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Marita Thomson

Creating a classroom where readers flourish - 0 views

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    "The average higher- achieving students read approximately three times as much a week as their lower-achieving classmates, not including out of school reading."-Richard Allington, What Works for Struggling Readers
Cathy Oxley

History of Medieval & Renaissance Europe: Primary Documents - EuroDocs - 19 views

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    Awesome! Thanks! Very handy for my google lit trippers, who use primary source materials.
Robin Cicchetti

SXSW 2011: The internet is over | Technology | The Guardian - 20 views

  • His take on the education system, for example, is that it is a badly designed game: students compete for good grades, but lose motivation when they fail. A good game, by contrast, never makes you feel like you've failed: you just progress more slowly. Instead of giving bad students an F, why not start all pupils with zero points and have them strive for the high score?
    • Robin Cicchetti
       
      How can this idea be applied to information skills and school libraries?
  • a consultant on cyber-crimefighting speaks with undisguised joy about how much information the police could glean from Facebook, in order to infiltrate communities where criminals might lurk. Asked about privacy concerns, she replies: "Yeah – we'll have to keep an eye on that."
  • Until recently, the debate over "digital distraction" has been one of vested interests: authors nostalgic for the days of quiet book-reading have bemoaned it, while technology zealots have dismissed it. But the fusion of the virtual world with the real one exposes both sides of this argument as insufficient, and suggests a simpler answer: the internet is distracting if it stops you from doing what you really want to be doing; if it doesn't, it isn't.
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  • "we were not meant to operate as computers do," Schwartz says. "We are meant to pulse."
  • "the dictator's dilemma".
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    Fascinating article about the next generation of the ubiquitous web and the implications. Good definition of "gamification." This is excellent background information for strategic planning and discussing the potential implications on education.
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    Fascinating article about the next generation of the ubiquitous web and the implications. Good definition of "gamification." This is excellent background information for strategic planning and discussing the potential implications on education.
Cara Whitehead

Literature Based Word Lists | Articles - 0 views

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    Literature-based word lists for all grade levels (kindergarten through high school). http://bit.ly/9uMY66
Jamin Henley

News: 'Too Much to Know' - Inside Higher Ed - 0 views

  • at root managing textual information is about selecting or summarizing items of interest, and storing and sorting them in a way that makes them retrievable at a later date and possibly by other people
  • The potential to gather more information than we can comfortably manage has probably been around since writing first allowed for the accumulation of more material than could be remembered, but overload has not been a universal experience. In many times and places scholars have experienced a dearth of books rather than overload
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    Complaints of information overload are ubiquitous these days -- as are the articles debating what it all means.
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