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Ed Parker

Gamification: Turning Work Into Play | h+ Magazine - 0 views

  • Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
  • David Helgason of Unity, a company that produces game development tools for the Web, mobile phones, and the Wii announced “The Year of Gamification” on the Unity blog
  • gamification is the application of game technology and game design outside “gamespace” and the acceptance of games in non-gaming sectors.
  • ...5 more annotations...
  • Quartier Saint-Blaise, a model of Paris that allows people to navigate through proposed urban planning projects
  • The use of game design techniques is an important part of what you call ‘gamification.’
  • pure interaction
  • They did some very large experiments teaching kids with Sim City and The Sims — just playing the games. But these games are extremely rich in knowledge and structural understanding. You can communicate an understanding of a society and how a society works.
  • In education, you have these terms. One is what you can remember in a multiple choice test right after you learn, and then how much you remember a week after, a month later, and the third is how well you can apply this knowledge in a completely different area. It turned out that retention was pretty good, but the application of this knowledge was very stron
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    "Gamification is the application of game technology and game design outside "gamespace" and the acceptance of games in non-gaming sectors"
Robert Voelker-Morris

10 Competencies for Every Graduate - 6 views

Inside Higher Ed piece about how every graduate should be able to create a blog and post audio and video to it. Hmm, not sure why the hot link is not working for me on the main page, it works as a...

Doug Blandy

The Madness of Crowds and an Internet Delusion: You Are Not a Gadget - 0 views

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    From the 1/12 edition of the NY Times. "Mr. Lanier, a musician and avant-garde computer scientist - he popularized the term "virtual reality" - wonders if the Web's structure and ideology are fostering nasty group dynamics and mediocre collaborations. His new book, "You Are Not a Gadget," is a manifesto against "hive thinking" and "digital Maoism," by which he means the glorification of open-source software, free information and collective work at the expense of individual creativity."
Doug Blandy

Public Domain Manifesto - 0 views

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    "The manifesto underlines the importance of the public domain as a shared resource and established a number of principles for the public domain in the digital age. The first principle is: The Public Domain is the rule, copyright protection is the exception. Since copyright protection is granted only with respect to original forms of expression, the vast majority of data, information and ideas produced worldwide at any given time belongs to the Public Domain. In addition to information that is not eligible for protection, the Public Domain is enlarged every year by works whose term of protection expires. The combined application of the requirements for protection and the limited duration of the copyright protection contribute to the wealth of the Public Domain so asto ensure access to our shared culture and knowledge." Corey Doctorow writing on Boingboing.net
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