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Bill Brydon

Activist Journalism: Using Digital Technologies and Undermining Structures - Ashuri - 2012 - Communication, Culture & Critique - Wiley Online Library - 0 views

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    "This article explores how human interactions with networked technologies enable and constrain the emergence of social structures that nourish public knowledge and experience. By adapting Anthony Giddens' (1984) Structuration Theory and extending its perspective to technology (W. J. Orlikowski, 2000 ), the study endeavors to examine the manner in which engagement with networked technologies by people outside mainstream news organizations reproduces structures that neutralize the power of media institutions to construct social reality, as well as the manner in which their actions simultaneously produce new social structures (N. Couldry, 2000 ). The study is grounded in analysis of the online activities of members of Machsom Watch-a women's organization that monitors the human rights of Palestinians at checkpoints set up by the Israeli army."
Bill Brydon

Storytelling on mobile devices for cultural heritage - New Review of Hypermedia and Multimedia - - 1 views

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    "This paper illustrates a storytelling-based application for an anthropomorphic guide to a historical site, presented through a mobile device. We discuss the requirements posed by the communication context and the idea of approaching the problem through storytelling. Then we describe the application that merges the basic structure of storytelling with the requirements coming from the communication of the specific knowledge about the historical site, the user interaction issues concerning the target audience and the technological issues posed by the mobile device. Finally, we address the evaluation issues and we discuss the results with respect to storytelling."
Bill Brydon

Pedagogy - Writing Time: Composing in an Accelerated World - 0 views

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    "This article explores how composition courses might address contemporary capitalism's strain on students' time resources through a classroom practice of temporal awareness. The piece discusses two related dimensions of this approach. The first involves incorporating students' considerations of time into course content; the second, rooted in teacher inquiry, asks writing instructors to examine how time mediates the pedagogical relationships developed within their courses."
Bill Brydon

POLITICS OF LANGUAGE IN CONTEMPORARY SINGAPORE CINEMA - Interventions - Volume 13, Issue 4 - 1 views

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    "While critics have argued that the films of Singapore director Jack Neo posit a critique of the state, this essay will argue the contrary. In deploying Chinese 'dialects' his films may appear to give voice to the Chinese-speaking masses in Singapore, especially those who have been marginalized by the state's political economy, which clearly favours the educated and English-speaking milieu. For the Chinese-speaking masses, his films may even appear to act as a medium or outlet for 'anti-state' criticisms which they feel but cannot articulate, since criticism of the government is essentially prohibited here. However, as this essay will demonstrate, Neo uses such linguistic idioms only as a foil to further perpetuate government propaganda: he uses Chinese 'dialects' to draw his intended audience to his side, and once they are taken in, he persuades them to reconcile with unpopular government policies. In other words, Neo's films constitute an extension of state politics via cinematic means, rather than an authentic political critique. As this essay also suggests, unveiling Neo's manipulation of language in his films as such will be critical to uncover not only Neo's underlying political intent, but also the unequal distribution that underlies the state's language policies"
Bill Brydon

Girl game designers | Carolyn Cunningham NMS - 0 views

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    "Educational programs designed to bridge the digital divide for girls often aim to increase girls' technological literacy. However, little research has examined what aspects of technological literacy are highlighted in these programs. In this article, I provide a case study of a video game design workshop hosted by a girls' advocacy organization. Through observations, interviews, and analysis of program materials, I look at how the organization conceptualizes technological literacy as contributing to gender equality. I compare this conceptualization to how technological literacy was taught in the classroom. Finally, I draw on situated learning theory to help explain how girls responded to the class. In the end, both the organization's limited notion of how technological literacy could increase gender equality as well as gender and race differences between the teachers and the girls influenced girls' participation in the workshop."
Bill Brydon

Science as 'Horrible': Irreverent Deference in Science Communication - Science as Culture - Volume 20, Issue 4 - 0 views

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    "Horrible Science is a popular UK-based brand of books, toys and magazines aimed at 7-11 year olds. At first sight, the term 'horrible' might be taken as embodying a critique of science and technology. However, a closer look reveals Horrible Science quite playfully twisting between positive and negative uses of the word, often transforming the latter into the former in the process. The horrible of Horrible Science is clearly signalled as fun. It is domesticated to undermine any sense of fear associated with its imagery. Moreover, the horrible of Horrible Science becomes related to an imagery of truth which is deferential to the work and social standing of the scientific community; it draws analogies between the horrible and science in terms of granting hardness, exclusivity, and even an intuitive closeness to nature. Horrible Science's cultural critique of science and technology, as much as they exist, are accommodated within a traditional discourse of celebrating scientific achievements and deferring to its expertise. By sampling more irreverent discourses, Horrible Science offers a way to excuse a type of earnest reverence, delight and excitement for science that had become unfashionable by the end of the twentieth century. It packages science for sale to a 'public' who want to enjoy science and be seen doing so, but who are also aware of the advantages of their outsider identity. In Horrible Science, an irreverent deference is a form of quite 'late modern' science communication, one that feels the need to show awareness of critique and counter-arguments if it to be trusted by its critically aware audiences."
Bill Brydon

