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The Partnership for 21st Century Skills - 0 views

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    The Partnership for 21st Century Skills is a national  organization that advocates for 21st century readiness for every student. As the United States continues to compete in a global  economy that demands innovation, P21 and its members provide tools and resources to help the U.S. education system keep up by fusing the 3Rs and 4Cs (Critical thinking and problem solving, Communication, Collaboration, and Creativity and innovation). While leading districts and schools are already doing this, P21 advocates for local, state and federal policies that support this approach for every school. Learn more about the Partnership and the Framework for 21st Century Learning.
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Crunchzilla - 1 views

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    Crunchzilla is a fun way for all students to learn how to painlessly write JavaScript programs. It offers three different interactive tutorials where kids and adults can play with code, experiment, build, and learn. Code Monster is for younger children, ages 9-14, and for curious adults. Code Monster is the easiest tutorial. Code Maven is for ages 13 and up and is harder than Code Monster with more difficult problems, more depth, and more explanation. Game Maven is for adults and older teens who have some programming experience. Game Maven is a step-by-step tutorial for writing three different video games.
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Google: Computer Science for High School (CS4HS) - 0 views

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    CS4HS (Computer Science for High School) is an initiative sponsored by Google to promote Computer Science and Computational Thinking in high school and middle school curriculum. With a grant from Google's Education Group, universities develop 2-3 day workshops for local high school and middle school CS teachers. These workshops incorporate informational talks by industry leaders, and discussions on new and emerging CS curricula at the high school and middle school level. On this site, you'll find information on how to apply for a CS4HS grant, information for workshop attendees and partners, and other helpful resources. We currently offer CS4HS grants in the US, Canada, Europe, Middle East, Africa, China, New Zealand, and Australia.
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Google: Computer Science for High School (CS4HS) - 0 views

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    "CS4HS (Computer Science for High School) is an initiative sponsored by Google to promote Computer Science and Computational Thinking in high school and middle school curriculum. With a grant from Google's Education Group, universities develop 2-3 day workshops for local high school and middle school CS teachers. These workshops incorporate informational talks by industry leaders, and discussions on new and emerging CS curricula at the high school and middle school level. On this site, you'll find information on how to apply for a CS4HS grant, information for workshop attendees and partners, and other helpful resources. We currently offer CS4HS grants in the US, Canada, Europe, Middle East, Africa, China, New Zealand, and Australia."
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Design daily news - 0 views

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    This blog for designers and Web designers serves up daily visual treats like Batman movie posters for collectors, Pinterest favorites and awesome t-shirts. Mirko Humbert, a Swiss graphic designer, shares ideas, links to beautiful stuff and more. Articles explore topics like designing better infographics, using stickers for marketing, time management for Web designers and how to convince clients of the importance of white space.
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SAM Animation - 0 views

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    SAM Animation is user-friendly software designed specifically for K-12 students and teachers, allowing for quick and easy creation of stop-motion animations in content ranging from photosynthesis to Newton's Laws to poetry to fractions.  SAM was originally developed at the Tufts University Center for Engineering Education and Outreach and is now an exclusive product of iCreate to Educate.  Stay tuned for more research developments by the creators of SAM!
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Make a Video. Amazing Animated Video Maker - GoAnimate. - 0 views

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    Use our Video Maker to create videos for free. Make a viral video. Create an animated lesson for your class. Make a demo video of your product, a promotional video for your business or a training video for your staff.
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Computer Science Unplugged | - 0 views

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    Free activities for classroom or home CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce students to underlying concepts such as binary numbers, algorithms and data compression, separated from the distractions and technical details we usually see with computers. CS Unplugged is suitable for people of all ages, from elementary school to seniors, and from many countries and backgrounds. Unplugged has been used around the world for over fifteen years, in classrooms, science centers, homes, and even for holiday events in a park!
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Leadership and Effectively Integrating Educational Technology: Ten Lessons for Principa... - 0 views

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      This is a big one!  Need time for planning AND PD!
  • 5. The principal must support early adopters and risk takers.
  • 6. The principal must do whatever it takes to ensure that all staff has early access to the very same digital tools that students will be using in their classrooms.
  • ...13 more annotations...
  • 7. As the educational leader, the principal must make it crystal clear to the technology leader that all decisions relating to learning technology will be made by the educational leaders with input from the technology leaders. Not the other way around. In the balance between control of the technology and access for learning, the more important consideration must be access for learning.
  • 8. The principal must set and support the expectation that student work will be done and stored using technology.
  • 9. Principals must ensure that families and the public are kept informed about the school’s goals and progress relating to its use of technology as a learning resource.
  • 10. The principal must be an active and public, champion for all students, staff members, and the school in moving the vision of fully integrating learning technology for the second decade of the 21st century.
  • The goal of the technology leader must be to make digital technology as available and transparent as paper, pencil, and books were in the 20th century learning process.
  • Effective integration of technology is about increasing student engagement and learning. And it’s not just about changing the way education happens. It’s also about changing the way we think about teaching and learning.
  • Some early proponents of integrating technology and learning believed that simply placing new technology in the hands of students and teachers was enough— that new laptops, digital cameras, interactive whiteboards, powerful programs, and 24/7 wireless access to the Internet for all students and teachers would magically improve learning.
  • What is the difference between schools where digital learning is the “best thing to happen to education in 20 years” and schools where computers and other technology tools became “like a decoration…just sitting there”? Experience and research tells us that a key variable is what the leadership of the school does and says.
  • 1. Principals must effectively and consistently model the use of the same technology tools they expect teachers to use in their classrooms with the students.
  • A powerful way for a principal to model the use of technology is to integrate it into staff meetings in the same way teachers might in their classrooms.
  • 2. Principals must be consistent in their decisions and expectations about integrating learning technology in the school.
  • 3. The principal’s communication about the pace and process of integrating learning technology needs to be clear and reasonable.
  • 4. The principal must provide appropriate professional development time and resources to support effective classroom implementation of technology.
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The Center for Teaching History with Technology - 0 views

