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Sarah Blattner

Infographic: If Social Networks Were Megacities | Co.Design | business + design - 0 views

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    Pretty interesting idea -- looking at social networks as megacities
Sarah Blattner

DigitalMe Launches New Online Accreditation 'Open Badges' for Students Learning About S... - 0 views

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    Safe Social Networking from DigitalMe
Sarah Blattner

Rocket21 - 0 views

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    Interesting new social media tool and site geared towards tweens and teens. It is in beta, so it's free right now. Check it out!
Sarah Blattner

This 8-Year-Old Is Making Sure No Kid Is Denied A Hot Lunch - 0 views

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    Great example of how one kid can make a difference. How's this for Chesed/KINDNESS social action! Inspiring
Sarah Blattner

New Social App Has Juicy Posts, All Anonymous - NYTimes.com - 0 views

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    Move over ask.fm. Here comes Secret. Oh boy!
Sarah Blattner

The Toolbox - 0 views

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    New site dedicated to tools that can change your life and change the world -- tools for aiding social change
Sarah Blattner

The Case for Social Innovation Micro-Credentials | Stanford Social Innovation Review - 0 views

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    Will badges disrupt how we design and think about learning?
Sarah Blattner

Tapping into the Intangible: Qualifying the Psychology of Gamification - 0 views

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    Chou's eight core drives in gamification: meaning, empowerment, social influence, unpredictability, avoidance, scarcity, ownership, accomplishment
Sarah Blattner

20 High Schoolers Suspended For Retweeting Gossip - 0 views

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    How would you handle this situation at your school? How can you be proactive to help your students make the right decisions?
Sarah Blattner

Fashioning Learning: Connected Learning through Fashion Design Programs | DML Hub - 0 views

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    Great case study on Connected Learning in action, with the three interlocking spheres of passion-based, academically driven and socially connected within an open and digitally enhanced learning environment.
Sarah Blattner

Minecraft in Education - 1 views

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    Why Minecraft? Because we learn best when we create...
Sarah Blattner

▶ NJ Spark Summit - Gamification - Gabe Zichermann - YouTube - 0 views

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    Video 37:18, rules of engagement for gamification 1/4 population checks cell phones during a movie in a theater -- wow! 75 minutes/day, you are actively engaged on your phone.
Sarah Blattner

3 ways to weave digital citizenship into your curriculum - 0 views

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    How are you weaving digital citizenship into your daily learning?
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