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Bill Brydon

Collaborative virtual gaming worlds in higher education - Research in Learning Technology - 0 views

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    "There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider in scope; it considers the range of collaborative gaming worlds that exist and discusses their potential for learning, with particular reference to higher education. The paper discusses virtual gaming worlds from a theoretical pedagogic perspective, exploring the educational benefits of gaming environments. Then practical considerations associated with the use of virtual gaming worlds in formal settings in higher education are considered. Finally, the paper considers development options that are open to educators, and discusses the potential of Alternate Reality Games (ARGs) for learning in higher education. In all, this paper hopes to provide a balanced overview of the range of virtual gaming worlds that exist, to examine some of the practical considerations associated with their use, and to consider their benefits and challenges in learning and teaching in the higher education context."
Bill Brydon

TRANSNATIONAL JOURNALISM EDUCATION - Journalism Studies - 0 views

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    Journalism educators in Europe are gradually implementing training aimed at breaching borders between national newsroom cultures. At the same time, a "European" journalism culture has yet to materialize on a significant scale in the continent's newsrooms. This article examines this disconnect via a case study of a new transnational journalism education program. Graduates of the Master's in French-German journalism program face challenges in locating jobs that utilize their abilities, in large part because the media world still seems locked into national ways of thinking about journalism. As a result, these future journalists often find themselves in a sort of limbo, armed with a cutting-edge preparation but stymied by a profession still waiting to advance to a pan-European mindset.
Bill Brydon

Pedagogy beyond the culture wars De-differentiation and the use of technology and popul... - 0 views

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    In recent decades there have been various calls for a pedagogical revolution in universities to address a new technology-savvy generation of students. These developments have been met with concern about the postmodern relativizing of educational achievement and accusations of the 'dumbing down' of course content. Moving beyond such culture war divisions between orthodox and progressive worldviews, this article outlines how reference to popular culture and utilization of its styles can result in student re-engagement with traditional learning materials and formats. Drawing on focus group interviews with students from an introductory sociology class that incorporated a specifically designed DVD, we outline the individual and societal benefits of a de-differentiated pedagogy that combines traditional rationalist education with more playful forms of learning that directly link with students' life-worlds.
Bill Brydon

Teaching the Net Generation without Leaving the Rest of Us Behind: How Technology in th... - 0 views

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    Today's entering college students have the advantage of a lifetime of computer use. Education scholars and professionals claim that such exposure makes these students the most prepared ever to enter college. It cannot be argued that the advent of the Web, and Web 2.0 has placed at students' fingertips great works of literature, art, and science. It also cannot be argued that despite all this opportunity, students enter college writing with less precision than at any time in the last century. The two facts are reconcilable because (1) students map the world of technology differently than we do; and (2) they live in a digital culture different from our own. Until we understand that our perception of computers and technology is vastly different from our students, we cannot understand why they do what they do, and they will never understand what we want of them. This article argues that unless we change our pedagogy of technology, students and faculty will continue to be frustrated at poor performance, plagiarism, and misunderstandings about what each expects of the other.
Bill Brydon

Girl game designers | Carolyn Cunningham NMS - 0 views

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    "Educational programs designed to bridge the digital divide for girls often aim to increase girls' technological literacy. However, little research has examined what aspects of technological literacy are highlighted in these programs. In this article, I provide a case study of a video game design workshop hosted by a girls' advocacy organization. Through observations, interviews, and analysis of program materials, I look at how the organization conceptualizes technological literacy as contributing to gender equality. I compare this conceptualization to how technological literacy was taught in the classroom. Finally, I draw on situated learning theory to help explain how girls responded to the class. In the end, both the organization's limited notion of how technological literacy could increase gender equality as well as gender and race differences between the teachers and the girls influenced girls' participation in the workshop."
Bill Brydon

Children's Media Culture in a Digital Age - Poyntz - 2011 - Sociology Compass - 0 views

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    Digital mediation is central to how children and youth grow up in the global North and in much of the global South today. In taking account of this situation, of late researchers have tended to draw on a sociology of the child in conjunction with an examination of how digitization is changing the experience of childhood itself. This article also begins by tracking key social, economic and cultural changes in young people's lives. We then link these changes to the immersive media life many children around the world are living today, and note the worries this raises among parents, educators and others. To conclude, we identify the paradox of participation that is shaping children's digital culture and forcing researchers and others to reconsider the relationships between consumerism and civic life.
Bill Brydon

POLITICS OF LANGUAGE IN CONTEMPORARY SINGAPORE CINEMA - Interventions - Volume 13, Issue 4 - 1 views

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    "While critics have argued that the films of Singapore director Jack Neo posit a critique of the state, this essay will argue the contrary. In deploying Chinese 'dialects' his films may appear to give voice to the Chinese-speaking masses in Singapore, especially those who have been marginalized by the state's political economy, which clearly favours the educated and English-speaking milieu. For the Chinese-speaking masses, his films may even appear to act as a medium or outlet for 'anti-state' criticisms which they feel but cannot articulate, since criticism of the government is essentially prohibited here. However, as this essay will demonstrate, Neo uses such linguistic idioms only as a foil to further perpetuate government propaganda: he uses Chinese 'dialects' to draw his intended audience to his side, and once they are taken in, he persuades them to reconcile with unpopular government policies. In other words, Neo's films constitute an extension of state politics via cinematic means, rather than an authentic political critique. As this essay also suggests, unveiling Neo's manipulation of language in his films as such will be critical to uncover not only Neo's underlying political intent, but also the unequal distribution that underlies the state's language policies"
Bill Brydon

Public libraries, digital literacy and participatory culture - Discourse: Studies in th... - 0 views

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    In recent years public libraries have experimented with user-generated or community-contributed content through the interactive tools of Web 2.0. For some commentators this not just establishes a new relationship between libraries and their publics, but signals the end of information hegemony and an 'expert paradigm'. Such claims need to be treated with caution. This article argues that public library experiments with user-generated content can be more usefully analysed in the context of wider institutional mandates around literacy, civic engagement and access. This article critically examines some recent library developments in this field, with a particular focus on Australian libraries.
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