3,900 to 4,000 3-D-ready screens are expected to be available in the U.S. and Canada by the end of March. Typically a movie in wide release might be shown on 3,000 to 10,000 screens in North America. In the past, a smaller number of 3-D-capable screens was adequate when one major film at a time was being released in 3-D in addition to 2-D. Each movie had a longer run, and moviegoers who wanted to see it in 3-D could pick a convenient time to go. With three out at once, each will get less exposure because some theaters with only one or two 3-D screens will have to choose which movies to show in 3-D. "One or all three are going to suffer in some way," said Patrick Corcoran, director of media and research for the National Association of Theatre Owners. "It makes it a much harder decision on exhibitors on what to keep or what to drop or what to add and probably should have been avoided."
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    Movies in 3-D are becoming such big moneymakers that Hollywood studios are cramming them into the nation's theaters, even though there aren't enough screens available to give each film its fullest possible run. That will mean an unprecedented number of 3-D movies for film fans to choose from this spring, and smaller profits for Hollywood studios than they might otherwise get with fewer 3-D competitors.
Skeptical Debunker

ASUS Bamboo Laptops: Notebook Computing Made Greener |  crispgreen.com - 1 views

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    ASUS has always been known for making some of the best gaming computers in the world. Now they can also be known for making some of the coolest: ASUS now has two notebooks that are built using bamboo - and selling for under $1,000. The ASUS U6V and U2E Bamboo Series Notebook computers use industrial-strength two-year-old Moso bamboo for virtually the entire casing of the product. "We spent the last couple of years perfecting and working with bamboo," said Jonney Shih, Chairmen of ASUSTeK Computer Incorporated. "It is trendy yet responsible." Pound-for-pound, bamboo also has a regeneration rate that is simply unmatched in nature. It has been known to grow two feet in just 24 hours and using less energy in to manufacture than those made out of metal alloys from refined petroleum.
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    beautiful! Adding to my wish list...
fishead ...*∞º˙

Babbage's 19th-century "difference engine" on display in Mountain View - 0 views

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    "Charles Babbage is cited as the father of modern computing - although perhaps "uncle" would be more accurate, since his designs never actually saw completion and computing is based on totally different principles. But his idea of a "difference engine," a hand-cranked device that could solve mathematical problems, is essentially the first instance of a computer in human history. numbersUnfortunately, the device, designed to tackle the huge amount of calculation involved in tracking the British navy, was never completed. After 10 years of tinkering, the project was aborted and the prototype melted down. But Babbage's plans and a few pieces of the Difference Engine remained, and just recently someone decided they'd finish what he started. Now there is a complete and working Difference Engine at the Computer History Museum down in Mountain View. It was put together by Doron Swade, a former curator at London's Science Museum, and a team he assembled over the last two decades. There is another working Difference Engine being kept at that museum, and this one will only remain in Mountain View for a year before it heads out to Seattle to enter a "private collection." I'm guessing Ballmer's (actually, Nathan Myhrvold, former MS CTO. Close, though). So go see it while you can, startup guys! There's more info at NPR, where you can, as always, have it narrated to you. I love that. I'm going to make some coffee and listen to it again. Update: A commenter at NPR notes that the Harvard Mark I was a functioning difference engine, but relied on electricity rather than clockwork. It was completed in 1944."
Skeptical Debunker

Plitvice Lakes National Park, Croatia | Beautiful Places to Visit - 1 views

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    The stunning Plitvice Lakes National Park lies in the Lika region of Croatia. The park is surrounded by the mountains Plješevica, Mala Kapela, and Medveđak, which are part of the Dinaric Alps. The 16 blue-green Plitvice Lakes, which are separated by natural dams of travertine, are situated on the Plitvice plateau. Waterfalls connect the lakes, and the tallest waterfall is Veliki Slap at 70 meters (230 feet) tall. The Plitvice lakes area boasts a large variety of interesting and colorful flora and fauna. Visitors can enjoy walking and hiking the many pathways and trails, or exploring the lakes by boat. The park itself has 3 hotels and a campsite, otherwise visitors can find accommodation at any of the number of villages and cities nearby.
fishead ...*∞º˙

