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Sarah Blattner

Badge-based Curriculum Design - Little Bird Games | Facebook - 0 views

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    Terrific infographic showing one game designer's process for designing a badge learning system. Excellent flow for a process you can really sink your teeth into. What do you think?
Sarah Blattner

▶ Keynote Gabe Zichermann at TNW2012 - YouTube - 0 views

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    35:43 Video Gamification: Innovation and the Future Gabe Zichermann
Sarah Blattner

Getting-started | | Gamification Co - 0 views

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    Nice series of self-directed learning around gamification
Sarah Blattner

Tapping into the Intangible: Qualifying the Psychology of Gamification - 0 views

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    Chou's eight core drives in gamification: meaning, empowerment, social influence, unpredictability, avoidance, scarcity, ownership, accomplishment
Sarah Blattner

Gamasutra - The Cake Is Not a Lie: How to Design Effective Achievements - 0 views

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    Brief and succinct -- talks about designing achievements that mean something
Sarah Blattner

How Gameplay Transfers Knowledge into Skills | Gamification Co - 0 views

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    Gameplay good for the brain?!
Sarah Blattner

Designing a More Connected World | DMLcentral - 0 views

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    Wonderfully rich set of curricular resource kits, including Script Changers, Short Circuits, Soft Circuits and Gaming the system. Not sure where to begin with connected learning in a digital word? This is a wonderful jumping off place.
Sarah Blattner

Feedback is Immediate & Ongoing / C. Ross Flatt - YouTube - 0 views

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    Wonderful window into the Quest to Learn school modeling how game-based learning engages students, feedback is ongoing and immediate, learning through play, engagement, supercharged about the learning, etc.
Sarah Blattner

Should We Resist The Coming Badgepocalpse? - 0 views

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    This article weighs the pros, cons, downfalls, and benefits of badge learning systems.
Sarah Blattner

10 Specific Ideas To Gamify Your Classroom - - 0 views

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    Start by making students co-designers!
Sarah Blattner

Minecraft in Education - 1 views

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    Why Minecraft? Because we learn best when we create...
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