Video 37:18, rules of engagement for gamification
1/4 population checks cell phones during a movie in a theater -- wow! 75 minutes/day, you are actively engaged on your phone.
Features the game Caterpillar developed for 6th graders to learn about probability. Game designed by Quest to Learn in collaboration with teachers and game designers. This shows how problems are on the edge of just out of reach. Learning with a challenge.