The Legacy of the 1939 New York World's Fair - Popular Mechanics - 1 views

  • 2010 marks 70 years since the closing of the 1939 New York World's Fair, a far more significant event than its opening. That was the year when a living vision of the future instantly became—to those of us born decades later—a myth. The day the Fair closed marks the end of the world of yesterday and the beginning of the postwar world we still live in today.
  • The Fair's story isn't quite over. Not to be out-futured, Westinghouse buried a time capsule to be opened in 6939. It's still down there, holding seeds, fabrics, microfilm, a Gillette safety razor, a dollar in change and a pack of Camel cigarettes. But they couldn't preserve the one thing we'd really want from the era: its inhabitants' sense of wonder and hope. That alien faith in man and his ability to build a world. That's buried somewhere deeper, forever irretrievable. I often wish I could travel back to 1939 and watch my grandmother and those other millions marvel at the World of Tomorrow, while I, in turn, marvel at the world of yesterday.
François Dongier

Clickers in the Classroom: An Active Learning Approach (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

  • Clickers, or student response systems, are a technology used to promote active learning
  • Clickers provide a mechanism for students to participate anonymously. Clickers integrate a "game approach" that may engage students more than traditional class discussion.
  • modern students are primarily active learners, and lecture courses may be increasingly out of touch with how students engage their world.
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  • clickers offer one approach to employing active learning in the classroom. They are more formally denoted as student response systems (SRS), audience response systems (ARS), or personal response systems (PRS).
  • Clickers help instructors actively engage students during the entire class period, gauge their level of understanding of the material being presented, and provide prompt feedback to student questions.
  • With clickers, students have an input device that lets them express their views in complete anonymity, and the cumulative view of the class appears on a public screen
  • In a normal class discussion situation, only one or two students have the opportunity to answer a question
  • Despite the lack of statistically significant results in this study, the perception survey data show that students perceive value in the use of clickers and would recommend their use in future classes. Contrary to expectations, learning outcomes of students using clickers did not improve more than the traditional active learning approach of using class discussion. Perhaps the value of the active learning pedagogy outshadowed the benefit of using clickers.
  • Sharing questions between instructors, or even providing a library or model curriculum of predesigned question sets, can make a big difference to a new instructor trying to climb a steep learning curve
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    gives a new meaning to getting the 'high score'
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Haptic Technology Merges with 3D Modelling for Protoypes - 0 views

  • Industrial design modelling, used to make prototypes of home appliances or mock-ups of car parts, could soon make the leap from the world of plaster, plastic and sticky tape into the digital domain thanks to an augmented reality design system developed in Europe. function google_ad_request_done(google_ads) { if (google_ads.length < 1 ) return; document.write("< google_ads.length; ++i) { document.write(" google_ad_client = "pub-8430344808469242"; google_alternate_ad_url = "http://www.azom.com/images/spacer.gif"; google_ad_channel = "8293186506"; google_ad_output = "js"; google_max_num_ads = 6; google_ad_type = "text_image"; google_color_line = "330000"; google_feedback = 'on'; The system, developed by a team of researchers from six EU countries, merges touch-sensitive haptic technology with 3D digital modelling and computer-aided design (CAD) to allow professional designers to feel and shape their creations physically and virtually. Implemented commercially, the system promises to save companies time and money, raise designers' productivity and improve the quality of new products.
  • "Haptics is far from a mature technology, and this project was one of the first to build a haptic system for industrial designers," Bordegoni notes. The multimodal and multisensory SATIN system consists of two FCS-HapticMASTER devices, in essence robotic arms more commonly used for remote welding or dental surgery, which position and rotate a robotic spline, an electronic version of the flexible strip of material, typically wood or metal, long used by designers to draw curves. Fitted with actuators and sensors, the spline automatically twists and bends to the shape of a digital representation of the product uploaded by the designer into the system.
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    @Frank---this looks COOOL!!!
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