Stanford takes landmark step in online learning, appoints new vice provost - 0 views
7 Things You Should Know About Navigating the New Learning Ecosystem | EDUCAUSE.edu - 0 views
Stanford launches Class2Go, an open-source platform for online classes - 0 views
Joel Klein: Just Putting A Computer In Front Of A Student Doesn't Make Education Better... - 0 views
Google Launches Open Course Builder | TechCrunch - 0 views
Harry Elam, vice provost for undergraduate education, talks about what comes next in im... - 0 views
What is Gamification? | Gamification.org - 1 views
Why Web Literacy Should Be Part of Every Education | Co.Exist: World changing ideas and... - 1 views
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Why Web Literacy Should Be Part of Every Education Cathy Davidson and Mark Surman Making web literacy the fourth literacy begins with the premise that not only are humans capable of learning together--we're doing it, contributing to peer learning online, every day of our lives. That is a major educational paradigm shift, the great gift we've been given by those who built the web on open architecture. Web literacy explains the world we live in and gives us the tools to contribute to that world.
Gamification | Coursera - 0 views
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Gamification Kevin Werbach University of Pennsylvania (on Coursera) Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively."
Social Networking - 1 views
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EDUC439/639 Social Networking Mathieu Plourde University of Delaware This class will focus first on personal information management practices, and will then expand to include connecting with the right people online, collaborating with them, and using social media and web 2.0 services in educational settings. Even if you don't currently teach, you'll be able to use the skills developed during the course to become a lifelong learner, and you'll be in a better position to convince colleagues and stakeholders of the value of social media and web 2.0 for teaching and learning in your unit.
Stanford Online | Stanford University - 0 views
What Is Design Thinking? | Edutopia - 0 views
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Design Thinking for Educators Workshop Edutopia, IDEO and Riverdale Design Thinking is an approach to addressing challenges in a thoughtful and fun way, where you get to apply the 4Cs -- collaboration, creativity, critical thinking, and communication -- to your own work as you develop new solutions for your classroom, school, and community.
Design Thinking for Educators - 0 views
Gamifying the Maker Movement for Education » Online Universities - 1 views
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The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
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