Video 37:18, rules of engagement for gamification
1/4 population checks cell phones during a movie in a theater -- wow! 75 minutes/day, you are actively engaged on your phone.
2M is a campaign to scale up the existing badge ecosystem to a national level to benefit 1 million workers and 1 million students by 2016. Initiative from Mozilla Foundation, HASTAC and the MacArthur Foundation
I am passionate about the power of new media in engaging students in authentic, interest-driven learning. I lead TAMRITZ, a digital badge learning network seeking to transform how learning happens in Jewish education.