Towards a Babel ontology - 0 views

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    "This article presents a few issues in the making of our film A Long History of Madness that pertain to the 'Babylonic'. Spoken in 12 languages, ranging across six centuries, and shot in five countries, the film possesses an inherent Babylonism. It makes a case for a multilingual mode of communicating. Yet, beyond the obvious need for verbal communication, for which subtitles are necessary but insufficient, the film presents other reasons for extending the concept of translation. The knot of potential confusion and the need for 'translation' are the ontological uncertainties surrounding 'madness' itself. The key questions are: are people mad? Do they perform madness, or do others perceive them as mad because they are too dissimilar from them to be accepted as 'normal'? This fundamental uncertainty affects all forms of alterity. Translation becomes, then, a tool to negotiate alterity under the terms of the acceptance of this ontological uncertainty."
Bill Brydon

Documentary Studies and Linguistic Anthropology - Culture, Theory and Critique - Volume 52, Issue 1 - 0 views

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    "This article suggests that linguistic anthropology offers useful analytical tools to documentary studies because both fields wrestle with questions that emerge from the circulation of indexical representations that are putatively constructing truths. Linguistic anthropology is deeply concerned with the ways that texts circulate, and how this circulation affects how indexical representations are structured and how constructions of reality are produced. The question this article tackles is: how can insights that linguistic anthropologists have been developing about circulation, indexicality, and the construction of facts be usefully mobilised to think about documentaries?"
Bill Brydon

AGILE ETHICS FOR MASSIFIED RESEARCH AND VISUALIZATION - Information, Communication & Society - - 0 views

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    "In this paper, the authors examine some of the implications of born-digital research environments by discussing the emergence of data mining and the analysis of social media platforms. With the rise of individual online activity in chat rooms, social networking sites and micro-blogging services, new repositories for social science research have become available in large quantities. Given the changes of scale that accompany such research, both in terms of data mining and the communication of results, the authors term this type of research 'massified research'. This article argues that while the private and commercial processing of these new massive data sets is far from unproblematic, the use by academic practitioners poses particular challenges with respect to established ethical protocols. These involve reconfigurations of the external relations between researchers and participants, as well as the internal relations that compose the identities of the participant, the researcher and that of the data. Consequently, massified research and its outputs operate in a grey area of undefined conduct with respect to these concerns. The authors work through the specific case study of using Twitter's public Application Programming Interface for research and visualization. To conclude, this article proposes some potential best practices to extend current procedures and guidelines for such massified research. Most importantly, the authors develop these under the banner of 'agile ethics'. The authors conclude by making the counterintuitive suggestion that researchers make themselves as vulnerable to potential data mining as the subjects who comprise their data sets: a parity of practice."
Bill Brydon

Radical Teacher - Critical Gaming Pedagogy - 0 views

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    "Meet Benjamin, an aspiring Game Designer. If he works hard to accumulate the required skills in the game design industry, his career path will move steadily and predictably from Beta Tester to Hacker and finally to Game Designer. If he is not satisfied with that achievement, Benjamin can keep working and move up to Venture Capitalist, opening his own company, or ultimately to Information Overlord, entirely monopolizing the regional media. No glass ceiling will bar his ascent; no workload increases will tax his resolve; no layoffs will frustrate the steady pace of his advance. Regardless of age, race, class, or gender, with a little hard work and ingenuity, Benjamin can achieve any career he wants. If this career vector seems too good to be true, it is because it is not true. Benjamin is a simulated character-a sim-inhabiting the virtual space of the popular video game The Sims. McKenzie Wark, author of the book Gamer Theory, created Benjamin as an example of how games are not so much simulations of reality, but ideal models that embody hegemonic ideology (20-22). In this case, Benjamin's easy prosperity reveals how the algorithm governing economic life in The Sims is based on an "American Dream" in which an ideal combination of meritocracy, full employment, equal opportunity, and upward mobility is perceived to be the norm. Wark purposely contrasts his virtual Benjamin, who lives in this free-market ideal of capitalism, to the real Benjamin, a game designer struggling to survive in today's harsh economic landscape. After losing his job at a small game-design firm that went belly-up, the real Benjamin moved to a larger firm-Electronic Arts, owners of The Sims. In an online forum, Benjamin's wife exposed how"
Bill Brydon

