This site has a lot of good information and is just right for Middle School students. Grade 5 students can also use it but would need a little more guidance.
This is a relevant and applicable scenario with fair use. This is also a wonderful way to get students invested in considering how they can use others' intellectual property.
Wonderful window into the Quest to Learn school modeling how game-based learning engages students, feedback is ongoing and immediate, learning through play, engagement, supercharged about the learning, etc.
2M is a campaign to scale up the existing badge ecosystem to a national level to benefit 1 million workers and 1 million students by 2016. Initiative from Mozilla Foundation, HASTAC and the MacArthur Foundation
this is important to remember whenever we ask students to owrk in teams.
Criteria for success on PBL tasks need to be clearly defined at the start of the project, and should include multiple opportunities for feedback, reflection, and time for students to revise their work
A rich example of how badge learning can be implemented to support authentic, project-based, student-interest driven learning. This is a program at UC Davis. What pieces of their program could be applicable to a grades 6-12 setting, where badges offer feedback, learning milestones, and open up spaces of possibilities for learning?