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    Welcome To The Center For Teaching History With Technology EdTechTeacher presents The Center for Teaching History with Technology, a resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for history and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about web technologies such as blogs, podcasts, wikis, social networks, Google Docs, ebooks, online maps, virtual field trips, screencasts, online posters, and more. Explore innnovative ways of integrating these tools into the curriculum, watch instructional video tutorials, and learn how others are using technology in the classroom!
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Texas College & Career - for Students, Teachers and Families - 0 views

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    "Get College and Career Ready! Keep track of your high school courses and credits - be sure you have what you need to graduate. Organize your test scores, awards and honors, and personal interests. Research schools to find the best fit for you. Manage and track your applications online. Research and apply for financial aid. Plan for your career."
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Technology Tools for Reflection - Reflection for Learning - 13 views

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    Great website for using technology tools in reflection FOR learning, all grade levels
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Discover GAME FOR SCIENCE's teaching resources - 0 views

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    he virtual world GAME FOR SCIENCE enhances the educational success of 21st century learners. Interactive and fun, the site provides a fertile ground a greater sense of ownership of various science and technology subjects by learners. GAME FOR SCIENCE offers a library of educational resources for all levels: elementary, high school and college.
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Meograph: Four-dimensional storytelling - 0 views

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    Freemium MEOGRAPH, the interactive storytelling tool which proved best in show at EdSurge's Inaugural Teacher Tank, has released a new set of premium features aimed specifically at educators. Meograph's core functionality -- story creation through maps, timelines, web links, and multimedia -- is still 100% free, but the new licensed features remove some of the practical barriers to classroom-wide implementation. They include a classroom management tool that lets teachers view student content in a single place (addressing direct feedback from one of our teacher sharks!), privacy options for sharing with groups or individuals, and privacy-compliant registration for users under the age of 13. Plans start at $19.99/year for up to 40 students. 
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Thinking Worlds | Rapid Sims & Games Creation - 0 views

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    Free! THINKING WORLDS is a drag-and-drop 3D scene builder and visual programming editor that allows non-coders to build immersive gaming experiences and simulations. It appears more suited for creating virtual training exercises in large organizations, but with a free developer license it should provide a sufficient challenge for the ultra-techie educator. Beware. This is more of a summer project than weekend quick pick -- just imagine the learning curve if there were Scratch controls for every movement in Sim City. But if you're up to the task, there's still time to join this recently started MOOC on gameification. After all, a tool is only as good as the outcomes it makes possible.
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Draw on any webpage. Share thoughts. Move ideas. - Markup - 1 views

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    Great tool for annotation on any webpage. Great idea for taking notes for research projects, explanations, and more.
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Pyro, Python Robotics: Pyro - 0 views

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    "Pyro stands for Python Robotics. The goal of the project is to provide a programming environment for easily exploring advanced topics in artificial intelligence and robotics without having to worry about the low-level details of the underlying hardware. That is not to say that Pyro is just a toy. In fact, Pyro is used for real robotics research as well as courseware."
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Welcome to Lit2Go ETC - 0 views

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    Lit2Go is a free online collection of stories and poems in Mp3 (audiobook) format. An abstract, citation, playing time, and word count are given for each of the passages. Many of the passages also have a related reading strategy identified. Each reading passage can also be downloaded as a PDF and printed for use as a read-along or as supplemental reading material for your classroom.
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CoSN Home Page - Advancing K-12 Technology Leadership - 0 views

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    Founded in 1992, the Consortium for School Networking (CoSN) is the premier professional association for school district technology leaders. CoSN is committed to providing the leadership, community and advocacy tools essential for the success of these leaders. 
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Search Education - Google - 0 views

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    "Help your students become better searchers Web search can be a remarkable tool for students, and a bit of instruction in how to search for academic sources will help your students become critical thinkers and independent learners. With the materials on this site, you can help your students become skilled searchers- whether they're just starting out with search, or ready for more advanced training."
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