Journal of Narrative Theory - Teaching Culture - 0 views

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    "Throughout the history of film, plots have required that a character be rendered unconscious for a finite period with no explanation of the process and with no other consequence, to which end, the medium invented the "magic-single-punch." All one character has to do is say: "I hate to do this but . . ." then throw a swift punch to jaw, and the recipient agrees to pass out for however long the plot requires. More significant than this compliant character is the equally compliant viewer, who accepts this miracle of anesthesia, that works to perfect effect even on a character who, in other scenes, might have a chair broken over his head or receive several karate chops to the trachea with barely a blink or stagger. Although I believe that car chases were the reason God invented "fast-forward," even more bewildering than the apparent popularity of this screen event is the fact that audiences have failed, over the last two decades, to wonder why not one of the cars involved has a working airbag. Such thoughts, of course, disrupt the pleasure that has been paid for with money, time, and attention, in the same way, for example, that disputing the comparably absurd tenets of Reaganomics disrupts the myth of satisfaction purchased with (low) taxes, lip-service patriotism, and self-serving citizenship.1 In 1984-in the middle of Reagan's reign over morning in America-federal law required that all cars have passive restraints by 1989. Since Reagan's second term, in other words, in defiance of legality and common sense, the premises of Reaganomics and of movie car chases have remained unchallenged. Fueled on the one hand by pleasure industries, and on the other, by think tanks and talk radio, the speeding of the economy and of the movie-chase car, along parallel courses toward disastrous crashes could be glossed by saying that, as usual, American mass media had disabled the wrong airbags. Although we do not n
Bill Brydon

Beyond the Book: François Bon and the Digital Transition - 0 views

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    In numerous entries on his website Le Tiers livre (tierslivre.net), the French writer François Bon insists on the momentous nature of the transformations taking place in the contemporary literary world ("Si la littérature"; "Ceci n'est pas"; "Qu'est-ce qu'un livre numérique"). Bon argues that the advent of the Internet is equal in significance to the print revolution brought by Gutenberg. According to this view, the Web is not just one more medium among others, but in fact operates a number of crucial displacements in our modes of writing and reading and ultimately alters literary and social practices: "Internet est 'transparent', il traverse la totalité des pratiques mais en tant que lié � cette pratique elle-même, et non pas sa médiatisation" ("Vers un Internet"). It would be a mistake to see these claims as an expression of faith in progress, on the part of an author whose works (from Sortie d'usine in 1982 to Daewoo in 2004) have documented the damage to human communities wrought by technological and economic change.
Bill Brydon

Virtual property in China: The emergence of gamer rights awareness and the reaction of game corporations - 0 views

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    This study focuses on the social formation of game virtual property through analyzing two of its major stakeholders in China: online gamers and game corporations. Based on analysis of the opinions, stakes, and demands of the Chinese gamers, I argue that they are developing an incipient 'gamer rights' awareness composed of gamers' entitlements to virtual property ownership as well as to virtual property rights protection by the state and game publishers. Based on analysis of the stakes and strategic actions of Chinese game publishers, I show that these corporations promulgate a self-serving version of gamer rights protection campaigns and pass the social responsibility of virtual property governance to the state. This study's findings provide empirical evidence to support theoretical and legal recognition of virtual property, government involvement in virtual-world governance, and the 'right to play' critique.
Bill Brydon

Cloud Computing in the Global South: drivers, effects and policy measures - Third World Quarterly - Volume 32, Issue 6 - 0 views

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    Cloud computing has started to transform economic activities in the global South. Many businesses are taking advantage of the pay-as-you-go model of the technology, and its scalability and flexibility features, and government agencies in the South have been investing in cloud-related mega-projects. Cloud-based mobile applications are becoming increasingly popular and the pervasiveness of cellphones means that the cloud may transform the way these devices are used. However, findings and conclusions drawn from surveys, studies and experiences of companies on the potential and impact of cloud computing in the developing world are inconsistent. This article reviews cloud diffusion in developing economies and examines some firms in the cloud's supply side in these economies to present a framework for evaluating the attractiveness of this technology in the context of evolving needs, capabilities and competitive positions. It examines how various determinants related to the development and structure of related industries, externality mechanisms and institutional legitimacy affect cloud-related performances and impacts.
Bill Brydon

Children's Media Culture in a Digital Age - Poyntz - 2011 - Sociology Compass - 0 views

