This is a really interesting conversation about badge system design and the purposes underlying each. Where is your school fitting in with these "buckets"?
Here is my latest post on the SAMR Model, badge learning (specifically, TAMRITZ's framework), and New Bloom's -- wresting with how the three intersect from the lens of an instructional designer
Features the game Caterpillar developed for 6th graders to learn about probability. Game designed by Quest to Learn in collaboration with teachers and game designers. This shows how problems are on the edge of just out of reach. Learning with a challenge.
Terrific infographic showing one game designer's process for designing a badge learning system. Excellent flow for a process you can really sink your teeth into. What do you think?
Wonderfully rich set of curricular resource kits, including Script Changers, Short Circuits, Soft Circuits and Gaming the system. Not sure where to begin with connected learning in a digital word? This is a wonderful jumping off place.
Great case study on Connected Learning in action, with the three interlocking spheres of passion-based, academically driven and socially connected within an open and digitally enhanced learning environment.
Lessons from the "maker movement": Doing is what matters; openness; give it a go; iterative design; aesthetics matter; mentoring defies ageism; learning is intensely personal; It IS about the technology; ownership -- Are you hooked? I am!
Making Community Connections (MC2) Charter School, a QED model of transformational learning -- Take a look at the design of this school and how they use competency-based learning for both student learning and staff development.