The Partnership for 21st Century Skills is a national organization that advocates for 21st century readiness for every student. As the United States continues to compete in a global economy that demands innovation, P21 and its members provide tools and resources to help the U.S. education system keep up by fusing the 3Rs and 4Cs (Critical thinking and problem solving, Communication, Collaboration, and Creativity and innovation). While leading districts and schools are already doing this, P21 advocates for local, state and federal policies that support this approach for every school. Learn more about the Partnership and the Framework for 21st Century Learning.
"Google is committed to promoting computational thinking throughout the K-12 curriculum to support student learning and expose everyone to this 21st century skill."
The 21st Century learner encounters different perspectives, different cultures, and different languages when involved in global collaborative learning. These technology-savvy students will develop personal skills that include the ability to self-assess their behavior, to develop and achieve goals, and to react to real world situations.
This interactive digital graphic novel is set in the early years of the 21st century. It tells the story of Alice through text, sound, games, and music. The story is wonderful and the design in fabulous, readers will love it. Students will enjoy this story in five parts, librarians and teachers will like the education pack as well. Tip: Use with a digital projector for group reading activities.
"Adobe Youth Voices Essentials provides free curricula and tools for educators to inspire young people to create digital media on issues they care about. Based on the best practices of educators from around the world, our curricula promotes youth expression, creativity, and engagement, helping young people build critical 21st century technology and life skills."
"Global SchoolNet's mission is to support 21st century learning and improve academic performance through content-driven collaboration. We engage educators and students in meaningful e-learning projects worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and compassionate citizens in an increasing global economy. "
he virtual world GAME FOR SCIENCE enhances the educational success of 21st century learners.
Interactive and fun, the site provides a fertile ground a greater sense of ownership of various science and technology subjects by learners. GAME FOR SCIENCE offers a library of educational resources for all levels: elementary, high school and college.
GoClass is a teaching application for tablet devices that redefines the boundaries of computing in the classroom. Connect with your students like never before, customize and fine-tune your lesson plans on the fly, engage students in new ways and continuously evaluate their understanding while you are in class.
By enriching existing methodologies - rather than replacing them - GoClass empowers you to build on your teaching experience while engaging students in a 21st century learning environment.
The Gateway has been serving teachers continuously since 1996 which makes it one of the oldest publically accessible U.S. repositories of education resources on the Web. The Gateway contains a variety of educational resource types from activities and lesson plans to online projects to assessment items. Since January 1, 2012 we have delivered 527,906 resources to educators worldwide.