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Tapping into the Intangible: Qualifying the Psychology of Gamification - 0 views

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    Chou's eight core drives in gamification: meaning, empowerment, social influence, unpredictability, avoidance, scarcity, ownership, accomplishment
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Getting-started | | Gamification Co - 0 views

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    Nice series of self-directed learning around gamification
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▶ NJ Spark Summit - Gamification - Gabe Zichermann - YouTube - 0 views

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    Video 37:18, rules of engagement for gamification 1/4 population checks cell phones during a movie in a theater -- wow! 75 minutes/day, you are actively engaged on your phone.
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▶ Keynote Gabe Zichermann at TNW2012 - YouTube - 0 views

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    35:43 Video Gamification: Innovation and the Future Gabe Zichermann
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Gamification in the Classroom Webinar | EasyBib Blog - 0 views

    • Rabbi Chaiton
       
      I thought this would be interesting to share.
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How Gameplay Transfers Knowledge into Skills | Gamification Co - 0 views

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    Gameplay good for the brain?!
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Challenge is Constant / Alicia Iannucci on Vimeo - 0 views

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    Features the game Caterpillar developed for 6th graders to learn about probability. Game designed by Quest to Learn in collaboration with teachers and game designers. This shows how problems are on the edge of just out of reach. Learning with a challenge.
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Can Gaming Improve Teaching and Learning? - 0 views

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    article from T.H.E. Journal
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Minecraft in Education - 1 views

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    Why Minecraft? Because we learn best when we create...
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Center for Game Science - 0 views

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    Great collection of articles and research on games that support STEM learning.
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Games, Learning & Literacy in the 21st Century | DML Hub - 0 views

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    how do we give people these rich set of experiences at the highest value-added level where they become producers and not just consumers?
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Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) - YouTube - 1 views

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    Power of game-based learning and design thinking by Katie Salen, Director of the Institute of Play
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