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    Digital mediation is central to how children and youth grow up in the global North and in much of the global South today. In taking account of this situation, of late researchers have tended to draw on a sociology of the child in conjunction with an examination of how digitization is changing the experience of childhood itself. This article also begins by tracking key social, economic and cultural changes in young people's lives. We then link these changes to the immersive media life many children around the world are living today, and note the worries this raises among parents, educators and others. To conclude, we identify the paradox of participation that is shaping children's digital culture and forcing researchers and others to reconsider the relationships between consumerism and civic life.
Bill Brydon

You Had Me at Foucault: Living Pedagogically in the Digital Age - Text and Performance Quarterly - 0 views

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    This essay examines the role of technology and social media in the performance of decentered heteronormative bodily and pedagogical power. Today's teaching spaces occupy traditional, physical outlets but also imaginary, online gathering places such as blogs, Twitter, and Facebook that have become extensions of our pedagogical bodies. I argue that feminism and queer theory-united by Foucault's upheaval of norms-provide critical sites to engage this discussion. Where feminism has become accessible inside and outside the classroom, resistance to queer theory persists. I share some of my own experiences with bodily ambiguity via teaching and living with social media that I hope can bridge the accessibility gap to move toward an emancipatory theory of pedagogical bodies in the digital age.
Bill Brydon

Wide open to rap, tagging, and real life: preparing teachers for multiliteracies pedagogy - Pedagogies: An International Journal - 0 views

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    This article examines a teacher educator's implementation of a pedagogy of multiliteracies in an adolescent literacy course. The purpose was to foster pre-service teachers' knowledge and dispositions to enact multiliteracies pedagogy. This article synthesizes the theories of multiliteracies pedagogy and Third Space to explore the opportunities and challenges presented by key learning experiences for pre-service teachers' development of knowledge about and dispositions towards multiliteracies pedagogy. This article argues that emphasizing the Situated Practice and Critical Framing components of multiliteracies pedagogy can promote pre-service teachers' productive negotiations of the conflicts they experience in developing dispositions towards multiliteracies pedagogy.
Bill Brydon

DIGITAL MEDIA AND THE PERSONALIZATION OF COLLECTIVE ACTION - Information, Communication & Society - 1 views

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    Changes related to globalization have resulted in the growing separation of individuals in late modern societies from traditional bases of social solidarity such as parties, churches, and other mass organizations. One sign of this growing individualization is the organization of individual action in terms of meanings assigned to lifestyle elements resulting in the personalization of issues such as climate change, labour standards, and the quality of food supplies. Such developments bring individuals' own narratives to the fore in the mobilization process, often requiring organizations to be more flexible in their definitions of issues. This personalization of political action presents organizations with a set of fundamental challenges involving potential trade-offs between flexibility and effectiveness. This paper analyses how different protest networks used digital media to engage individuals in mobilizations targeting the 2009 G20 London Summit during the global financial crisis. The authors examine how these different communication processes affected the political capacity of the respective organizations and networked coalitions. In particular, the authors explore whether the coalition offering looser affiliation options for individuals displays any notable loss of public engagement, policy focus (including mass media impact), or solidarity network coherence. This paper also examines whether the coalition offering more rigid collective action framing and fewer personalized social media affordances displays any evident gain in the same dimensions of mobilization capacity. In this case, the evidence suggests that the more personalized collective action process maintains high levels of engagement, agenda focus, and network strength.
Bill Brydon

Questioning the Web 2.0 Discourse: Social Roles, Production, Values, and the Case of the Human Rights Portal - The Information Society: An International Journal - 0 views

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    This article interrogates the notion of Web 2.0, understanding it through three related conceptual lenses: (1) as a set of social relations, (2) as a mode of production, and (3) as a set of values. These conceptual framings help in understanding the discursive, technological, and social forces that are at play in Web 2.0 architectures. Based on research during a two-year period, the second part of this article applies these lenses to the case of the Human Rights Portal, a Web portal designed to leverage the participatory knowledge production ethos of Web 2.0 for human rights organizations. This section discusses the design process and the ways in which the discourse of Web 2.0 as parsed through the three lenses described informed this process.
Bill Brydon

Uses of video in social research: a brief history - International Journal of Social Research Methodology - 0 views

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    This article discusses the origins of video-based approaches to social research and their continuation up to the present moment. It begins by considering early studies employing silent cinema film and audio recording, followed by the unification of audio and visual recording in sound cinema film. Special emphasis is placed on the perspectives and methods initiated by the 'Natural History of an Interview' research group; the first systematic study of verbal and nonverbal behavior together, as these occur in immediate social interaction in face-to-face encounters. The discussion then continues autobiographically as I recount my own early research experience of the development of video-based research approaches. This is followed by an overview of current work to show the wide range of contemporary research that uses video. The article concludes with a few speculations concerning likely futures for video-based approaches in social research.
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