Features the game Caterpillar developed for 6th graders to learn about probability. Game designed by Quest to Learn in collaboration with teachers and game designers. This shows how problems are on the edge of just out of reach. Learning with a challenge.
Here is an example of interest-driven, failing forward learning -- how do we bring this kind of excitement to learning for our students! And ps, this student is only 7 years old!
Britta Riley shares how she solved her own real-world problem using some of the pillars of the Tamrtiz Badge Learning Network! -- Open Source collaboration!